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2. Philosophy - Stefano Franchi

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G AMES AND STRUCTURES<br />

ically limiting the freedom of choice of the individual(s) rather than its constitutive aspect<br />

that makes possible the operation of a rational agent. It almost seems as if the rules of the<br />

games belonged to a diverse, superior order of rationality than the strategy that the players<br />

will follow. However, this claim must be understood in the historical context: in 1952, when<br />

the essay was written, French philosophy was completely dominated by the Sartrean, exis-<br />

tentialist brand of humanism, with its accent on the unlimited freedom of the individual fac-<br />

ing death as the only possibility to live an authentic life. Not only it is not difficult to read<br />

Lévi-Strauss’s emphasis on the rule vs. the individual (the “subject”) as a well-aimed dig at<br />

existentialist philosophy, but it is exactly how it was being read. Lévi-Strauss’s interpreta-<br />

tion tries instead to undermine the very opposition between the rules of a game and the free-<br />

dom of the player (an opposition that, as we have seen, make little sense within a game-<br />

theoretic framework) by doing away with the notion of freedom altogether. He will then be<br />

able to recover the active character of a rule by transposing it to a different logical (and on-<br />

tological) level, a level where there are no subjects left to embody a presumptive freedom.<br />

But I am anticipating part of a discussion that can only be conducted in precise terms after<br />

a deeper analysis of the concept of game that is supposed to bear it. We have already seen<br />

some concept of game at work, and this particular interpretation may or may not prove con-<br />

sistent with them, and in particular with the idea of game as thematized by game-theory. To<br />

get an answer, we will have to see how Lévi-Strauss’s explanations of social facts fare with<br />

respect to the concepts we have seen above.<br />

The theoretical work necessary to confirm Lévi-Strauss’s claim, therefore, will follow<br />

a direction that is exactly the opposite to that followed with Artificial Intelligence. In AI’s<br />

case, I wanted to show the “essentiality” of its relationship with games and could take for<br />

granted as relevant, to a certain extent, its analysis of the concept. In Lévi-Strauss’s case,<br />

instead, the goal is to show that his very general claims on the relevance of games to struc-<br />

turalism are in fact true, despite the lack of specific work on games. My strategy, then, will<br />

be to explore the essential features of the crucial concept of structure and to compare it to<br />

Artificial Intelligence’s “search-spaces” to show their similarities and differences. I will<br />

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