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2. Philosophy - Stefano Franchi

2. Philosophy - Stefano Franchi

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C OMBINATORIAL EXPLOSIONS<br />

tics poses the final touch to the interaction between AI and chess that allows the closure of<br />

the feedback circle and triggers even more theoretical attention on the game. Heuristics is<br />

about chess (king’s safety, etc.), and it is about reducing chess’s intrinsic complexity.<br />

Chess, as a consequence, is studied more and more as a space to search on the basis of more<br />

and more sophisticated heuristic functions. This is what chess is for AI, and will ever be.<br />

But not only: a whole, concrete view of games emerges, games as the closed space that iso-<br />

lates it from anything outside and makes potentially meaningful whatever lies inside. On<br />

the rebound, AI is precisely what comes out of this article, as I have already suggested<br />

above: heuristic search in a search-space game-theoretically defined. “Thinking” must be<br />

explained in terms of satisficing a set of rigid constraints by searching heuristically the<br />

space that those constraints (e.g. rules) define. And the best way to provide and test a de-<br />

tailed theory of thinking is by writing a computer program that will effectively search such<br />

a space.<br />

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