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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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9 – Quality Assurance by Design<br />

ger, 1991; Wenger, 1998; Wenger et al., 2002). Collaborative<br />

computer-supported collaborative learning has<br />

contributed significantly to the socio-cultural field.<br />

Network-supported collaborative learning (NSCL):<br />

NSCL has emerged as a similar educational paradigm. It<br />

includes cognitive sciences, sociology, <strong>and</strong> computer<br />

engineering. See Banks, Goodyear, Hodgson & McConnell,<br />

2004; Steeples <strong>and</strong> Jones, 2002. This interdisciplinary<br />

approach has also introduced the role of learning<br />

technologist (Conole & Oliver, 2002; Conole, 2004).<br />

However, owing to inherent difficulties in per<strong>for</strong>ming<br />

evaluation in general, as well as evaluation in its own<br />

field, very few systematic <strong>and</strong> complete studies have<br />

been reported in NSCL literature (Retalis et al., 2006).<br />

Research in computer-supported collaborative learning<br />

<strong>and</strong> network-supported collaborative learning have<br />

found common ground between disciplines, <strong>and</strong> is now<br />

focused on learners working collaboratively. There is<br />

still the need, however, <strong>for</strong> the teacher <strong>and</strong> the technologist<br />

to acknowledge the individual e-learner’s requirements.<br />

In fact, the learner behaves as a learner, a user,<br />

<strong>and</strong> a customer. Even though learning technologists<br />

have aimed to fill this gap, the result is still technocentric<br />

design <strong>and</strong> poor usability (Diaz, 2002; Notess,<br />

2001). The problem remains. There is need <strong>for</strong> learning<br />

management systems to provide an integrated plat<strong>for</strong>m<br />

<strong>for</strong> collaborative learning in communities of practice<br />

(CoP, Lave & Wenger, 1991). Delivery of the learning<br />

product, supporting management, engagement, <strong>and</strong><br />

tracking of in<strong>for</strong>mation <strong>and</strong> activities should facilitate e-<br />

learning communities. The Web 2.0 philosophy <strong>and</strong><br />

tools are currently in favour of such initiatives, but the<br />

systems are still in the first stage of development supporting<br />

in<strong>for</strong>mation provision that community knowledge<br />

building.<br />

Socio-technical design requires social software qualities<br />

of sympathy, trust, <strong>and</strong> integrity (Mum<strong>for</strong>d, 1983).<br />

In e-learning this has been referred to as affective<br />

learning (AL). Affective learning properties link the<br />

individual with the community. Such properties include<br />

the emotions, intentions, attitudes, interests, attention,<br />

awareness, trust, motivation. or empathy enable communication,<br />

consultation, <strong>and</strong> participation (Zaharias,<br />

2004). For example, Grosz <strong>and</strong> Sidner (1986) suggest<br />

that the discourse structure is intimately connected to<br />

intention; <strong>for</strong> instance intentional in<strong>for</strong>mation in discourse<br />

structure creates adaptation of a conversational<br />

channel (Woodruff & Aoki, 2004). Empathy is another<br />

example, which is considered essential <strong>for</strong> participation<br />

in online communities (Preece, 1999; Preece & Ghozati,<br />

2000; Lambropoulos, 2005).<br />

Affective learning in design: A learner-centred approach<br />

to e-learning quality relies not only on cognitive<br />

but also on emotional <strong>and</strong> affective learners’ engagement<br />

(Zaharias, 2004). Such a learner-centred approach<br />

acknowledges the importance of context, <strong>and</strong> views<br />

learning as a social <strong>and</strong> collaborative process. In the<br />

learner-centred paradigm, learners are the focal point—<br />

the centre of the learning process. They should take responsibility<br />

<strong>for</strong> their own learning, reflect, <strong>and</strong> make<br />

sense of their experiences. Interconnections between the<br />

dual persona of the learner as a user, as well as the inclusion<br />

of affective learning factors are the links between the<br />

individual <strong>and</strong> the learning community in the e-learning<br />

world. The development of brain research (LeDoux,<br />

1998) <strong>and</strong> cognitive neuroscience allowed Rizzolati <strong>and</strong><br />

Arbib (1998) to discover the areas where the mirror<br />

neurons are located, interacting in both hemispheres<br />

(Broca are 44 <strong>and</strong> PE/PC). Such neurons are responsible<br />

<strong>for</strong> representing the existence of other people in the<br />

brain. This discovery resulted in the scientific identification<br />

of empathy, widespread in online communities<br />

(Preece & Ghozati, 2000).<br />

According to Zaharias (2004), such affective networks<br />

justify the why in learning as humans pursue<br />

goals, develop preferences, build confidence, persist in<br />

the face of difficulty, establish priorities, <strong>and</strong> care about<br />

learning. And yet, affective networks are not considered<br />

important in educational technology. It is generally difficult<br />

to engineer empathy, but with the advantage the<br />

affective learning factors provide, learning theories <strong>for</strong><br />

the individual can co-exist with socio-cultural learning.<br />

The learning activity is the outcome, as Zaharias<br />

stressed. Learner-centred frameworks <strong>and</strong> principles<br />

should require learners to be active participants in every<br />

quality assessment process. In order to achieve this, Zaharias<br />

provided a set of quality principles <strong>and</strong> their implications<br />

<strong>for</strong> e-learning instructional design quality. His<br />

seven quality principles associated with specific implications<br />

<strong>for</strong> e-learning design quality are:<br />

• individual differences relevant to learning styles <strong>and</strong><br />

preferences<br />

• in<strong>for</strong>mation overload<br />

• contextual learning<br />

• social learning<br />

• active learning<br />

• reflective learning<br />

• emotional engagement focusing on motivation.<br />

Zaharias’ quality principles echo the need <strong>for</strong> a systems’<br />

design model that can support the <strong>for</strong>mation of<br />

e-learning communities <strong>for</strong> the benefit of the individual<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 117

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