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2. Philosophy - Stefano Franchi

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84<br />

A BSOLUTE( S ) SPIELEN<br />

playing rules are not codified in advance: rather, they are rectified every time a group of<br />

children gather together to play and often during playing time as well. But the role of the<br />

rules within the activity is exactly the same.<br />

In fact, play is an activity that seems to require the most extreme seriousness. Play can<br />

happen only when the players adhere totally to the rules of what they play and even submit<br />

their being—by forgetting it and leaving it aside, in most instances—to the being of play<br />

and to its absolute rule. The rules of the game, to put it differently, know no exceptions:<br />

when a player stops following them the “playing” itself is thereby concluded. 3 The serious-<br />

ness derives from the total immersion and unchallenged attention that the participation in<br />

a game, and especially the confrontation with the other, with the antagonist, requires from<br />

the player. The playfulness of play—the element that risks transforming any thinking of<br />

play into an “edifying thought,” as Hegel notes—derives instead from the total self-enclos-<br />

edness of any game. Being totally separate from any other activity, the phenomenon of play<br />

extracts the players from their normal and usually burdensome activities to immerse them<br />

in a different and totally other medium where they can forget themselves to be only what<br />

the game makes them be. But playfulness and lightness so understood are just the opposite<br />

of a lack of seriousness. We might even say that play requires a total seriousness in order<br />

to be playful: only if “playing” is closed upon itself because the devotion to its rules is ab-<br />

solute, can the players renounce their being and be carried away by the game itself.<br />

Therefore, it is impossible to get rid of the complexity or even of the apparently apo-<br />

retic character of Spiel by neatly splitting the concept into the play- and game- components.<br />

In fact, the mutual solidarity shown by “play” and “game” points to on opposition between<br />

playful and serious, productive and wasteful, etc., that lies within the semantic content of<br />

Spiel and that cuts across “play” and “game” respectively. There is little to be gained, if<br />

anything at all, in the effort to clarify Spiel through the apparently neat English distinction<br />

of Play vs. Game since the same basic opposition at work within Spiel represents itself<br />

within each component. In fact, there is some etymological evidence to support the conten-<br />

3. I am relying quite heavily on Gadamer’s analysis of Spiel in this characterization of its play-like component.See<br />

Hans-Georg Gadamer, Truth and Method…, 90ff.

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