Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
22 – Computer-Based Resources <strong>for</strong> Learning<br />
<strong>and</strong> cannot have their questions immediately answered.<br />
Think outside the box to guarantee learning. Consider<br />
simulation, discovery-learning techniques, <strong>and</strong> active<br />
experimentation. Page-turning activities will not suffice<br />
<strong>for</strong> learning many practical skills. Use the technology <strong>for</strong><br />
its strengths rather than simply transferring content<br />
<strong>from</strong> one <strong>for</strong>mat to another.<br />
Tip<br />
The key is to determine what needs to be done to<br />
ensure effective learning will occur.<br />
Think about the limitations of teaching each skill<br />
online. You will have to realistically determine what<br />
level of skill you can achieve. For example, in an online<br />
biology lab, how would you teach a student to learn how<br />
to use a microscope? This is a limitation of using online<br />
technology. However, a lot can be done with visual<br />
media. You could show the coarse adjustment being<br />
used to focus an image, then show what would be seen<br />
inside the ocular lens, then show fine adjustments being<br />
made, <strong>and</strong> then what the learner would see inside the<br />
ocular lens. A practical activity could have the learner<br />
clicking on arrows to move the coarse <strong>and</strong> fine<br />
adjustments (clockwise <strong>and</strong> counter-clockwise) <strong>and</strong> see<br />
the corresponding image of what would be seen. The<br />
goal would be to find the clearest image. Video clips <strong>and</strong><br />
activities can similarly be used <strong>for</strong> demonstrating other<br />
microscope components, such as the condenser lens.<br />
This would not be as good as what is done in a real lab,<br />
but would definitely give a sense of how a real<br />
microscope works.<br />
Other activities could potentially lead to better results<br />
than a real lab. As a comparison, in a real lab, students<br />
see specimens <strong>and</strong> are then asked to draw what they see<br />
so that they can later study <strong>from</strong> their drawings. In an<br />
online lab, students will see full-colour video clips <strong>and</strong><br />
photographs that they can later study <strong>for</strong> their lab test.<br />
One key in creating a successful online lab is getting as close<br />
as possible to reality (given constraints of time <strong>and</strong> money).<br />
A part of the instructional strategy is to organize the<br />
in<strong>for</strong>mation into small enough chunks <strong>for</strong> the students<br />
to successfully learn. A typical need <strong>for</strong> this is when a<br />
procedural skill has numerous steps. If so, consider<br />
teaching the entire process in logical groups of three to<br />
six steps. Many instructional resources provide too<br />
much in<strong>for</strong>mation or too many steps <strong>for</strong> students to<br />
learn at one time.<br />
Instructional strategies should include some content<br />
on the potential avenue <strong>for</strong> making mistakes. Ask the<br />
content expert about typical mistakes made after the<br />
content is taught in the traditional way. If one only<br />
teaches what is correct, the learner may never learn what<br />
can go wrong. Teaching what can go wrong is helpful in<br />
teaching students about safety in chemistry labs.<br />
Tip<br />
Address potential mistakes that learners make in<br />
live labs.<br />
Teaching practical skills via computer usually requires<br />
a variety of specific media to enhance learning as well as<br />
to test skills. It is often difficult to test practical skills<br />
with only text. Plan in advance to record photographs<br />
<strong>and</strong> video clips of skills done incorrectly. These become<br />
excellent resources <strong>for</strong> testing. One challenge will be in<br />
creating the media needed since live labs typically<br />
depend on some copyrighted material. It is not safe to<br />
assume that you can get copyright clearance <strong>from</strong> the<br />
originators, especially if you plan to sell the product.<br />
Determine whether assessment is realistic as a true<br />
measure of per<strong>for</strong>mance. This is particularly important<br />
<strong>for</strong> practical skills. When testing, consider all difficulty<br />
levels. Many existing technology-based resources are<br />
weak in that they only address low-level thinking skills<br />
rather than the actual skills needed.<br />
Make the program highly interactive throughout.<br />
Interactivity requires the learner to actively think while<br />
learning. Creating interactions in the virtual environment<br />
is easily done. You can have students drag <strong>and</strong> drop<br />
items, increase <strong>and</strong> decrease settings to observe results,<br />
make decisions <strong>and</strong> see consequences, <strong>and</strong> answer<br />
questions based on video clips <strong>and</strong> photographs<br />
showing correct <strong>and</strong> incorrect procedures or results.<br />
Remember to always provide detailed feedback, even<br />
when the answer is right. This is in case the student<br />
guessed the correct answer or answered correctly <strong>for</strong> the<br />
wrong reason(s).<br />
Tip<br />
Ensure that you keep the learner engaged <strong>and</strong><br />
thinking throughout.<br />
CONTROLLING REAL EQUIPMENT<br />
Virtually controlling real equipment can be challenging.<br />
One problem is enabling control across computer<br />
plat<strong>for</strong>ms. Although it is not trivial, it can be solved with<br />
web-based tools that are designed <strong>for</strong> interoperability<br />
<strong>and</strong> machine-to-machine interaction over a network.<br />
However, this is a major problem if the equipment is not<br />
designed <strong>for</strong> remote access. Virtual control may require<br />
a lab technician <strong>for</strong> some tasks such as preparing <strong>and</strong><br />
344 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>