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2. Philosophy - Stefano Franchi

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C OMBINATORIAL EXPLOSIONS<br />

in 1958 as “Chess-Playing Programs and the Problem of Complexity,” and marks a land-<br />

mark in the AI literature on chess. In fact, it marks a landmark in AI in general since, by<br />

bringing to a conclusion the early phase of the interaction with games, it provides the guide-<br />

lines of a general theory about problems solving and its measurement through the applica-<br />

tion of computer programs to chess that will remain stable for a long time to come.<br />

At the beginning of their ground-breaking article, Simon, Newell and Shaw state clear-<br />

ly what is at stake in the research: the program’s ability to play chess provides a measure<br />

of “recent progress in understanding and mechanizing man’s intellectual attainments.” 38<br />

The argument supporting the claim is quite simple: “Chess is the intellectual game par ex-<br />

cellence,” they say, and<br />

Without a chance device to obscure the contest, it pits two intellects<br />

against each other in a situation so complex that neither can hope to understand<br />

it completely, but sufficiently amenable to analysis that each can hope<br />

to outthink his opponent. [...] If one could devise a successful chess machine,<br />

one would seem to have penetrated the core of human intellectual endeavor.<br />

(39, my emphasis) 39<br />

First of all, the scope of the project has substantially changed, veering off from applied<br />

mathematics to, should we say, philosophy: the researchers’ aim is no longer, or not only,<br />

to discover useful techniques to analyze complex situations, but rather to penetrate the “hu-<br />

man intellectual core.” This is possible because the emphasis has shifted from the general<br />

inquiry into rationality that was specific to the original game-theoretic project to a more<br />

specific, and yet more ambitious, search for the subjective roots of that rationality. In other<br />

words, Simon and Newell will strive to obtain a description of the rational agent as it works,<br />

that is, a description of the process that brings rationality about.<br />

In this opening act, therefore, we see that the “core” of thinking, or the core of intel-<br />

lectual behavior, is constituted by problem solving, and problem solving is well exempli-<br />

38. Allen Newell, J.C Shaw and Herbert Simon, “Chess-Playing Programs…,” 39.<br />

39. Note, also, that this approach marks quite a distance from the current standard interpretation of intelligence<br />

as whatever behavior can fool a human being into thinking that s/he/it is human, e.g. the socalled<br />

Turing test. In its early phase, AI was explicitly much more ambitious, since it was not just the<br />

outcome of the intelligent process counted, but also, and especially, the process itself.<br />

209

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