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2. Philosophy - Stefano Franchi

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148<br />

P HILOSOPHY, NON-PHILOSOPHY, AND SCIENCE<br />

The question I would like to ask is: “how do you who have experienced an interaction<br />

with CHESS or SHRDLU relate to your experience?” Or, in other words, “Which kind of<br />

experience do you think you have just had?”<br />

Many answers are possible. For example, you might consider your experience similar<br />

to the one you might have in a car dealership, when the car salesman shows you a new mod-<br />

el of a car, praises its virtues and eventually invites you to take it out for a test drive. That<br />

is, is you just had the experience of interacting with an artifact, tested its functions, related<br />

them to your needs and, finally, assessed your (typically, financial) judgment. In short, you<br />

would consider CHESS and SHRDLU from the point of view of engineering. If this is the<br />

case, then you might fairly ask: are there artifact equivalent to automobiles in sight in the<br />

AI field? Is there anything as reliable, universal, robust, already available, or at least in<br />

sight? And, more importantly, which kind of artifact would that be?<br />

Alternatively, you might consider your experience similar to the one you might have<br />

when observing, from behind a one-way glass, some children playing in an experimental<br />

preschool class. The expert (typically, a psychologist) observes the children working<br />

around a puzzle, or building a tower out of wooden blocks, and explains to you what is be-<br />

hind their actions, why they act the way they act, why they stumble the way they do, etc.<br />

In short, you had a learning experience: you just learned something about the way children<br />

think, build, etc.. If this is the case, you might ask: what do we learn from CHESS and<br />

SHRDLU? In particular, are we learning something about us (e.g. us human being)? If so:<br />

what are we learning, exactly? Are we learning what people actually do (or how people ac-<br />

tually function) when they speak or play chess? (but then it is a machine that play chess and<br />

speaks English. How do we its performance relate to humans?).<br />

Alternatively, you might consider your experience similar to the one you might have<br />

if, for example, you were witnessing Socrates interrogating Ion on the art of playing music.<br />

The expert, a philosopher, interrogates a practitioner about his trade and points out its de-<br />

fining characteristics for the benefit of the observers who learn what it means to play music,<br />

e.g. what is the essence of the musical craft. Similarly, in this occasion you are learning

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