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2. Philosophy - Stefano Franchi

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192<br />

C HESS, GAMES, AND FLIES<br />

and Morgenstern imagine that players may form a plan about their behavior in a game by<br />

deciding, beforehand, which alternative they will choose for each set of alternatives pre-<br />

sented by each move. They call such a plan a strategy. As they observe,<br />

if we require each player to start the game with a complete plan of this<br />

kind, i.e. with a strategy, we by no means restrict his freedom of action. […]<br />

This is because the strategy is supposed to specify every particular decision<br />

only as a function of just that particular amount of actual information which<br />

would be available for this purpose in an actual play (79, my emphasis).<br />

What is peculiar about the definition of strategy, is that the concept of move, with its intrin-<br />

sically related temporal aspect, disappears, at least for any practical purpose. In fact, since<br />

a strategy has to be formed before the player begins to play, and since a strategy is the con-<br />

junction of all the choices that the player will make, it follows, trivially, that the whole<br />

course of action has to be planned beforehand. This conception of strategy differs some-<br />

what from the usual meaning of the term: it is not a general rule of behavior that the player<br />

chooses at the beginning as a general maxim to guide him through the actual mechanisms<br />

of the actual game, when it will be tailored to the specific circumstances. Thus, “take con-<br />

trol of the center” is considered to be a good strategic rule in chess, but its concrete realiza-<br />

tion is not given in advance. Instead, the formulation of a game-theoretic strategy requires<br />

that all possible games must have been plotted in advance in order to select the advanta-<br />

geous from the disadvantageous behaviors. There is no game-theoretic strategy that pre-<br />

scribes to “take control of the center;” rather, there is a set of strategies that describe the<br />

sequence of moves that actually occupy the center. In other words, the concept of strategy<br />

is intrinsically linked to the idea of game as a set including all possible games. It follows<br />

that, in order to choose a strategy, all possible games must have been devised even if the<br />

player is to play a single game. To put it differently, the games as described by von Neu-<br />

mann’s and Morgenstern’s theory are purely static, since the dynamic element of the inter-<br />

action provided by the actual exchange of moves has to be planned before the interaction<br />

starts.

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