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A Proposal for a Standard With Innovation Management System

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Monica Izvercianu and Sabina Şeran<br />

a wide range of needs. They can have access to free Internet callings through bandwidth usage in a<br />

network of collaborators or they can simultaneous collaborate on a wiki page, or design their<br />

products, manage their business and so <strong>for</strong>th. If we have a starting company in this strategy, its gains<br />

are: global recognition today and a future opportunity to make profit in a creative manner, without<br />

restricting co-creation power and user’s benefits.<br />

4. Conclusions<br />

The present research proposes a theoretical solution and a starting point <strong>for</strong> developing new<br />

marketing strategies <strong>for</strong> the problems occurring in our shifting society due to lack of consumer<br />

knowledge. Companies don’t develop a fruitful relationship with their customers because they do not<br />

know their specific generation characteristics and they don’t possess the tool to respond effectively to<br />

their needs. The consumer role has changed and marketing strategies became unsuitable <strong>for</strong> the<br />

masses. The emerging prosumer represents a revolution in consumer behaviour, a change that will<br />

make the difference between flexible and innovative companies that have a sustainable management<br />

style and the limited, unchangeable organizations which will eventually be rejected by the market.<br />

After a short description of prosumer characteristics and a clarification of his undertaken activities,<br />

companies will find it easier to address and involve him in their operations. By answering to some<br />

clear and helpful questions, a manager could easily understand the strategy that best suits his<br />

company and objectives. The Prosumer Creativity and Focus Paradigm was built <strong>for</strong> an intrinsic<br />

analysis of a company. The examples <strong>for</strong> each strategy have the purpose of showing the prosumer’s<br />

innovative potential in today’s businesses, whether developed in the real or the virtual world, and a<br />

profound understanding of how some smart companies faced the new market changes.<br />

Future research will focus on developing specific procedures <strong>for</strong> each strategy from the Prosumer<br />

Creativity and Focus Paradigm that companies need to adopt <strong>for</strong> a successful marketing campaign.<br />

From the four prosumer characteristics new and detailed prosumer types are to be listed and<br />

discussed, based on certain indicators from the real and the virtual world.<br />

Acknowledgements<br />

This work was partially supported by the strategic grant POSDRU 107/1.5/S/77265, inside POSDRU<br />

Romania 2007-2013 co-financed by the European Social Fund – Investing in People<br />

References<br />

Antikainen, M., Vaataja, H.K. (2010) “Rewarding in open innovation communities – how to motivate members”,<br />

International Journal of Entrepreneurship and <strong>Innovation</strong> <strong>Management</strong>, Vol 2, No.4<br />

Baudrillard, Jean, (1970), La societe de consommation, Gallimard, Paris.<br />

Chesbrough, H.,Vanhaverbeke,, W., West, J. (2006) Open <strong>Innovation</strong>. Researching a New Paradigm, Ox<strong>for</strong>d<br />

University Press New York.<br />

Hagel, John and Rayport, Jeffrey (1997) “The new in<strong>for</strong>mediaries”, McKinsey Quarterly Vol. 4, No. 2, pp 119-128<br />

Izvercianu, Monica and Şeran, Sabina (2011) “Defining and Involving the Virtual Prosumer through Participative<br />

Marketing Strategies in the MPT Master Program”, RMEE 2011, Cluj Napoca, pp430-436.<br />

Kotler, Philip (2009) Marketing <strong>Management</strong>, Prentice Hall : Pearson Education Limited.<br />

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<strong>Management</strong> Review, Massachusetts Institute of Technology, pp65-71<br />

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Verona, G., Prandelli, E., Sawhney M. (2006) “<strong>Innovation</strong> and Virtual Environments: Towards Virtual Knowledge<br />

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339

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