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2. Philosophy - Stefano Franchi

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G AME THEORETIC GAMES<br />

The typical graphical representation of a game present in Game Theory and Economic<br />

Behavior will make this point clear. Consider the children’s game of “Matching Pennies.”<br />

In this game, the two players agree that one will be “even” and the other will be “odd.” Each<br />

one then shows a penny. The pennies are shown simultaneously, and each player may show<br />

either a head or a tail. If both show the same side, then “even” wins the penny from “odd;”<br />

if they show different sides, “odd” wins the penny from “even. It would be natural to try to<br />

analyze this game by proceeding as follows: “let’s imagine that ‘even’ plays Tails, then if<br />

‘odd’ plays ‘tails’, ‘even’ wins, otherwise ‘odd’ wins.’ And similarly or the other case.<br />

Let’s denote with +1 a win by ‘even’ and -1 a win by ‘odd’“. 18 This may bring to the fol-<br />

lowing tree-like representation, in which each level stands for a move, in order to capture<br />

the dynamic aspect:<br />

Instead, the standard game-theoretic description is a matrix where each row represents<br />

one player’s strategy (not move) and each column stands for the other’s, with each single<br />

cell representing the final result:<br />

Show Heads Show Tails + 1 Show Heads Show Tails<br />

+ 1<br />

Show Heads Show Tails<br />

- 1<br />

Even Strategy 1<br />

Odd<br />

“show heads”<br />

Strategy 1<br />

“show heads”<br />

Strategy 2<br />

“show tails”<br />

+ 1 - 1<br />

- 1 + 1<br />

Strategy 2<br />

“show tails”<br />

18. This is actually von Neumann and Morgenstern first example of a matrix representation of a game in<br />

normalized form, see John von Neumann and Oskar Morgenstern, The Theory of Games and Economic<br />

Behavior (Princeton: Princeton UP, 1944) 94,111. Hereafter referred to as TGEB.<br />

- 1<br />

+ 1<br />

193

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