14.11.2012 Views

2. Philosophy - Stefano Franchi

2. Philosophy - Stefano Franchi

2. Philosophy - Stefano Franchi

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

306<br />

A NACLASTIC SUPPLEMENTS<br />

consists in a choice between “a rationality without a subject or a a subject without a ratio-<br />

nality”, or when he states that structuralism’s goal is to reintegrate man in nature while, at<br />

the same time, it makes “possible to disregard the subject—that unbearably spoilt child<br />

who has occupied the philosophical scene for too long now, [and] “foresees the twilight of<br />

man.” 55<br />

However, the success of Structuralism as non-philosophy depends rather on the over-<br />

coming of a form of rationality that is consubstantial with metaphysics in it constant refer-<br />

ral to an absolute, “natural” origin, an overcoming that is made possible by accepting a<br />

purely functional interpretation of the structurality of the structure as what is produced, at<br />

a determined moment in space and time, as a result of an economy of forces. The structur-<br />

ality of the structure, its center, is always a temporary point of equilibrium, which, by being<br />

intrinsically temporary is always, to a certain extent, “different” from itself, insofar as it<br />

cannot be stably anchored to any illusionary outside. The semi-transparent medium whose<br />

refractive/reflective properties an anaclastic science will study—to use Lévi-Strauss own<br />

image—is itself always in flux, in a perennially magmatic but nonetheless semi-crystalline<br />

state which allows it to produce its transformations without ever coming to a definite re-<br />

pose.<br />

However, it is evident that the acceptance of an enlarged reading of anaclastic science<br />

pulls Structuralism further and further away from the game-based model with which I start-<br />

ed my discussion. In fact, the most salient characteristic of games, as we have seen, is to be<br />

found in the existence of a fixed set of rules that allow the manipulation of the elements<br />

they are defined upon. A game, in the definition of von Neumann and Morgenstern that<br />

Lévi-Strauss has embedded in his own work, is “nothing but the totality of it rules.” This<br />

definition is bound to fall apart once the status of the rules is recognized as subject to a con-<br />

stant evolution and renegotiation, as the temporary point of equilibrium of an ever changing<br />

flux. This does not mean, however, that game collapses into the void of a contradictory or,<br />

worse, vacuous definition. It simply means that the game-based model needs to be enlarged<br />

55. “le sujet—unsupportable enfant gaté”: Claude Lévi-Strauss, L’Homme nu…, 614; Engl. tr. 687.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!