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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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30 – Supporting E-learning through Communities of <strong>Practice</strong><br />

solution where hardware, software, <strong>and</strong> technical support<br />

resources were provided by a host provider.<br />

LearningTimes (based in New York) was chosen as<br />

the host provider because of BCcampus staff’s first h<strong>and</strong><br />

experience in helping launch their LearningTimes.org<br />

site <strong>and</strong> confidence in the underlying technical solution<br />

on which their online community services are provided.<br />

BCcampus research revealed LearningTimes to be<br />

uniquely positioned as an online community provider<br />

<strong>for</strong> the education market <strong>and</strong> a leader <strong>and</strong> innovator in<br />

the use of online community <strong>for</strong> education. The online<br />

community technology provided by LearningTimes is a<br />

customized version of Ramius’ CommunityZero plat<strong>for</strong>m.<br />

This technology is very robust <strong>and</strong> provides support<br />

<strong>for</strong> a mix of asynchronous <strong>and</strong> synchronous<br />

capabilities, including: text discussion <strong>for</strong>ums, file posting,<br />

contributions area, calendar, live meeting rooms,<br />

automatic email updates, integrated instant messenger,<br />

photo gallery, polls <strong>and</strong> surveys, announcements, group<br />

email broadcasts, basic chat room, related content,<br />

search, admin controls, <strong>and</strong> more.<br />

With LearningTimes’ help, the first community in the<br />

BCcampus network of online communities was configured,<br />

br<strong>and</strong>ed, <strong>and</strong> launched within a few short weeks.<br />

ORGANIZING YOUR CoP<br />

We can think of a CoP in terms of a model of participants<br />

<strong>and</strong> interactions that can guide its implementation.<br />

Diagrams of CoP models take a number of shapes,<br />

including pyramids, concentric circles <strong>and</strong> interconnected<br />

nodes. To illustrate one possible approach in an education<br />

context, we will look at a learning-community<br />

model <strong>and</strong> extend it to a full CoP <strong>for</strong> researchers, teachers,<br />

<strong>and</strong> students working in a classroom or distance<br />

education setting.<br />

Figure 30.2. Learning community model.<br />

Tom Carroll (2000) suggests a no-boundary model<br />

<strong>for</strong> a classroom-centred learning community consisting<br />

of students, teachers, <strong>and</strong> other resource experts. In this<br />

scheme, activity is centred around the problem itself.<br />

Teachers become expert learners who actively participate<br />

in the learning rather than just guide students <strong>from</strong><br />

the side. If we apply these concepts to creating an online<br />

learning community, we can construct a detailed model<br />

(Figure 30.2) that shows not only the interconnections<br />

between the learners <strong>and</strong> expert learners, but also some<br />

of the tools that a learning community might use. Wikis,<br />

<strong>for</strong>ums, chat, email, <strong>and</strong> even cell phones <strong>and</strong> text messaging<br />

can be used. The circle in the diagram is not<br />

meant to show an impermeable boundary, but a collaborative<br />

space <strong>for</strong> interaction. In this scenario, a guest participant<br />

<strong>from</strong> another university or organization has<br />

access to the learning management system (LMS) space<br />

<strong>for</strong> the course that is attempting to solve a common<br />

problem, “P.”<br />

We can extend this model to a full CoP using Wenger<br />

& Snyder’s (2001) suggestion of an “overall network<br />

structure” with “several layers of participation” centred<br />

around the community creators. While their work had<br />

an industry focus, there are elements that also apply to<br />

learning communities, including layers <strong>for</strong> charter<br />

members, stakeholders, <strong>and</strong> peripheral community participants,<br />

such as the Co-op alumni <strong>and</strong> Co-op employers.<br />

In education, stakeholders might include research<br />

grant funding agencies (e.g., CURA), department chairs,<br />

college deans, or program assessment coordinators. Peripheral<br />

community participants might include support<br />

staff <strong>and</strong> faculty <strong>from</strong> units, such as the technical support<br />

staff at SFU’s LIDC who support SCoPE. Charter<br />

members might be the first cohorts of students who<br />

joined the learning community, <strong>and</strong> now they continue<br />

to participate even though they have moved to other<br />

classes or have graduated <strong>from</strong> an institution like<br />

BCcampus.<br />

Since neither model completely meets our purposes,<br />

we can refine our own, original model <strong>for</strong> communities<br />

of practice <strong>for</strong> online teaching <strong>and</strong> learning (Figure 3).<br />

Wenger & Snyder drew boundaries around the core<br />

community members, but Carroll makes a good argument<br />

to avoid boundaries. On the other h<strong>and</strong>, Carroll<br />

focuses on just one problem, “P,” while it is more likely<br />

that a learning community would focus on a set of<br />

problems. Hence, our drawing below depicts several<br />

problems <strong>for</strong> the community to solve within the same<br />

topic area, possibly using the concept of subgroups described<br />

by Kim (2000). Learners in different subgroups<br />

might only address one problem, as depicted here, but<br />

some learners are attracted to more than one problem in<br />

482 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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