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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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21 – Media Selection<br />

prevent learners <strong>from</strong> grouping letters into meaningful<br />

<strong>for</strong>ms <strong>and</strong> consequently decrease reading speed.<br />

Practical Guideline<br />

Use fonts that have variable spacing.<br />

SCROLLING<br />

Scrolling adds new text lines to the bottom of the display<br />

while the top lines disappear. User-controlled scrolling<br />

text boxes are time-consuming <strong>and</strong> cumbersome <strong>for</strong><br />

students to use. Many readers find scrolling frustrating.<br />

Where appropriate <strong>and</strong> possible, do not <strong>for</strong>ce students<br />

to scroll text in order to read all of the material. Rather<br />

than using scrolling, you should use more screens to<br />

show the text or allow learners to click on buttons to<br />

instantly see previous or subsequent in<strong>for</strong>mation. Another<br />

reason to avoid scrolling is that some viewers only<br />

read to the point where scrolling is required.<br />

HYPERTEXT AND HYPERMEDIA<br />

Hypertext is text that is linked to other in<strong>for</strong>mation.<br />

Hypertext allows learners to quickly get more in<strong>for</strong>mation<br />

by activating, such as by clicking a mouse over<br />

highlighted parts of the screen. Highlighted active words<br />

are sometimes called “Hot words”. Hypermedia goes<br />

beyond hypertext by providing access to a variety of<br />

media. Since links often lead to other links, the links are<br />

like a three-dimensional web.<br />

Hypertext <strong>and</strong> hypermedia are useful <strong>for</strong> Internetbased<br />

research projects in that they allow learners to<br />

access in<strong>for</strong>mation in which they are interested, pursue<br />

unique ideas, <strong>and</strong> learn in unplanned ways. Hypertext<br />

<strong>and</strong> hypermedia can also be used <strong>for</strong> simple in<strong>for</strong>mation<br />

retrieval such as searching an encyclopedia, creative<br />

writing projects including a hyper-novel or hyperreport,<br />

<strong>and</strong> specialized reference materials like automobile<br />

repair procedures that require a variety of media.<br />

In general, hypertext <strong>and</strong> hypermedia applications<br />

simply provide access to in<strong>for</strong>mation rather than teaching<br />

specified learning outcomes. There are a number of<br />

reasons why hypertext <strong>and</strong> hypermedia can be weak<br />

<strong>from</strong> an instructional perspective. Students may not:<br />

• learn effectively if there is no interaction that requires<br />

them to think about the material<br />

• be able to differentiate between accurate <strong>and</strong> inaccurate<br />

in<strong>for</strong>mation (both of which are found on the<br />

Internet)<br />

• know how to find needed in<strong>for</strong>mation if it is not obviously<br />

presented<br />

• choose important linked in<strong>for</strong>mation<br />

• underst<strong>and</strong> the logic or links used to organize the<br />

material<br />

• have the spatial visualization ability needed to effectively<br />

navigate through the content<br />

• be capable of choosing their own paths to acquire<br />

specific knowledge<br />

• have the cognitive capacity to deal with the content,<br />

especially if there is poor screen design<br />

– If the learner thinks too much about too many<br />

fonts <strong>and</strong> font sizes, objects, navigation aids, <strong>and</strong><br />

screen layouts, the learner may not be able to<br />

mentally process the content.<br />

• see important in<strong>for</strong>mation<br />

– Learners are more likely to miss in<strong>for</strong>mation if<br />

scrolling is needed to find the in<strong>for</strong>mation or if the<br />

in<strong>for</strong>mation is “deeper” than they searched.<br />

• prevent themselves <strong>from</strong> getting lost<br />

• prevent themselves <strong>from</strong> accessing more in<strong>for</strong>mation<br />

than they can mentally process<br />

• spend much time on the content, as learners tend to<br />

skim material that they find on the Internet rather<br />

than reflect on the material<br />

Practical Guideline<br />

Do not assume that a hypertext or hypermedia application<br />

will result in effective learning.<br />

In other words, <strong>for</strong> learning to occur in hypertext <strong>and</strong><br />

hypermedia environments, learning should be specifically<br />

planned <strong>and</strong> guided. Follow the principles of instructional<br />

design.<br />

Audio<br />

You can use audio <strong>for</strong> obvious things like music, poetry,<br />

<strong>and</strong> sound effects <strong>and</strong>, more importantly, when real<br />

sounds, such as heart, animal, <strong>and</strong> normal <strong>and</strong> defective<br />

equipment sounds, are an integral part of the learning<br />

outcome. You can use audio to effectively teach many<br />

skills such as attitudes, especially if you personalize the<br />

material. Audio is also effective <strong>for</strong> teaching intellectual<br />

skills such as learning languages. You can also use audio<br />

to gain attention, give feedback, give directions, personalize<br />

computers, provide realism such as through presenting<br />

actual speeches, make annotations, teach the<br />

pronunciation of new words, provide multilingual support,<br />

accommodate non-readers, <strong>and</strong> provide meaning<br />

<strong>for</strong> images.<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 327

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