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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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1 – Emerging Technologies in E-learning<br />

Technology in education:<br />

looking at fiction to find real<br />

possibilities<br />

In his “lost novel,” Paris in the 20th Century, science<br />

fiction author Jules Verne predicted gasoline-powered<br />

automobiles, high-speed trains, calculators, the concept<br />

of the Internet, <strong>and</strong> several other technologies invented<br />

well after 1863. Verne believed strongly that humans could<br />

realize all such predictions: “Anything one man can<br />

imagine, other men can make real” (Verne, n.d., para. 1).<br />

As scientists in various fields may have taken their cues<br />

<strong>from</strong> Jules Verne, we too can get some ideas about the<br />

future of technology <strong>and</strong> education <strong>from</strong> science fiction.<br />

Looking at some science fiction within the past 15<br />

years, we will start with predictions that are less farreaching<br />

than those contained within Jules Verne’s<br />

works. For example, in 1993 a low-grade action movie<br />

called Demolition Man depicted a teacher in the year<br />

2023 talking to distance learners who attended class via<br />

individual video monitors placed around an empty table.<br />

The students’ heads, as shown on the monitors,<br />

followed the instructor’s movements as he paced around<br />

the room. Most or all aspects of this scenario are already<br />

possible with today’s videoconferencing solutions, high<br />

b<strong>and</strong>width connectivity, <strong>and</strong> cameras that use infrared<br />

beams to automatically follow a moving subject. Three<br />

years ago, Florence Olsen (2003) depicted immersive<br />

videoconferencing solutions with virtual students<br />

beamed into another classroom hundreds of miles away.<br />

In some cases, perhaps, Moore’s Law—computerprocessing<br />

power, measured by the number of transistors<br />

on integrated circuits, doubling every 18 months—<br />

makes it more difficult to look too far into the future<br />

because the future arrives so much more quickly.<br />

At the same time, when we read Neal Stephenson’s<br />

The Diamond Age, we can see the potential to realize<br />

some of his predictions in less dramatic fashion. For<br />

example, when people first study sign language, they<br />

may dream about signing in full sentences, even though<br />

they cannot yet sign in the waking world. In this scenario,<br />

the brain contains the previously learned phrases<br />

in a mental “database” <strong>and</strong> stitches them together in<br />

new ways during the dream. Soon some instructional<br />

designer will put a comprehensive set of sign language<br />

video clips into an online database that will allow anyone<br />

to learn full sentences quickly by typing text <strong>and</strong><br />

watching the dynamically generated compilation of the<br />

sign language equivalent. Additionally, education <strong>and</strong><br />

technology have been combined to create tutoring software<br />

that learns what you know <strong>and</strong> steers you to specific<br />

lesson components that will fill your learning gaps.<br />

These “intelligent tutors” exist <strong>for</strong> math, accounting,<br />

physics, computer science, <strong>and</strong> other disciplines.<br />

A final set of educational predictions in science fiction<br />

is too far out to tell if they are possible. In 1999, a<br />

film called The Matrix strongly contradicts William Butler<br />

Yeats, who said, “<strong>Education</strong> is not the filling of a pail,<br />

but the lighting of a fire” (Yeats, n.d., para. 1). In the<br />

film, the characters plug a cable into the back of their<br />

heads <strong>and</strong> go through “programs” that embed knowledge<br />

<strong>and</strong> skills directly into their brains. The lead character,<br />

Neo, becomes a martial arts expert in hours<br />

instead of years. Another character, Trinity, learns how<br />

to pilot a helicopter in seconds. In reality, humans have<br />

had little success linking computers to the brain. Recent<br />

developments, such as real-time brain control of a computer<br />

cursor (Hochber, Serruya, Friehs, Muk<strong>and</strong>, Saleh,<br />

Caplan, Branner, Chen, Penn & Donoghue, 2006), allow<br />

us to believe that some day Matrix-style education may<br />

be possible. By then, hopefully, we will have mastered<br />

how to teach higher level thinking skills, since this futuristic<br />

just-in-time learning presumably will let us skip<br />

over lower level skills.<br />

Imagining technology in<br />

education tomorrow<br />

Following Stephenson’s example <strong>from</strong> The Diamond Age,<br />

we will imagine how emerging technologies <strong>from</strong> the<br />

<strong>for</strong>eseeable future can help us meet instructional needs<br />

in the online environment. Being educators, we will start<br />

with the instructional needs when making predictions.<br />

To do this, we will focus on needs related to helping<br />

students successfully meet the learning objectives: sharing<br />

resources, facilitating activities, <strong>and</strong> conducting assessment<br />

strategies.<br />

SHARING RESOURCES<br />

Almost all online instructors begin the teaching <strong>and</strong><br />

learning process with sharing resources with students.<br />

Currently, this process requires instructors to create new<br />

<strong>and</strong>/or find existing resources that relate to the topics<br />

being studied <strong>and</strong> then to disseminate them to the students.<br />

Un<strong>for</strong>tunately, some end the process with just<br />

sharing resources instead of going further to facilitate<br />

interactivity or to assess student per<strong>for</strong>mance. Students<br />

may miss opportunities to participate in robust, collaborative<br />

learning experiences. Here are some ways in<br />

which we think the resource sharing process will change.<br />

12 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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