[8] 2002 e-business-strategies-for-virtual-organizations
[8] 2002 e-business-strategies-for-virtual-organizations
[8] 2002 e-business-strategies-for-virtual-organizations
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e-<strong>business</strong> models <strong>for</strong> <strong>virtual</strong> <strong>organizations</strong><br />
Other markets are ‘butterfly shaped’: highly fragmented on<br />
both sides. These are ‘neutral’ markets that lend themselves to<br />
independent, third-party exchanges. They have the advantage<br />
of being closer to true markets, such as stock exchanges, and<br />
thus better at lowering prices and improving liquidity by<br />
matching buyers and sellers. Most B2B exchanges today fit into<br />
this category, and <strong>for</strong> good reason. Car makers and big<br />
retailers already had tremendous power to drive down prices<br />
and to extract value from supply chains. But in markets such<br />
as food, print and paper, few have such clout. When there is<br />
market fragmentation with enormous numbers of participants,<br />
the costs of processing transactions are high <strong>for</strong> all<br />
concerned.<br />
3.3.2 Do you need an online community?<br />
The Web is rapidly changing. Just a few years ago it was mainly<br />
an in<strong>for</strong>mation source and an e-mail tool. Today it is also a place<br />
to shop, to contact customer services, and to interact with others.<br />
Recognizing the opportunities af<strong>for</strong>ded by this last activity,<br />
many companies are choosing to build interactive communities<br />
on their websites. Some start by providing <strong>for</strong> staff, some <strong>for</strong><br />
customers, and others <strong>for</strong> specialized sections of the community<br />
such as the press, government bodies, and the like. What’s<br />
emerging in common to these is essentially a <strong>virtual</strong> network<br />
that allows two-way communication between interested<br />
parties.<br />
The marketing benefits of an interactive community were<br />
discovered almost by accident by an early pioneer, TuneUp.com.<br />
The TuneUp website was originally designed as a site where<br />
users could go to get computer problems diagnosed. As an<br />
afterthought, the site owners provided a message board and<br />
chat facility. Be<strong>for</strong>e long, customers started using the message<br />
and chat functions to swap advice and support to each other,<br />
bypassing the provider. The provider had unwittingly created<br />
value where there was none be<strong>for</strong>e. Use of the service boomed,<br />
and attention was drawn to the phenomenon.<br />
Noting the success of this type of operation, Frank Cohen, chief<br />
technology officer <strong>for</strong> Inclusion Inc., surveyed over 200 <strong>organizations</strong><br />
to find out what kinds of community-building functions<br />
or services they considered valuable. Forty-four per cent of the<br />
replies rated the ability to download files as the most soughtafter<br />
or valued function <strong>for</strong> building a community. But that<br />
service was followed closely by the ability to create smaller<br />
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