14.11.2012 Views

2. Philosophy - Stefano Franchi

2. Philosophy - Stefano Franchi

2. Philosophy - Stefano Franchi

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

18<br />

P RELUDE<br />

of the deep interpenetration between games, the agon and the ecstasy is given by Georges<br />

Perec with regard to a game whose purely intellectual dimension would seem to make it<br />

alien to any rapture: the jigsaw puzzle.<br />

[Bartlebooth,] having gone through every stage of controlled anxiety and<br />

exasperation, reached a kind of ecstasy, a stasis, a sort of utterly oriental stupor,<br />

akin, perhaps, to the state archers strive to reach: profound oblivion of<br />

the body and the target, a mental void, a completely blank, receptive, and<br />

flexible mind, an attentiveness that remained total, but which was disengaged<br />

from the vicissitudes of being, from the contingent details of the puzzle<br />

and its maker’s snares. In moments like that Bartlebooth could see<br />

without looking how the delicate outlines of the jigsawed wood slotted very<br />

precisely into each other, and taking to pieces he had ignored until then or<br />

which perhaps he had sworn could not possibly join, he was able to fit them<br />

together in one go.<br />

This intimation of grace would sometimes last for several minutes, which<br />

made Bartlebooth feel as if he had second sight: he could perceive everything,<br />

understand everything, he could have seen grass grow, lightning<br />

strike a tree, erosion grind down a mountain like a pyramid very gradually<br />

worn away by the very gentle brushing of a bird’s wing: he would juxtapose<br />

the pieces at full speed, without error, espying, beneath all the details and<br />

subterfuges intended to obscure them, this minute claw or that imperceptible<br />

red thread or a black-edged notch, which all ought to have indicated the<br />

solution from the start, had he but had eyes to see [...] These privileged instants<br />

were as rare as they were intoxicating, as fleeting as they were seemingly<br />

effective. Bartlebooth would soon revert to being a sandbag, a lifeless<br />

lump chained to his worktable, a blind-eyed subnormal, unable to see, waiting<br />

hours without knowing what he was waiting for. 11<br />

The gloire experienced by Bartlebooth is the symptom of the attained identity with the<br />

world that the game makes possible once the threshold that separates it from reality has<br />

been crossed. It follows that what is essential to the game is its combinatorial dimension<br />

10. Here, I am partially following the phenomenology of play proposed by Roger Caillois in his classic<br />

work, Les jeux et les hommes (Paris: Gallimard, 1958). Caillois underlines, without actually explaining<br />

it, that vertigo (or ilynx, in his terms) is one of the four basic components of every ludic activity.<br />

11. Georges Perec, La Vie mode d’emploi (Paris: Hachette, 1978); Engl. tr. Life A user’s manual (Boston:<br />

Godine, 1987) 338.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!