30.10.2012 Views

A Proposal for a Standard With Innovation Management System

A Proposal for a Standard With Innovation Management System

A Proposal for a Standard With Innovation Management System

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Brendan Galbraith et al.<br />

Competiveness in <strong>Innovation</strong> Programme. A key part of the innovation strategy of the PARTERRE<br />

project was to pilot a series of pan-EuropeaneTMworkshops that were aimed at addressing a range of<br />

public policy issues and the learning outputs from these pilots wereto help ascertain the level of user<br />

engagement andcommercial viability of the eTM. The aim of thispaper isto investigate how effective<br />

the eTM is as a tool to engage with communities of ‘lead users’ in the context of developing public<br />

policy. The findings in this paper are conceived from eight eTM case studies that took place in<br />

Northern Ireland. There<strong>for</strong>e, the structure of this paper will review relevant literature in eParticipation,<br />

user innovation and innovation communities. Then, an overview of the research methodology and<br />

case studies will be discussed, followed by findings and conclusions.<br />

2. Literature review<br />

2.1 eGovernment and eParticipation<br />

While early studies in eGovernmentfocused on researching the issues surrounding implementation<br />

(e.g. Layne and Lee, 2001; Gant and Chen, 2001;Irani et al., 2007), more recent ef<strong>for</strong>ts have looked<br />

at adoption and diffusion, including e-participation and digital divide (e.g. Brandtzæg et al., 2011).<br />

However, in the context of adoption, “citizen satisfaction” in e-government has been an area that has<br />

had little research (Irani et al, 2012).<br />

Research on user satisfaction in e-government context has highlighted that e-government cannot be<br />

successful if there is a weak affiliation between the citizens (users), ICT and government authority<br />

(employees).Hence,if the systems are used by citizensas a service provisionthen it is must satisfy<br />

their needs (West, 2004; Irani et al, 2012). Although understanding the emerging field of<br />

eParticipation is not straight<strong>for</strong>ward – given the lack of an agreed definition and unclear research<br />

boundaries – recent emerging technologies, government reports and academic programmes<br />

demonstrate an increasing level of interest in the subject (Sæbø et al., 2008). However, as the<br />

literature in eParticipation expands, researchers have articulated key challenges. Charalabidis et al<br />

(2009) argue that the main barrier resides on the non-technical aspect as the problems and issues<br />

that have to be dealt by eParticipation are far more important than drawing a technical plan that will<br />

lead to sophisticated eParticipation technical functions that are offered by computer<br />

systems.MacIntosh et al (2008) have called <strong>for</strong> further research on the applicability ofeParticipation<br />

tools to particular contexts, and to integrate fieldwork methods to assess social acceptance of<br />

eParticipationand represent the diversity of views obtained from citizens, community groups and other<br />

stakeholders.<br />

The linkages with eParticipation and user innovation<br />

There has been considerable interest in innovation resulting from user activities (Rothwell et al. 1974;<br />

1988). Many explored innovations are at least directly initiated by requests and concrete needs of<br />

users (Biemans 1991; Utterback et al. 1976; Mansfield, 1988) and the idea or the concept <strong>for</strong><br />

innovations often stems from the user (Voss 1985; Baker et al. 1986). There are many different<br />

approaches and denominations <strong>for</strong> user involvement such as; design <strong>for</strong>, with or by users (Kaulio,<br />

1998), customer as co-producer (Wikström, 1995), participatory-design (Namioka and Schuler, 1993),<br />

user-centered approaches (Newman and Lamming, 1995) and living labs (Galbraith et al. 2008;<br />

Galbraith and McAdam 2012).<br />

It has been shown that users are frequently the first to develop and use prototype versions of what<br />

later became commercially significant new products and processes (von Hippel, 1988; Vanderwerf,<br />

1990; Shaw, 1985). Moreover, it was found that innovation by users tended to be concentrated<br />

among ‘lead users’ of those products and processes (von Hippel, 1986). The lead users experienced<br />

needs <strong>for</strong> a given innovation earlier than the majority of the target market – early adopters (von<br />

Hippel, 1986). Urban and von Hippel (1988) found that users in their lead user cluster adopted<br />

technologies on average seven years be<strong>for</strong>e users in their no-lead user cluster.An important<br />

conceptual component of user innovation and lead users is ‘sticky knowledge’ (von Hippel, 1993).<br />

Von Hippel (1993) argues in<strong>for</strong>mation that is often used in technical problem solving is costly to<br />

acquire, transfer, and use in a new locus – making it ‘sticky in<strong>for</strong>mation’. Von Hippel (1993) states that<br />

there are several dimensions of ‘sticky knowledge’. For example, to solve a problem, needed<br />

in<strong>for</strong>mation and problem-solving capabilitiesmust be brought together - physically or "virtually" - at a<br />

single locus.Moreover, intensity and iteration are crucial dimensions of knowledge combination<br />

(internal and external knowledge) processes - especially, in cases of sticky knowledge (Andersen and<br />

246

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!