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2. Philosophy - Stefano Franchi

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G AME THEORETIC GAMES<br />

reductive. The effort focusing on chess as a relevant example of intelligent behavior must<br />

start by defining a certain view on the game that selects some relevant features and declares<br />

them as relevant, or by assuming which features of chess are relevant and which are not.<br />

Yet, the outcomes of the AI/chess process are at least as clean and polished as the the-<br />

ories and tools produced by the biologist. This entails not only that the process is more elab-<br />

orated, since the distance traveled is greater. More importantly, it entails that the dynamic<br />

interaction between Artificial Intelligence and chess produces theories that redefine, and<br />

substantially, their very objects. In other words, the product of the process is as much a the-<br />

ory of thinking as it is a powerful conceptualization of Artificial Intelligence and of chess.<br />

And, by extension, of games.<br />

It is precisely for this reason that I am interested in the relationship between Artificial<br />

Intelligence and chess. First, because, as we seen above, Artificial Intelligence can be in-<br />

terpreted as a special kind of scientific metaphysics, or “non-philosophy,” as I have called<br />

it. And second, because the “non-philosophical” effort comes to its realization through an<br />

essential link with the concept of game. More importantly, the research in Artificial Intel-<br />

ligence, not only uses the concept of game, but, in virtue of the loop it establishes with it,<br />

comes to a conceptualization of it. In other words, it does not just pick up a pre-given intu-<br />

ition of play/game (that is, Spiel, in my terminology), but tries to capture it in a precise con-<br />

cept on the basis on one of its components, namely the game element. An analysis of the<br />

concept provided by AI will therefore help us quite a bit in our efforts to elucidate the rea-<br />

sons underlying the connections between the end of philosophy and play.<br />

<strong>2.</strong> Game theoretic games<br />

Let us examine how the interaction got started. Games were brought onto the scientific<br />

limelight by John von Neumann, who provided the basic framework for a mathematical<br />

concept of game and proved some important mathematical results about solvability. 11 Von<br />

Neumann, however, was interested in a different use of games: he wanted to use them as<br />

the basis for a model providing a basic mathematical understanding of the kind of behavior<br />

187

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