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Chapter 16 Project planning and control 485<br />

Crashing<br />

Crashing networks<br />

Crashing networks is the process of reducing time spans on critical path activities so that the<br />

project is completed in less time. Usually, crashing activities incurs extra cost. This can be as<br />

a result of:<br />

●<br />

●<br />

●<br />

overtime working;<br />

additional resources, such as manpower;<br />

subcontracting.<br />

Figure 16.24 shows an example of crashing a simple network. For each activity the duration<br />

and normal cost are specified, together with the (reduced) duration and (increased)<br />

cost of crashing them. Not all activities are capable of being crashed; here activity e cannot<br />

be crashed. The critical path is the sequence of activities a, b, c, e. If the total project time is<br />

to be reduced, one of the activities on the critical path must be crashed. In order to decide<br />

which activity to crash, the ‘cost slope’ of each is calculated. This is the cost per time period<br />

of reducing durations. The most cost-effective way of shortening the whole project then is<br />

to crash the activity on the critical path which has the lowest cost slope. This is activity a, the<br />

crashing of which will cost an extra £2,000 and will shorten the project by one week. After<br />

this, activity c can be crashed, saving a further two weeks and costing an extra £5,000. At this<br />

point all the activities have become critical and further time savings can only be achieved by<br />

crashing two activities in parallel. The shape of the time–cost curve in Figure 16.24 is entirely<br />

typical. Initial savings come relatively inexpensively if the activities with the lowest cost slope<br />

are chosen. Later in the crashing sequence the more expensive activities need to be crashed<br />

and eventually two or more paths become jointly critical. Inevitably by that point, savings in<br />

time can only come from crashing two or more activities on parallel paths.<br />

Figure 16.24 Crashing activities to shorten project time becomes progressively more expensive

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