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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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22 – Computer-Based Resources <strong>for</strong> Learning<br />

<strong>and</strong> cannot have their questions immediately answered.<br />

Think outside the box to guarantee learning. Consider<br />

simulation, discovery-learning techniques, <strong>and</strong> active<br />

experimentation. Page-turning activities will not suffice<br />

<strong>for</strong> learning many practical skills. Use the technology <strong>for</strong><br />

its strengths rather than simply transferring content<br />

<strong>from</strong> one <strong>for</strong>mat to another.<br />

Tip<br />

The key is to determine what needs to be done to<br />

ensure effective learning will occur.<br />

Think about the limitations of teaching each skill<br />

online. You will have to realistically determine what<br />

level of skill you can achieve. For example, in an online<br />

biology lab, how would you teach a student to learn how<br />

to use a microscope? This is a limitation of using online<br />

technology. However, a lot can be done with visual<br />

media. You could show the coarse adjustment being<br />

used to focus an image, then show what would be seen<br />

inside the ocular lens, then show fine adjustments being<br />

made, <strong>and</strong> then what the learner would see inside the<br />

ocular lens. A practical activity could have the learner<br />

clicking on arrows to move the coarse <strong>and</strong> fine<br />

adjustments (clockwise <strong>and</strong> counter-clockwise) <strong>and</strong> see<br />

the corresponding image of what would be seen. The<br />

goal would be to find the clearest image. Video clips <strong>and</strong><br />

activities can similarly be used <strong>for</strong> demonstrating other<br />

microscope components, such as the condenser lens.<br />

This would not be as good as what is done in a real lab,<br />

but would definitely give a sense of how a real<br />

microscope works.<br />

Other activities could potentially lead to better results<br />

than a real lab. As a comparison, in a real lab, students<br />

see specimens <strong>and</strong> are then asked to draw what they see<br />

so that they can later study <strong>from</strong> their drawings. In an<br />

online lab, students will see full-colour video clips <strong>and</strong><br />

photographs that they can later study <strong>for</strong> their lab test.<br />

One key in creating a successful online lab is getting as close<br />

as possible to reality (given constraints of time <strong>and</strong> money).<br />

A part of the instructional strategy is to organize the<br />

in<strong>for</strong>mation into small enough chunks <strong>for</strong> the students<br />

to successfully learn. A typical need <strong>for</strong> this is when a<br />

procedural skill has numerous steps. If so, consider<br />

teaching the entire process in logical groups of three to<br />

six steps. Many instructional resources provide too<br />

much in<strong>for</strong>mation or too many steps <strong>for</strong> students to<br />

learn at one time.<br />

Instructional strategies should include some content<br />

on the potential avenue <strong>for</strong> making mistakes. Ask the<br />

content expert about typical mistakes made after the<br />

content is taught in the traditional way. If one only<br />

teaches what is correct, the learner may never learn what<br />

can go wrong. Teaching what can go wrong is helpful in<br />

teaching students about safety in chemistry labs.<br />

Tip<br />

Address potential mistakes that learners make in<br />

live labs.<br />

Teaching practical skills via computer usually requires<br />

a variety of specific media to enhance learning as well as<br />

to test skills. It is often difficult to test practical skills<br />

with only text. Plan in advance to record photographs<br />

<strong>and</strong> video clips of skills done incorrectly. These become<br />

excellent resources <strong>for</strong> testing. One challenge will be in<br />

creating the media needed since live labs typically<br />

depend on some copyrighted material. It is not safe to<br />

assume that you can get copyright clearance <strong>from</strong> the<br />

originators, especially if you plan to sell the product.<br />

Determine whether assessment is realistic as a true<br />

measure of per<strong>for</strong>mance. This is particularly important<br />

<strong>for</strong> practical skills. When testing, consider all difficulty<br />

levels. Many existing technology-based resources are<br />

weak in that they only address low-level thinking skills<br />

rather than the actual skills needed.<br />

Make the program highly interactive throughout.<br />

Interactivity requires the learner to actively think while<br />

learning. Creating interactions in the virtual environment<br />

is easily done. You can have students drag <strong>and</strong> drop<br />

items, increase <strong>and</strong> decrease settings to observe results,<br />

make decisions <strong>and</strong> see consequences, <strong>and</strong> answer<br />

questions based on video clips <strong>and</strong> photographs<br />

showing correct <strong>and</strong> incorrect procedures or results.<br />

Remember to always provide detailed feedback, even<br />

when the answer is right. This is in case the student<br />

guessed the correct answer or answered correctly <strong>for</strong> the<br />

wrong reason(s).<br />

Tip<br />

Ensure that you keep the learner engaged <strong>and</strong><br />

thinking throughout.<br />

CONTROLLING REAL EQUIPMENT<br />

Virtually controlling real equipment can be challenging.<br />

One problem is enabling control across computer<br />

plat<strong>for</strong>ms. Although it is not trivial, it can be solved with<br />

web-based tools that are designed <strong>for</strong> interoperability<br />

<strong>and</strong> machine-to-machine interaction over a network.<br />

However, this is a major problem if the equipment is not<br />

designed <strong>for</strong> remote access. Virtual control may require<br />

a lab technician <strong>for</strong> some tasks such as preparing <strong>and</strong><br />

344 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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