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2. Philosophy - Stefano Franchi

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190<br />

C HESS, GAMES, AND FLIES<br />

for a very similar intellectual pastime, the game of go. 14 Kawabata—at the time a journal-<br />

ist—provides what anthropologists would call a “thick” description of the Japanese go<br />

championship that encompasses the whole gamut of experiences evoked by and enshrined<br />

into the event, from a technical analysis of the game itself (with go scores, diagrams, and<br />

all), to the generational clash between the defendant and the young challenger, to the dif-<br />

ferent styles of play throughout the centuries, to the role of go in Japan’s social and eco-<br />

nomic life. It is fair to say that one of the goals of the book is to describe, through the<br />

magnifying lenses of a single event, the game of go.<br />

The point here is not to decide which of the two meanings of “game” is more adequate,<br />

since both, of course, are. The point is that von Neumann and Morgenstern’s definition does<br />

not fall anywhere in the continuum spanned by the common uses of “game.”<br />

Instead, they chose the narrow construal and went up one logical level. To say that<br />

“game” is the “totality of the rules which describe it” means that a game is a set of abstract<br />

possibilities describing the possible ways, in fact all the possible ways, in which the game<br />

can be played, if the attention is focused on the rules only. To put it differently, game, as<br />

they define it, is an abstraction from a concretely given event, that cannot correspond to any<br />

possible concrete event because it belongs to a different logical level. 15 This is a very im-<br />

portant step that has to be kept in mind, especially because it will have some important re-<br />

percussion on the following evolution of game-related concepts with their roots in game<br />

theory, like AI’s and Structuralism’s.<br />

stern,<br />

A second related point concerns the concept of rule. For von Neumann and Morgen-<br />

the rules of game […] are absolute commands. If they are ever infringed<br />

then the whole transaction by definition ceases to be the game described by<br />

those rules. (ib., my emphasis.)<br />

As a first approximation, this is obviously true: any willful violation of the rules puts the<br />

14. Yasunari Kawabata, The Master of Go (New York: Knopf, 1972).<br />

15. Of course, it is not the concept itself that belongs to a higher level but the very object that the concept<br />

denotes.

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