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2. Philosophy - Stefano Franchi

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14<br />

P RELUDE<br />

which experience is organized expresses nothingness itself—it expresses the voidness of<br />

every possible experience. This, at least, is what Mr. Palomar seems to intuitively perceive<br />

when he decides to compile the catalog of his past experiences with the intention to grasp<br />

their intrinsic systematicity. The death that seizes him in the midst of such a resolution is<br />

then a secondary accident that cannot really touch him. Degraded to a mere demise, his own<br />

death completes a wisdom that has already been attained, the absolute wisdom that comes<br />

after the end of time and history. Two conditions have to be met, however, to make the neu-<br />

tralization of nothingness really work: the separation from the world must truly be total and<br />

the total separation must be fully recognized and accepted. Both conditions are less simple<br />

than it may at first appear and they turn out to be ultimately incompatible. If taken together,<br />

they define the philosophical position that we have referred above as the doctrine of the<br />

world as game. Or better, the doctrine of the world as a chess game. For chess is considered<br />

a perfect example of a structure that satisfies both requirements: on the one hand an orga-<br />

nized and dynamic totality that refers only to itself; on the other, a structure encompassing<br />

a finite number of possibilities that can be exhaustively described. In short, chess is a com-<br />

plex structure that can be mastered (at least intellectually) in its entireness.<br />

Calvino himself recurs very often to the metaphor of play in general and chess in par-<br />

ticular, sometimes absorbing the game into the very narrative structure of his works 7 . To<br />

understand why he was fascinated by he metaphor of chess, is necessary to examine the<br />

game’s structure. In so doing, we will be able to discuss the doctrine it metaphorizes and<br />

its importance for the book we are reading.<br />

First, it is necessary to focus on the game itself regardless of the players and the situa-<br />

tions in which it may take place as an event. Let us think of chess as it might be described<br />

7. Many works by Calvino are inspired by games and chess. The narrative structure of Il Castello dei destini<br />

incrociati (Torino: Einaudi, 1973); Engl tr. The castle of crossed destinies (New York: Harcourt<br />

Brace Jovanovich, 1977) is built around the disposition of playing cards (tarots, to be precise) on the<br />

table.Città Invisibili (Torino: Einaudi, 1971); Engl. tr. Invisible cities (New York: Harcourt Brace Jovanovich,<br />

1974) contains long discussions on chess and chess playing (one of which will be quoted<br />

later). Game-related themes are contained also in t con zero and Se una notte d’inverno un viaggiatore...<br />

(respectively, t con zero (Torino: Einaudi, 1967); Engl. tr. t zero (New York: Harcourt Brace Jovanovich,<br />

1969) and Se una notte d’inverno un viaggiatore... (Torino: Einaudi, 1979); Engl. tr. If on a<br />

winter’s night a traveler.... (New York: Harcourt Brace Jovanovich, 1981).

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