Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
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30 – Supporting E-learning through Communities of <strong>Practice</strong><br />
solution where hardware, software, <strong>and</strong> technical support<br />
resources were provided by a host provider.<br />
LearningTimes (based in New York) was chosen as<br />
the host provider because of BCcampus staff’s first h<strong>and</strong><br />
experience in helping launch their LearningTimes.org<br />
site <strong>and</strong> confidence in the underlying technical solution<br />
on which their online community services are provided.<br />
BCcampus research revealed LearningTimes to be<br />
uniquely positioned as an online community provider<br />
<strong>for</strong> the education market <strong>and</strong> a leader <strong>and</strong> innovator in<br />
the use of online community <strong>for</strong> education. The online<br />
community technology provided by LearningTimes is a<br />
customized version of Ramius’ CommunityZero plat<strong>for</strong>m.<br />
This technology is very robust <strong>and</strong> provides support<br />
<strong>for</strong> a mix of asynchronous <strong>and</strong> synchronous<br />
capabilities, including: text discussion <strong>for</strong>ums, file posting,<br />
contributions area, calendar, live meeting rooms,<br />
automatic email updates, integrated instant messenger,<br />
photo gallery, polls <strong>and</strong> surveys, announcements, group<br />
email broadcasts, basic chat room, related content,<br />
search, admin controls, <strong>and</strong> more.<br />
With LearningTimes’ help, the first community in the<br />
BCcampus network of online communities was configured,<br />
br<strong>and</strong>ed, <strong>and</strong> launched within a few short weeks.<br />
ORGANIZING YOUR CoP<br />
We can think of a CoP in terms of a model of participants<br />
<strong>and</strong> interactions that can guide its implementation.<br />
Diagrams of CoP models take a number of shapes,<br />
including pyramids, concentric circles <strong>and</strong> interconnected<br />
nodes. To illustrate one possible approach in an education<br />
context, we will look at a learning-community<br />
model <strong>and</strong> extend it to a full CoP <strong>for</strong> researchers, teachers,<br />
<strong>and</strong> students working in a classroom or distance<br />
education setting.<br />
Figure 30.2. Learning community model.<br />
Tom Carroll (2000) suggests a no-boundary model<br />
<strong>for</strong> a classroom-centred learning community consisting<br />
of students, teachers, <strong>and</strong> other resource experts. In this<br />
scheme, activity is centred around the problem itself.<br />
Teachers become expert learners who actively participate<br />
in the learning rather than just guide students <strong>from</strong><br />
the side. If we apply these concepts to creating an online<br />
learning community, we can construct a detailed model<br />
(Figure 30.2) that shows not only the interconnections<br />
between the learners <strong>and</strong> expert learners, but also some<br />
of the tools that a learning community might use. Wikis,<br />
<strong>for</strong>ums, chat, email, <strong>and</strong> even cell phones <strong>and</strong> text messaging<br />
can be used. The circle in the diagram is not<br />
meant to show an impermeable boundary, but a collaborative<br />
space <strong>for</strong> interaction. In this scenario, a guest participant<br />
<strong>from</strong> another university or organization has<br />
access to the learning management system (LMS) space<br />
<strong>for</strong> the course that is attempting to solve a common<br />
problem, “P.”<br />
We can extend this model to a full CoP using Wenger<br />
& Snyder’s (2001) suggestion of an “overall network<br />
structure” with “several layers of participation” centred<br />
around the community creators. While their work had<br />
an industry focus, there are elements that also apply to<br />
learning communities, including layers <strong>for</strong> charter<br />
members, stakeholders, <strong>and</strong> peripheral community participants,<br />
such as the Co-op alumni <strong>and</strong> Co-op employers.<br />
In education, stakeholders might include research<br />
grant funding agencies (e.g., CURA), department chairs,<br />
college deans, or program assessment coordinators. Peripheral<br />
community participants might include support<br />
staff <strong>and</strong> faculty <strong>from</strong> units, such as the technical support<br />
staff at SFU’s LIDC who support SCoPE. Charter<br />
members might be the first cohorts of students who<br />
joined the learning community, <strong>and</strong> now they continue<br />
to participate even though they have moved to other<br />
classes or have graduated <strong>from</strong> an institution like<br />
BCcampus.<br />
Since neither model completely meets our purposes,<br />
we can refine our own, original model <strong>for</strong> communities<br />
of practice <strong>for</strong> online teaching <strong>and</strong> learning (Figure 3).<br />
Wenger & Snyder drew boundaries around the core<br />
community members, but Carroll makes a good argument<br />
to avoid boundaries. On the other h<strong>and</strong>, Carroll<br />
focuses on just one problem, “P,” while it is more likely<br />
that a learning community would focus on a set of<br />
problems. Hence, our drawing below depicts several<br />
problems <strong>for</strong> the community to solve within the same<br />
topic area, possibly using the concept of subgroups described<br />
by Kim (2000). Learners in different subgroups<br />
might only address one problem, as depicted here, but<br />
some learners are attracted to more than one problem in<br />
482 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>