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2. Philosophy - Stefano Franchi

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“ TO DIE GAME”<br />

context of a “serious” activity we either presuppose a fundamental difference between se-<br />

rious and non serious business in order to stress the well regulated character of both, or we<br />

leverage on the non-serious, e.g. the playful, character of game in order to exhort people to<br />

take the serious businesses of life in a ligher manner. In either case, we rely heavily on the<br />

playful component of “game.”<br />

In short, “games” can be seen as representing the most serious, well-regulated com-<br />

ponent of Spiel, but they are dependent on the opposite, “playful” component to be regard-<br />

ed as such. No matter how well an activity is constrained by rules, only if it is separated by<br />

“normal,” “adult,” “productive” life, it is considered a game in the proper sense. Notice that<br />

this does not mean that an activity must belong or be derived from the realm of childhood<br />

to be considered a game. In fact, in many societies, “games” traditionally belonged to the<br />

realm of the sacred life, the most notable example being the Olympic games. In that case<br />

as well, though, what is most important is the separation between “normal” everyday life,<br />

between the life of labor and pain, and the separated, sacred space in which games can take<br />

place.<br />

A similar point can be made for “play,” the component of Spiel that stands for the free,<br />

spontaneous, and self-renewing activity. One of the most disconcerting aspects of play,<br />

even in its most common, everyday uses, is the co-existence of the serious aspect in a con-<br />

cept that derives most of its meaning from the opposition to seriousness itself. 2 Children’s<br />

play is supposedly the mark of such a free activity. But any observation of children “at<br />

work” will quickly reveal that they are as inflexible about the rules of their playing as the<br />

most consummated chess master. In fact, children can even spend a substantial part of their<br />

playing time negotiating over the rules presiding their games and any player not observing<br />

them is very often severely reprimanded. The only difference with chess is that children’s<br />

<strong>2.</strong> The serious side of play has been emphasized over and over by scholars of play. Most often, however,<br />

this emphasis has been translated into a reduction of the playful to the serious that goes hand in hand<br />

with the reduction of the whole universe of play—from child’s play to chess—to the serious games<br />

played in social occasions. Huizinga, for example, stresses the serious element so much that he decides<br />

(but actually he is forced) to limit his investigation in Homo ludens to the “higher forms of play”. As<br />

a consequence, everything having to do with “fun”, enjoyment, “merriment” etc., is left out of play and<br />

judged inessential. But the problem, as I will show, is precisely the analysis of their interrelationship.<br />

Flattening one element upon the other does not take us very far.<br />

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