Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
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9 – Quality Assurance by Design<br />
ger, 1991; Wenger, 1998; Wenger et al., 2002). Collaborative<br />
computer-supported collaborative learning has<br />
contributed significantly to the socio-cultural field.<br />
Network-supported collaborative learning (NSCL):<br />
NSCL has emerged as a similar educational paradigm. It<br />
includes cognitive sciences, sociology, <strong>and</strong> computer<br />
engineering. See Banks, Goodyear, Hodgson & McConnell,<br />
2004; Steeples <strong>and</strong> Jones, 2002. This interdisciplinary<br />
approach has also introduced the role of learning<br />
technologist (Conole & Oliver, 2002; Conole, 2004).<br />
However, owing to inherent difficulties in per<strong>for</strong>ming<br />
evaluation in general, as well as evaluation in its own<br />
field, very few systematic <strong>and</strong> complete studies have<br />
been reported in NSCL literature (Retalis et al., 2006).<br />
Research in computer-supported collaborative learning<br />
<strong>and</strong> network-supported collaborative learning have<br />
found common ground between disciplines, <strong>and</strong> is now<br />
focused on learners working collaboratively. There is<br />
still the need, however, <strong>for</strong> the teacher <strong>and</strong> the technologist<br />
to acknowledge the individual e-learner’s requirements.<br />
In fact, the learner behaves as a learner, a user,<br />
<strong>and</strong> a customer. Even though learning technologists<br />
have aimed to fill this gap, the result is still technocentric<br />
design <strong>and</strong> poor usability (Diaz, 2002; Notess,<br />
2001). The problem remains. There is need <strong>for</strong> learning<br />
management systems to provide an integrated plat<strong>for</strong>m<br />
<strong>for</strong> collaborative learning in communities of practice<br />
(CoP, Lave & Wenger, 1991). Delivery of the learning<br />
product, supporting management, engagement, <strong>and</strong><br />
tracking of in<strong>for</strong>mation <strong>and</strong> activities should facilitate e-<br />
learning communities. The Web 2.0 philosophy <strong>and</strong><br />
tools are currently in favour of such initiatives, but the<br />
systems are still in the first stage of development supporting<br />
in<strong>for</strong>mation provision that community knowledge<br />
building.<br />
Socio-technical design requires social software qualities<br />
of sympathy, trust, <strong>and</strong> integrity (Mum<strong>for</strong>d, 1983).<br />
In e-learning this has been referred to as affective<br />
learning (AL). Affective learning properties link the<br />
individual with the community. Such properties include<br />
the emotions, intentions, attitudes, interests, attention,<br />
awareness, trust, motivation. or empathy enable communication,<br />
consultation, <strong>and</strong> participation (Zaharias,<br />
2004). For example, Grosz <strong>and</strong> Sidner (1986) suggest<br />
that the discourse structure is intimately connected to<br />
intention; <strong>for</strong> instance intentional in<strong>for</strong>mation in discourse<br />
structure creates adaptation of a conversational<br />
channel (Woodruff & Aoki, 2004). Empathy is another<br />
example, which is considered essential <strong>for</strong> participation<br />
in online communities (Preece, 1999; Preece & Ghozati,<br />
2000; Lambropoulos, 2005).<br />
Affective learning in design: A learner-centred approach<br />
to e-learning quality relies not only on cognitive<br />
but also on emotional <strong>and</strong> affective learners’ engagement<br />
(Zaharias, 2004). Such a learner-centred approach<br />
acknowledges the importance of context, <strong>and</strong> views<br />
learning as a social <strong>and</strong> collaborative process. In the<br />
learner-centred paradigm, learners are the focal point—<br />
the centre of the learning process. They should take responsibility<br />
<strong>for</strong> their own learning, reflect, <strong>and</strong> make<br />
sense of their experiences. Interconnections between the<br />
dual persona of the learner as a user, as well as the inclusion<br />
of affective learning factors are the links between the<br />
individual <strong>and</strong> the learning community in the e-learning<br />
world. The development of brain research (LeDoux,<br />
1998) <strong>and</strong> cognitive neuroscience allowed Rizzolati <strong>and</strong><br />
Arbib (1998) to discover the areas where the mirror<br />
neurons are located, interacting in both hemispheres<br />
(Broca are 44 <strong>and</strong> PE/PC). Such neurons are responsible<br />
<strong>for</strong> representing the existence of other people in the<br />
brain. This discovery resulted in the scientific identification<br />
of empathy, widespread in online communities<br />
(Preece & Ghozati, 2000).<br />
According to Zaharias (2004), such affective networks<br />
justify the why in learning as humans pursue<br />
goals, develop preferences, build confidence, persist in<br />
the face of difficulty, establish priorities, <strong>and</strong> care about<br />
learning. And yet, affective networks are not considered<br />
important in educational technology. It is generally difficult<br />
to engineer empathy, but with the advantage the<br />
affective learning factors provide, learning theories <strong>for</strong><br />
the individual can co-exist with socio-cultural learning.<br />
The learning activity is the outcome, as Zaharias<br />
stressed. Learner-centred frameworks <strong>and</strong> principles<br />
should require learners to be active participants in every<br />
quality assessment process. In order to achieve this, Zaharias<br />
provided a set of quality principles <strong>and</strong> their implications<br />
<strong>for</strong> e-learning instructional design quality. His<br />
seven quality principles associated with specific implications<br />
<strong>for</strong> e-learning design quality are:<br />
• individual differences relevant to learning styles <strong>and</strong><br />
preferences<br />
• in<strong>for</strong>mation overload<br />
• contextual learning<br />
• social learning<br />
• active learning<br />
• reflective learning<br />
• emotional engagement focusing on motivation.<br />
Zaharias’ quality principles echo the need <strong>for</strong> a systems’<br />
design model that can support the <strong>for</strong>mation of<br />
e-learning communities <strong>for</strong> the benefit of the individual<br />
<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 117