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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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6 – The Impact of Technology on <strong>Education</strong><br />

agents could also monitor learners’ progress, <strong>and</strong> cater<br />

to individual needs <strong>and</strong> styles. Intelligent learning systems<br />

will allow learners to be more active <strong>and</strong> will place<br />

more responsibility on them in the learning process.<br />

Research is needed on how to empower learners to learn<br />

on their own <strong>and</strong> how to activate learners’ metacognitive<br />

skills.<br />

Content will be designed as small chunks in the <strong>for</strong>m<br />

of in<strong>for</strong>mation <strong>and</strong> learning objects. This will allow intelligent<br />

agents to prescribe the most appropriate materials<br />

based on learner’s learning style, progress, <strong>and</strong><br />

needs. The intelligent agents will assemble these chunks<br />

into a larger instructional sequence so that learners can<br />

achieve the learning outcomes of the lesson. More work<br />

is needed on how to develop learning objects <strong>and</strong> how to<br />

tag them <strong>for</strong> easy retrieval by intelligent agents.<br />

Future technologies will use intelligent agents to assemble<br />

courses <strong>and</strong> modules of instruction immediately<br />

by accessing learning objects <strong>from</strong> repositories. Because<br />

of the changing nature of content, models are needed to<br />

develop learning materials in as short time as possible<br />

using techniques similar to rapid application development<br />

(Lohr et al., 2003). Smart learning systems in<br />

emerging technologies will be able to assemble unique<br />

courses <strong>for</strong> each learner, based on the learner’s prior<br />

knowledge, learning preferences, <strong>and</strong> needs.<br />

Pervasive computing is making it possible <strong>for</strong> computing<br />

power to be included everywhere, thanks to tiny microprocessors<br />

<strong>and</strong> wireless access. As a result, educators must<br />

design <strong>for</strong> pervasive computing where learners will access<br />

learning materials using everyday objects <strong>and</strong> environments.<br />

For example, learners might be able to access course<br />

materials using kitchen appliances, or their clothing.<br />

The trend in hardware development is towards virtual<br />

devices, such as the virtual keyboard <strong>and</strong> virtual<br />

screen. With these devices, learners are able to turn on<br />

the device, use it, <strong>and</strong> then turn it off. For example, <strong>for</strong><br />

input into a computer, a learner can press a button to<br />

turn on a virtual keyboard on a temporary surface, use<br />

it, then turn it off. When developing learning materials<br />

<strong>for</strong> emerging technologies, educators must design <strong>for</strong><br />

delivery on these virtual devices.<br />

this is the one hundred dollar laptop that is being developed<br />

by a multidisciplinary team of experts, including<br />

educators (OLPC, 2006). The one hundred dollar computer<br />

is a global device that will be used by learners<br />

around the world since it is af<strong>for</strong>dable.<br />

E-learning materials must be modular to allow <strong>for</strong><br />

flexibility in delivery. Modular learning materials allow<br />

learners to complete a module of instruction at a time<br />

rather than an entire course. The learning time <strong>for</strong> a<br />

module of instruction is between two to four hours. The<br />

content must be broken down into small chunks <strong>and</strong><br />

developed as learning objects. The modular <strong>for</strong>mat allows<br />

the segments of instruction to be tagged <strong>and</strong> placed<br />

in learning object repositories <strong>for</strong> easy retrieval by learners<br />

<strong>and</strong> instructors. When designing learning materials<br />

<strong>for</strong> emerging technologies, educators must think globally<br />

<strong>and</strong> must design <strong>for</strong> the future so that the materials<br />

do not become obsolete.<br />

Learning systems of the future must develop intelligent<br />

systems to relieve tutors <strong>from</strong> routine decisionmaking<br />

so that they can spend time on issues concerning<br />

the learning process. Intelligent systems will be able<br />

to design, develop, <strong>and</strong> deliver instruction to meet<br />

learners’ needs. For example, an intelligent agent will be<br />

able to identify learners who need extra help <strong>and</strong> provide<br />

an alternative learning strategy. The intelligent<br />

agent should anticipate learners’ requirements <strong>and</strong> respond<br />

immediately to take corrective action or to present<br />

the next learning intervention based on learners’<br />

characteristics <strong>and</strong> style to maximize learning benefits.<br />

In other words, the intelligent agent should <strong>for</strong>m dynamic<br />

profiles of the learner <strong>and</strong> guide the learner to the<br />

next step in the learning process.<br />

One of the major challenges educators will face is<br />

how to convert existing learning materials <strong>for</strong> delivery<br />

on emerging technologies rather than redeveloping<br />

courses <strong>from</strong> scratch. It is important to develop learning<br />

materials in electronic <strong>for</strong>mat so that the in<strong>for</strong>mation<br />

can readily delivered by newer technologies.<br />

“Real learning occurs when learners learn by doing<br />

<strong>and</strong> making things”. – Ally<br />

Summary<br />

As we continue to use such technologies as cell phones,<br />

PDAs, palmtops, <strong>and</strong> virtual devices <strong>for</strong> everyday activities,<br />

educators will need to develop <strong>and</strong> deliver learning<br />

materials on these devices. Educators must proactively<br />

influence the design <strong>and</strong> development of emerging<br />

technologies to meet learners’ needs. A good example of<br />

Glossary<br />

Advance organizer. A general statement at the beginning<br />

of the in<strong>for</strong>mation or lesson to activate existing<br />

cognitive structure or to provide the appropriate cognitive<br />

structure to learn the details in the in<strong>for</strong>mation or<br />

the lesson.<br />

64 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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