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2. Philosophy - Stefano Franchi

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198<br />

C HESS, GAMES, AND FLIES<br />

ematical) treatment: they are picked up as a source of intuition and then relegated to an<br />

introductory, paradigmatic function. Poker, for example, has become the “standard” non-<br />

perfect information game; “heads and tails” the standard example of the simplest example<br />

to require the use of mixed strategies; more recently, the game of “Nim” has become the<br />

paradigmatic introduction to combinatorial game theory. However, what is characteristic<br />

of, and perhaps unique to, chess, is that it experienced a second scientific life. That life be-<br />

gan immediately after the publication of Game Theory and Economic Behavior and began,<br />

once again, with John von Neumann<br />

3. Combinatorial explosions<br />

The first event that brought chess back into the scientific limelight has to do with the<br />

intellectual evolution of von Neumann and his personal involvement with the RAND corpo-<br />

ration in Santa Monica. RAND (literally, Research and National Development) was a research<br />

institute heavily funded by the military (specifically, the Air Force) that had been created<br />

in 1946 in order to preserve in postwar years the intense collaboration among scientists fu-<br />

eled by War World II that had proved so fruitful to the national military interests. 26 Santa<br />

Monica became one of the centers, with Princeton and, on a lesser scale, Michigan, where<br />

mathematicians worked in developing game-theory and von Neumann was immediately<br />

hired as a consultant. In the immediate postwar years, however, his own interests started to<br />

shift toward the design and construction of electronic computers and, consequently, toward<br />

the automatic resolutions of problems posed by, among other things, game-theory. The pos-<br />

sibility was far from being purely theoretical, since the combination of von Neumann the-<br />

ory and military interests had brought about the construction of one of the first computers<br />

at RAND, appropriately called (apparently against his protestations), the JOHNNIAC.<br />

It is in this context that he started lecturing on chess again, every time emphasizing the<br />

immense complexity of the task ahead. Von Neumann, it should be remarked, lectured on<br />

26. See Philip Mirowski, “When Games Grow Deadly Serious…,” for a detailed analysis.

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