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128<br />

Part Two<br />

Design<br />

Purpose<br />

Basic functions<br />

Secondary functions<br />

or use cheaper materials, or simplify processes. For example, Motorola used value engineering<br />

to reduce the number of parts in its mobile phones from ‘thousands’ down to ‘hundreds’ and<br />

even less, with a drastic reduction in processing time and cost.<br />

Value engineering requires innovative and critical thinking, but it is also carried out using<br />

a formal procedure. The procedure examines the purpose of the product or service, its basic<br />

functions and its secondary functions. Taking the example of the remote mouse used previously:<br />

●<br />

●<br />

●<br />

The purpose of the remote mouse is to communicate with the computer.<br />

The basic function is to control presentation slide shows.<br />

The secondary function is to be plug-and-play-compatible with any system.<br />

Team members would then propose ways to improve the secondary functions by combining,<br />

revising or eliminating them. All ideas would then be checked for feasibility, acceptability,<br />

vulnerability and their contribution to the value and purpose of the product or service.<br />

Taguchi methods<br />

Taguchi methods<br />

The main purpose of Taguchi methods, as advocated by Genichi Taguchi, 9 is to test the<br />

robustness of a design. The basis of the idea is that the product or service should still perform<br />

in extreme conditions. A telephone, for example, should still work even when it has<br />

been knocked onto the floor. Although one does not expect customers to knock a telephone<br />

to the floor, this does happen, and so the need to build strength into the casing should be<br />

considered in its design. Likewise, a pizza parlour should be able to cope with a sudden<br />

rush of customers and a hotel should be able to cope with early arrivals. Product and service<br />

designers therefore need to brainstorm to try to identify all the possible situations that<br />

might arise and check that the product or service is capable of dealing with those that are<br />

deemed to be necessary and cost-effective. In the case of an adventure holiday, for example,<br />

service designers need to plan for such contingencies as:<br />

●<br />

●<br />

●<br />

●<br />

●<br />

foul weather – the need for bad-weather alternatives;<br />

equipment failure – the provision of enough equipment to cover for maintenance;<br />

staff shortages – flexible working to allow cover from one area to another;<br />

accidents – the ability to deal with an accident without jeopardizing the other children<br />

in the group, with easily accessible first-aid equipment, and using facilities and equipment<br />

that are easy to clean and unlikely to cause damage to children;<br />

illness – the ability to deal with ill children who are unable to take part in an activity.<br />

The task is then to achieve a design which can cope with all these uncertainties. The major<br />

problem designers face is that the number of design factors which they could vary to try<br />

to cope with the uncertainties, when taken together, is very large. For example, in designing<br />

the telephone casing there could be many thousands of combinations of casing size, casing<br />

shape, casing thickness, materials, jointing methods, etc. Performing all the investigations<br />

(or experiments, as they are called in the Taguchi technique) to try to find a combination<br />

of design factors which gives an optimum design can be a lengthy process. The Taguchi<br />

procedure is a statistical procedure for carrying out relatively few experiments while still<br />

being able to determine the best combination of design factors. Here ‘best’ means the lowest<br />

cost and the highest degree of uniformity.<br />

Prototyping and final design<br />

At around this stage in the design activity it is necessary to turn the improved design into<br />

a prototype so that it can be tested. It may be too risky to go into full production of the<br />

telephone, or the holiday, before testing it out, so it is usually more appropriate to create a<br />

prototype. Product prototypes include everything from clay models to computer simulations.<br />

Service prototypes may also include computer simulations but also the actual implementation<br />

of the service on a pilot basis. Many retailing organizations pilot new products and services<br />

in a small number of stores in order to test customers’ reaction to them. Increasingly, it is

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