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132<br />

Part Two<br />

Design<br />

Early conflict resolution<br />

Characterizing the design activity as a whole series of decisions is a useful way of thinking about<br />

design. However, a decision, once made, need not totally and utterly commit the organization.<br />

For example, if a design team is designing a new vacuum cleaner, the decision to adopt a particular<br />

style and type of electric motor might have seemed sensible at the time the decision was<br />

made but might have to be changed later, in the light of new information. It could be that<br />

a new electric motor becomes available which is clearly superior to the one initially selected.<br />

Under those circumstances the designers might very well want to change their decision.<br />

There are other, more avoidable, reasons for designers changing their minds during the<br />

design activity, however. Perhaps one of the initial design decisions was made without sufficient<br />

discussion among those in the organization who have a valid contribution to make. It may<br />

even be that when the decision was made there was insufficient agreement to formalize it, and<br />

the design team decided to carry on without formally making the decision. Yet subsequent<br />

decisions might be made as though the decision had been formalized. For example, suppose<br />

the company could not agree on the correct size of electric motor to put into its vacuum<br />

cleaner. It might well carry on with the rest of the design work while further discussions<br />

and investigations take place on what kind of electric motor to incorporate in the design.<br />

Yet much of the rest of the product’s design is likely to depend on the choice of the electric<br />

motor. The plastic housings, the bearings, the sizes of various apertures, and so on, could<br />

all be affected by this decision. Failure to resolve these conflicts and/or decisions early on in<br />

the process can prolong the degree of uncertainty in the total design activity. In addition,<br />

if a decision is made (even implicitly) and then changed later on in the process, the costs of<br />

that change can be very large. However, if the design team manages to resolve conflict early<br />

in the design activity, this will reduce the degree of uncertainty within the project and reduce<br />

the extra cost and, most significantly, time associated with either managing this uncertainty<br />

or changing decisions already made. Figure 5.11 illustrates two patterns of design changes<br />

through the life of the total design, which imply different time-to-market performances.<br />

Project-based organization structures<br />

The total process of developing concepts through to market will almost certainly involve<br />

personnel from several different areas of the organization. To continue the vacuum cleaner<br />

example, it is likely that the vacuum cleaner company would involve staff from its research<br />

and development department, engineering, production management, marketing and finance.<br />

All these different functions will have some part to play in making the decisions which<br />

will shape the final design. Yet any design project will also have an existence of its own. It<br />

will have a project name, an individual manager or group of staff who are championing the<br />

Figure 5.11 Sorting out problems early saves greater disruption later in the design activity

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