Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
26 – Techno Expression<br />
blogs into the blogworld established by another”<br />
(Patrick, 2005, para. 6).<br />
If the students use online weblog sites that are not<br />
controlled by the school or university, then you will<br />
have to decide to what extent you will watch what they<br />
post. While students should have full freedom of expression,<br />
they may need coaching about what is appropriate<br />
or inappropriate material. It is in the students’ best interest<br />
to listen, as prospective employers may be looking<br />
at these sites as well.<br />
ELECTRONIC PORTFOLIOS<br />
Instructors can use electronic portfolios to let students<br />
demonstrate knowledge <strong>and</strong> skills, using a collection of<br />
assets (e.g., essays, multiple choice exams, reflections,<br />
video clips of per<strong>for</strong>mance, observation logs submitted<br />
by experts, etc.). Following the concepts of universal<br />
design <strong>for</strong> learning (see Chapters 10 <strong>and</strong> 11), students<br />
should be able to choose different assignments to portray<br />
their abilities. For instance, a student might pick a<br />
history paper to represent his or her writing skills instead<br />
of a paper <strong>from</strong> an English class.<br />
ONLINE MEETING SPACES<br />
Regardless of the online meeting space tool (WebEx,<br />
Elluminate, Breeze, Horizon Wimba, etc.), students can<br />
express themselves in a number of ways. Many of these<br />
environments have options <strong>for</strong> real-time chat, polling,<br />
<strong>and</strong> voice channels (or a conference call option in conjunction<br />
with the online meeting). With these tools, you<br />
can allow students to make presentations to the rest of<br />
the class by virtually h<strong>and</strong>ing them the microphone.<br />
Massively multiplayer online role-playing games<br />
(MMORPGs) provide an unorthodox, but highly effective,<br />
type of online meeting space. Todd Bryant (2006)<br />
outlines this concept in his article “Using <strong>World</strong> of<br />
Warcraft <strong>and</strong> Other MMORPGs to Foster a Targeted,<br />
Social, <strong>and</strong> Cooperative Approach Toward Language<br />
Learning.” He uses a fun environment that allows him to<br />
facilitate language learning activities. MMORPGs combine<br />
the social networking aspects of MySpace or Face-<br />
Book with the entertainment value of video games. In<br />
their books, What Video Games Have to Teach Us About<br />
Learning <strong>and</strong> Literacy <strong>and</strong> Don’t Bother Me Mom—I’m<br />
Learning!, James Paul Gee <strong>and</strong> Mark Prensky look at the<br />
educational benefits of learning by doing <strong>and</strong> <strong>for</strong>cing<br />
students to make decisions in a low-stakes environment.<br />
If instructors can find ways to use them <strong>for</strong> education,<br />
MMORPGs offer positive motivation <strong>for</strong> learning in<br />
that they are fun <strong>for</strong> all ages, genders, <strong>and</strong> backgrounds.<br />
For example, more people over 18 play <strong>World</strong> of Warcraft<br />
than people 18 <strong>and</strong> under. Instructors can capitalize<br />
on the students’ interest in MMORPGs by creating<br />
their own learning situations in Second Life <strong>and</strong> other<br />
virtual environments.<br />
WEB-BASED AUDIO AND VIDEO CLIPS<br />
Although the end product is an audio or video clip, you<br />
can still make strong writing the backbone of these assignments.<br />
Examples include digital storytelling, video<br />
clips of student presentations or student teaching, <strong>and</strong><br />
audio clips demonstrating language proficiency. Hall<br />
Davidson (2004) describes a scaffolded process in which<br />
students do not always need a digital video camera to<br />
produce videos that demonstrate underst<strong>and</strong>ing of the<br />
course material. The Apple Learning Interchange<br />
(http://edcommunity.apple.com/ali/index.php) contains<br />
examples of teacher <strong>and</strong> student videos <strong>from</strong> middle<br />
school, high school, <strong>and</strong> higher education.<br />
PODCASTING AND VODCASTING<br />
Remembering that podcasts <strong>and</strong> VODcasts are more<br />
than just audio <strong>and</strong> video files, we must think of projects<br />
that would require students to produce a series of audio<br />
or video files to which people can subscribe via really<br />
simple syndication (RSS). If you want to do this as an<br />
entire class, individual students can each contribute one<br />
audio or video file, then you could make one assignment<br />
that requires each student to express his or her opinion<br />
about a topic. Each audio or video file will then be<br />
posted throughout the term as part of a series. You can<br />
also ask groups to contribute several files each over the<br />
course of an entire school term.<br />
Examples of Techno Expression Assignments Using<br />
Podcasts<br />
Be<strong>for</strong>e, we had position papers. Now, we can have position<br />
podcasts. Ask your students to take a position about<br />
a topic in your class. Then have the students sign up,<br />
individually or in groups, <strong>for</strong> a time slot when they will<br />
produce an audio or video file to be broadcast. The collection<br />
of audio or video position statements will become<br />
a compendium of student opinions <strong>for</strong> that term.<br />
Example of using student podcasts in literature<br />
classes <strong>from</strong> Academic Commons:<br />
“Each podcast assignment consisted of a “podcast<br />
pair” (two podcasts); students made a 5-minute<br />
reading of a passage <strong>from</strong> a novel, coupled with a<br />
5-minute discussion of that passage: why the student<br />
422 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>