06.09.2021 Views

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

31 – Looking Forward: Stories of <strong>Practice</strong><br />

While other videos included cups of tea in snowy<br />

backyards, a Starbucks in Hong Kong, a kitchen in Toronto,<br />

<strong>and</strong> a cross-country ski trip in Banff, James broke<br />

the ice on many levels. Students watched videos <strong>and</strong><br />

then engaged in conversation within the discussion <strong>for</strong>um,<br />

asking questions about the subjects of the film <strong>and</strong> sharing<br />

technical tips or tricks, details about locations, <strong>and</strong><br />

other details. The short films also provided a first<br />

glimpse of the students—we actually saw each other <strong>and</strong><br />

got a taste <strong>for</strong> one another’s lifestyles—something often<br />

missing in online learning.<br />

Prior to sharing the videos, students were given some<br />

background on studio-based learning, a rubric <strong>for</strong><br />

evaluating the films, <strong>and</strong> suggestions <strong>for</strong> how to participate<br />

in a critique of the work. Blackboard was used to<br />

organize the course, breaking the lecture content into<br />

weekly modules (course document section). The discussion<br />

board organized the 13 weeks of the course into<br />

discussion topics <strong>and</strong> hosted the film festivals <strong>for</strong> the<br />

students’ work. This allowed students to annotate to<br />

their QuickTime video links as well as organize the<br />

“crit” sessions around individual videos. Additional<br />

discussion areas were created <strong>for</strong> sharing technical tips,<br />

innovations <strong>and</strong> updates in hardware <strong>and</strong> software, <strong>and</strong><br />

solutions to common problems. By designing the course<br />

around tasks <strong>and</strong> inviting students to solve problems<br />

collaboratively, a very strong community of practice<br />

(Wenger, n.d.) <strong>for</strong>med. Hosting a video course online<br />

presented numerous problems with file size, etc., but the<br />

studio aspect allowed students to customize assignments,<br />

experience things at their own pace <strong>and</strong> skill level<br />

<strong>and</strong> engage in rich conversations concerning tasks,<br />

problems, work, <strong>and</strong> social environment. Without a<br />

doubt, video, in a studio design environment, pushes the<br />

technology of the university server, as well as that of the<br />

instructor <strong>and</strong> the students, but the design creates the<br />

type of rich online social interaction <strong>and</strong> knowledge<br />

construction rarely found in the actual practice of many<br />

online courses.<br />

Verbalizing the continuum<br />

The video course described above is an example of designing<br />

<strong>from</strong> the perspective of a particular instructional<br />

strategy with the intention of supporting a specific<br />

learning experience. Attempting to build an online environment<br />

to support studio-based instruction was a risk<br />

<strong>for</strong> the instructor, <strong>and</strong> a leap of faith <strong>for</strong> the students,<br />

but it worked. It was a clear departure <strong>from</strong> the typical<br />

online course design of reading content <strong>and</strong> posting<br />

comments <strong>for</strong> discussion. It clearly changed the roles <strong>for</strong><br />

the students <strong>and</strong> the instructor, <strong>for</strong>cing both to negotiate<br />

tasks, engage in problem-solving, <strong>and</strong> participate in<br />

critiques. While studio-based design is certainly at one<br />

end of the continuum that we will discuss later in this<br />

chapter, it shares the three constants inherent in all<br />

teaching <strong>and</strong> learning interactions—the intersections of<br />

teachers, students, <strong>and</strong> content.<br />

TEACHER<br />

CONTENT<br />

Figure 31.1. Three Constants in Teaching <strong>and</strong> Learning<br />

STUDENT<br />

We became aware of the importance of those intersections<br />

in our recent work in a Canadian International<br />

Development Agency (CIDA) project, Strengthening<br />

Capacity <strong>for</strong> Basic <strong>Education</strong> in Western China<br />

(SCBEWC). There we were called upon to introduce<br />

instructional design <strong>and</strong> develop a distance education<br />

system to train teachers in rural, remote regions. However,<br />

it wasn’t until one of us was invited to lecture<br />

graduate students at Beijing Normal University on the<br />

importance of instructional design in the West that we<br />

were <strong>for</strong>ced to consider the issue ourselves <strong>and</strong> share it<br />

with others in a way that ensured the key essence was<br />

not lost in translation.<br />

The graduate students at Beijing Normal University<br />

were persistent in their dem<strong>and</strong>s to underst<strong>and</strong> why the<br />

design rather than simply the content of the instruction<br />

is important. Figure 31.1 helped scaffold their underst<strong>and</strong>ing<br />

<strong>and</strong> provoked an interesting discussion concerning<br />

the overlap among the three circles. The<br />

importance of social interaction that can be generated<br />

when the teachers <strong>and</strong> learners come together to explore,<br />

solve problems, <strong>and</strong> negotiate the content was<br />

also discussed. A plate was added <strong>for</strong> the three circles to<br />

sit on, <strong>and</strong> it was labelled instructional strategy, levels of<br />

learning, <strong>and</strong> types of media. This diagram helped the<br />

students underst<strong>and</strong> that it is the role of the instructional<br />

designer to select the strategy that best suits the<br />

needs <strong>and</strong> goals (Vygotsky, 1986) of the three variables<br />

(teacher, student, <strong>and</strong> content).<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 493

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!