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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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26 – Techno Expression<br />

blogs into the blogworld established by another”<br />

(Patrick, 2005, para. 6).<br />

If the students use online weblog sites that are not<br />

controlled by the school or university, then you will<br />

have to decide to what extent you will watch what they<br />

post. While students should have full freedom of expression,<br />

they may need coaching about what is appropriate<br />

or inappropriate material. It is in the students’ best interest<br />

to listen, as prospective employers may be looking<br />

at these sites as well.<br />

ELECTRONIC PORTFOLIOS<br />

Instructors can use electronic portfolios to let students<br />

demonstrate knowledge <strong>and</strong> skills, using a collection of<br />

assets (e.g., essays, multiple choice exams, reflections,<br />

video clips of per<strong>for</strong>mance, observation logs submitted<br />

by experts, etc.). Following the concepts of universal<br />

design <strong>for</strong> learning (see Chapters 10 <strong>and</strong> 11), students<br />

should be able to choose different assignments to portray<br />

their abilities. For instance, a student might pick a<br />

history paper to represent his or her writing skills instead<br />

of a paper <strong>from</strong> an English class.<br />

ONLINE MEETING SPACES<br />

Regardless of the online meeting space tool (WebEx,<br />

Elluminate, Breeze, Horizon Wimba, etc.), students can<br />

express themselves in a number of ways. Many of these<br />

environments have options <strong>for</strong> real-time chat, polling,<br />

<strong>and</strong> voice channels (or a conference call option in conjunction<br />

with the online meeting). With these tools, you<br />

can allow students to make presentations to the rest of<br />

the class by virtually h<strong>and</strong>ing them the microphone.<br />

Massively multiplayer online role-playing games<br />

(MMORPGs) provide an unorthodox, but highly effective,<br />

type of online meeting space. Todd Bryant (2006)<br />

outlines this concept in his article “Using <strong>World</strong> of<br />

Warcraft <strong>and</strong> Other MMORPGs to Foster a Targeted,<br />

Social, <strong>and</strong> Cooperative Approach Toward Language<br />

Learning.” He uses a fun environment that allows him to<br />

facilitate language learning activities. MMORPGs combine<br />

the social networking aspects of MySpace or Face-<br />

Book with the entertainment value of video games. In<br />

their books, What Video Games Have to Teach Us About<br />

Learning <strong>and</strong> Literacy <strong>and</strong> Don’t Bother Me Mom—I’m<br />

Learning!, James Paul Gee <strong>and</strong> Mark Prensky look at the<br />

educational benefits of learning by doing <strong>and</strong> <strong>for</strong>cing<br />

students to make decisions in a low-stakes environment.<br />

If instructors can find ways to use them <strong>for</strong> education,<br />

MMORPGs offer positive motivation <strong>for</strong> learning in<br />

that they are fun <strong>for</strong> all ages, genders, <strong>and</strong> backgrounds.<br />

For example, more people over 18 play <strong>World</strong> of Warcraft<br />

than people 18 <strong>and</strong> under. Instructors can capitalize<br />

on the students’ interest in MMORPGs by creating<br />

their own learning situations in Second Life <strong>and</strong> other<br />

virtual environments.<br />

WEB-BASED AUDIO AND VIDEO CLIPS<br />

Although the end product is an audio or video clip, you<br />

can still make strong writing the backbone of these assignments.<br />

Examples include digital storytelling, video<br />

clips of student presentations or student teaching, <strong>and</strong><br />

audio clips demonstrating language proficiency. Hall<br />

Davidson (2004) describes a scaffolded process in which<br />

students do not always need a digital video camera to<br />

produce videos that demonstrate underst<strong>and</strong>ing of the<br />

course material. The Apple Learning Interchange<br />

(http://edcommunity.apple.com/ali/index.php) contains<br />

examples of teacher <strong>and</strong> student videos <strong>from</strong> middle<br />

school, high school, <strong>and</strong> higher education.<br />

PODCASTING AND VODCASTING<br />

Remembering that podcasts <strong>and</strong> VODcasts are more<br />

than just audio <strong>and</strong> video files, we must think of projects<br />

that would require students to produce a series of audio<br />

or video files to which people can subscribe via really<br />

simple syndication (RSS). If you want to do this as an<br />

entire class, individual students can each contribute one<br />

audio or video file, then you could make one assignment<br />

that requires each student to express his or her opinion<br />

about a topic. Each audio or video file will then be<br />

posted throughout the term as part of a series. You can<br />

also ask groups to contribute several files each over the<br />

course of an entire school term.<br />

Examples of Techno Expression Assignments Using<br />

Podcasts<br />

Be<strong>for</strong>e, we had position papers. Now, we can have position<br />

podcasts. Ask your students to take a position about<br />

a topic in your class. Then have the students sign up,<br />

individually or in groups, <strong>for</strong> a time slot when they will<br />

produce an audio or video file to be broadcast. The collection<br />

of audio or video position statements will become<br />

a compendium of student opinions <strong>for</strong> that term.<br />

Example of using student podcasts in literature<br />

classes <strong>from</strong> Academic Commons:<br />

“Each podcast assignment consisted of a “podcast<br />

pair” (two podcasts); students made a 5-minute<br />

reading of a passage <strong>from</strong> a novel, coupled with a<br />

5-minute discussion of that passage: why the student<br />

422 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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