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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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31 – Looking Forward: Stories of <strong>Practice</strong><br />

Continuum<br />

Type<br />

Role of teacher /<br />

student<br />

Online Instruction<br />

Teacher-prepared content<br />

Teacher-directed instruction<br />

Teacher has minimal or no<br />

direct involvement with students<br />

Need <strong>for</strong> students to participate<br />

online<br />

Online Approach Asynchronous teaching /<br />

learning<br />

Learning controlled by time—<br />

fixed start / stop times<br />

Example of<br />

software<br />

Instructional<br />

strategy<br />

Evaluation<br />

Link to Bloom’s<br />

Taxonomy<br />

Role of Media 79<br />

Content managed in learning<br />

management system (LMS)<br />

such as Blackboard, D2L,<br />

Moodle, WebCT; assessment<br />

via computer-marked quizzes<br />

Facilitated Online<br />

Instruction Blended Instruction Studio-based Instruction<br />

Teacher-prepared content<br />

Teacher-directed instruction<br />

Interaction between teacher<br />

<strong>and</strong> students<br />

Need <strong>for</strong> both to participate<br />

face-to-face <strong>and</strong> online<br />

Synchronous teaching / learning<br />

options<br />

Asynchronous options<br />

Collaborative options<br />

Learning controlled by teacher<br />

Content in LMS, support via<br />

email or synchronous software<br />

(e.g., Elluminate Live, MSN<br />

Messenger); online discussions<br />

Teacher-prepared content<br />

Teacher-directed instruction<br />

Increased interaction among<br />

teacher <strong>and</strong> students<br />

Opportunity <strong>for</strong> studentnegotiated<br />

tasks<br />

Need <strong>for</strong> both to participate<br />

face-to-face <strong>and</strong> online<br />

Synchronous teaching / learning<br />

Increased opportunities <strong>for</strong><br />

asynchronous learning<br />

Opportunity <strong>for</strong> face-to-face<br />

collaboration<br />

Learning controlled by teacher<br />

Online discussions, LMS, synchronous<br />

conferencing<br />

Physical classroom/lab environment<br />

Lecture / in<strong>for</strong>mation transfer Lecture, discussion Lecture, discussion, task negotiation<br />

Testing / computer marked<br />

(true or false, multiple choice,<br />

short answer<br />

Knowledge level<br />

Text to read<br />

Audio files (podcasts to hear)<br />

Images to watch<br />

Formal testing / teacher<br />

marked<br />

Knowledge level<br />

Comprehension level<br />

Text to read<br />

Audio files (podcasts to hear)<br />

Images to watch<br />

Exhibits to explore<br />

Simulations to engage with<br />

Figure 31.3. Continuum of Instructional <strong>Practice</strong> Typically Found in Online <strong>and</strong> Blended Learning<br />

Formal testing / teacher<br />

marked, potential <strong>for</strong> alternative,<br />

more open-ended assessment<br />

(essay, project, etc.)<br />

Knowledge level<br />

Comprehension level<br />

Application level<br />

Analysis level<br />

Text to read<br />

Audio files (podcasts to hear)<br />

Images to watch<br />

Exhibits to explore<br />

Simulations to engage with<br />

Demonstrations to discuss<br />

Teacher-prepared learning<br />

environment <strong>and</strong> initial problems<br />

/ task<br />

Student-centred approach<br />

Active interaction between<br />

students / teachers<br />

Changed role <strong>for</strong> teacher <strong>and</strong><br />

students<br />

Asynchronous learning with<br />

synchronous support<br />

Collaboration<br />

Online gallery with <strong>for</strong>um <strong>for</strong><br />

crits<br />

Learning negotiated by teacher<br />

/ student<br />

Collaborative software (e.g.,<br />

CMAP, shared whiteboards);<br />

simulations, VR, LMS, synchronous<br />

conferencing<br />

Lecture, discussion, task negotiation,<br />

problem-solving<br />

Authentic assessment using<br />

checklists / rubrics <strong>for</strong> project<br />

assessment<br />

Potential <strong>for</strong> all levels, including<br />

the higher-order thinking<br />

tasks of synthesis <strong>and</strong> evaluation<br />

Potential <strong>for</strong> all media to be<br />

used<br />

Use media to dramatize personal<br />

experiences<br />

Use media as a starting point<br />

<strong>for</strong> personalized learning <strong>and</strong><br />

individual demonstration of<br />

underst<strong>and</strong>ing<br />

Create own media<br />

79<br />

See Dale’s Cone of Experience <strong>for</strong> additional in<strong>for</strong>mation on the relationship of media <strong>for</strong> to teaching <strong>and</strong> learning—<br />

http://teacherworld.com/potdale.html<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 495

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