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2. Philosophy - Stefano Franchi

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16<br />

P RELUDE<br />

position on the chessboard is determined by an application of the rules, it follows that every<br />

possible configurations is generated by them. The rules of the game make up an exhaustive<br />

combinatorics, i.e. they make possible the generation of the totality of the game. The latter<br />

term is to be understood in a broad sense: the totality of the game includes all the possible<br />

configurations of the chessboard, which means that it includes all the possible past, present,<br />

and future games that may be played on it. Such a number is in fact barely thinkable, but<br />

what matters here is that it can be obtained. In short: consider the initial position of the piec-<br />

es on the board and consider then all the possible moves (there are just 20 of them). For<br />

each of them, consider all the possible answers, or countermoves, available to the other<br />

player. It is enough to proceed for a while on this path and the whole game will be gener-<br />

ated.<br />

We begin, perhaps, to see the source of the fascination that chess—when considered<br />

from this narrow standpoint—can engender: chess is endowed with an extremely complex<br />

structure—a complexity difficult to imagine in fact— but a structure that can be fully given<br />

and concretely, effectively obtained. Moreover, chess is completely self-referential: con-<br />

trary to some knaves and queens of hearts, pawns and bishops cannot harass sweet little<br />

girls. Chess pieces enjoy an independent existence: outside the chessboard they are only<br />

pieces of wood or jade. On the other hand, once in play they enjoy a full and undivided ex-<br />

istence, since what lies outside the chessboard can never touch them: the inside and the out-<br />

side of the game are marked by impassable border, an irreparable gap.<br />

Moreover, chess has something else beyond the outlined combinatorics which guaran-<br />

tees its success as an explanatory paradigm: a telos that secures the internal movement by<br />

putting the whole structure into motion, thereby assuring the perpetual dance of the pieces<br />

on the board, a dance as precise as the movements of the pieces of a clock—an implacable,<br />

predictable and therefore harmonious dance. The telos is nothing else than the agonistic el-<br />

ement implicit in the game, the effort to overcome the antagonist, be it real or virtual. It is<br />

because the agon enters inevitably in every ludic phenomenon that it is essential that chess<br />

be a game. A discrete, closed, combinatorial structure is certainly necessary, but it is not<br />

sufficient, by itself, to attain the desired harmony: it is also necessary to provide a principle

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