06.09.2021 Views

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

22 – Computer-Based Resources <strong>for</strong> Learning<br />

Note that students may not necessarily believe the<br />

results of a simulation. As an example, in a simulation,<br />

students may end up in a car accident if they chose to<br />

drink <strong>and</strong> drive. However, there is no guarantee that<br />

students believe that could happen to them in real life.<br />

Simulations can be very efficient <strong>for</strong> relatively quick<br />

learning. The efficiency increases if:<br />

• the model or simulation closely represents reality.<br />

• learners receive useful feedback with respect to the<br />

learner outcomes.<br />

• the model or simulation is aimed at the appropriate<br />

learning level.<br />

– Novices may learn best when only some of the<br />

variables can be manipulated, <strong>and</strong> experts when<br />

presented with the entire model.<br />

• the level of detail is appropriate.<br />

– If too much detail or too many parts of the system<br />

are shown, learning may be hindered since the<br />

learner may not be able to mentally process all of<br />

the in<strong>for</strong>mation.<br />

• supplementary material is provided.<br />

– Text summaries <strong>and</strong> checklists can be very beneficial.<br />

<strong>Effective</strong>, efficient simulations are usually expensive<br />

<strong>and</strong> time-consuming to create. Cost-justification is particularly<br />

important be<strong>for</strong>e creating a simulation.<br />

<strong>Education</strong>al games<br />

<strong>Education</strong>al games are usually decision-making activities<br />

that include rules, a goal, conditions or constraints,<br />

competition, challenge, strategies, <strong>and</strong> feedback. Games<br />

can be as simple as answering questions to win Tic-Tac-<br />

Toe or filling in crossword answers to more complex<br />

games that require interactions with other learners.<br />

<strong>Education</strong>al games:<br />

• should encourage the development of specific skills<br />

– The skills can be in specific subject areas such as<br />

science <strong>and</strong> math or general skills like literacy,<br />

problem solving, critical thinking, <strong>and</strong> decisionmaking.<br />

– Success should be based on whether the specific<br />

learning outcomes have been met, rather than on<br />

good h<strong>and</strong>-eye coordination.<br />

• can be used to teach many different skills<br />

– The example shown in figure 22.4 illustrates how a<br />

game can be used to teach keyboarding skills.<br />

– One difficulty is that games tend to require more<br />

explanations of the goals, learning outcomes, <strong>and</strong><br />

directions than tutorials or drill <strong>and</strong> practice<br />

methods. Without guidance, learning is less effective.<br />

• can be an effective, motivational, <strong>and</strong> fun way to learn<br />

– To be effective, the game must be challenging, students<br />

must be actively involved, <strong>and</strong> students must<br />

be given feedback <strong>and</strong> guidance with respect to the<br />

learning outcomes.<br />

– Research has shown that many learners like to<br />

learn through educational games.<br />

– Some educational games are a part of simulations<br />

that involve competition <strong>and</strong>/or cooperation.<br />

– Both males <strong>and</strong> females can enjoy <strong>and</strong> learn <strong>from</strong><br />

games suited to their interests.<br />

• are sometimes a waste of time<br />

– Some products are fancy but do not teach well.<br />

– Evaluate a game be<strong>for</strong>e purchasing it to ensure<br />

that the game teaches an important skill effectively.<br />

Some games may lead to violent <strong>and</strong> aggressive<br />

behaviours.<br />

– Some people erroneously believe that games cannot<br />

be effective teaching tools.<br />

Intelligent tutoring systems<br />

Intelligent tutoring systems attempt to mimic the “perfect<br />

instructor”. The basic requirements of an intelligent<br />

tutoring system include the ability to:<br />

• model the learner<br />

• track misunderst<strong>and</strong>ings<br />

• generate appropriate responses.<br />

None of these basic requirements have been perfectly<br />

resolved.<br />

Although it is possible to incorporate a model or two<br />

of student learning into a computer-based training application,<br />

a fixed model does not represent intelligence.<br />

How can a “typical” student be modelled when students<br />

<strong>and</strong> their learning preferences are so diverse? It is not<br />

sufficient to simply categorize students into one of two<br />

types <strong>and</strong> then create two ways <strong>for</strong> students to learn the<br />

material. This has been the premise in some “intelligent”<br />

tutoring systems. A compounding factor is that learner<br />

preferences vary depending on the situation <strong>and</strong> material<br />

being taught. It is impractical to create a different teaching<br />

strategy <strong>for</strong> every individual. See Chapter 20, Learning<br />

Strategies, <strong>for</strong> more in<strong>for</strong>mation on learning styles.<br />

Although intelligent tutoring systems should be<br />

adaptable, based on the learner’s previous successes <strong>and</strong><br />

failures, it is a challenging goal. It is simple to record<br />

where students make mistakes, but a challenge to know<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 349

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!