06.09.2021 Views

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

9 – Quality Assurance by Design<br />

Learner-centred design (LCD). An instructional design<br />

process where learning is determined by the learner.<br />

Learning management systems (LMS). Synchronous<br />

<strong>and</strong> asynchronous learning environments that incorporate<br />

tools <strong>for</strong> teaching <strong>and</strong> learning management.<br />

Network-supported collaborative learning. Emphasizes<br />

the role of social interactions in the construction of<br />

knowledge.<br />

Pedagogical heuristics. <strong>Guidelines</strong> used as checklists<br />

to ensure that usability serves the purposes of learning.<br />

Pedagogical usability (PU). Denotes whether the<br />

tools, content, interface, <strong>and</strong> tasks support learning<br />

without any physical <strong>and</strong> cognitive ef<strong>for</strong>t to use the system,<br />

which is easy-to-use.<br />

Quality assurance (QA). A planned <strong>and</strong> systematic<br />

review process of an institution or program to determine<br />

that acceptable st<strong>and</strong>ards <strong>for</strong> learner-centred education,<br />

scholarship, pedagogic culture, <strong>and</strong> expertise,<br />

infrastructure, organizational strategy, <strong>and</strong> vision are<br />

being maintained <strong>and</strong> enhanced. Usually includes expectations<br />

that mechanisms of quality control <strong>for</strong><br />

benchmarking are in place <strong>and</strong> effective.<br />

Quality assessment. A diagnostic review <strong>and</strong> evaluation<br />

of teaching, learning, <strong>and</strong> outcomes based on a detailed<br />

examination of curricula, structure, <strong>and</strong><br />

effectiveness of the institution or program. It is designed<br />

to determine if the institution or program meets generally<br />

accepted st<strong>and</strong>ards of excellence <strong>and</strong> suggestions <strong>for</strong><br />

further quality improvements.<br />

Quality improvement. The expectation that an institution<br />

will have a plan to monitor <strong>and</strong> improve the<br />

quality of its programs.<br />

Socio-technical design (STD). A process <strong>for</strong> systems<br />

design that supports the social system which is built <strong>for</strong>,<br />

<strong>and</strong> assists, designers to maximize human gains while<br />

achieving business <strong>and</strong> technical excellence.<br />

Usability. A measure of quality of user’s experience<br />

when interacting with a system, in terms of effectiveness,<br />

efficiency, <strong>and</strong> satisfaction.<br />

Usability heuristics. Checklists used as rules of thumb<br />

to ensure that systems are easy to use by the users.<br />

User-centred design (UCD). An iterative process<br />

whose goal is the development of a usable system achieved<br />

through involvement of potential users of a system in<br />

system design.<br />

Value-added. The additional value created at a particular<br />

stage of production, referring to the contribution<br />

of selected factors in order to raise the value of a product.<br />

Appendix<br />

Comparison of the roles of ICT in education (Cohen, 2000; adapted <strong>and</strong> cited in<br />

Nichol & Watson, 2003, p. 4)<br />

Theme Policy Makers Teachers Pupils<br />

(1) Idealism Leap of faith<br />

required—<br />

policy must be<br />

based on ‘a<br />

common-sense<br />

act of faith’<br />

(Stevenson<br />

Report)<br />

(2) Economic<br />

competitiveness<br />

(3) Individualised<br />

learning<br />

Vital role, but<br />

undefined<br />

‘Technology has<br />

revolutionised<br />

the way that we<br />

work’ (DIEE<br />

Connecting the<br />

Learning Society)<br />

Will produce<br />

autonomous<br />

learners, linked<br />

to their needs<br />

<strong>and</strong> abilities<br />

(4) Enjoyment ICT makes<br />

learning more<br />

attractive<br />

Idealism is<br />

treated with<br />

suspicion <strong>and</strong><br />

skepticism,<br />

both as to<br />

motives <strong>and</strong><br />

practical<br />

effects<br />

Economic role<br />

seen as peripheral,<br />

some<br />

low-level skills<br />

<strong>for</strong> low-level<br />

jobs<br />

Concern over<br />

too much nondirected<br />

learning, with<br />

opportunity <strong>for</strong><br />

pupils to be off<br />

task. However,<br />

increase in<br />

attention <strong>and</strong><br />

motivation<br />

<strong>from</strong> ICT<br />

identified<br />

Recognition of<br />

pupil enjoyment<br />

of using<br />

computers, but<br />

concern over<br />

computers as a<br />

distraction<br />

<strong>from</strong> normal<br />

school work,<br />

i.e., computers<br />

as games<br />

playing machines<br />

Enthusiastic<br />

with some<br />

practical reservations<br />

Strong sense of<br />

usefulness <strong>for</strong><br />

future employment<br />

prospects,<br />

undefined as to<br />

how ICT can<br />

help, i.e., no link<br />

between use of<br />

ICT in schools<br />

<strong>and</strong> the world of<br />

work<br />

Mixed response,<br />

benefits of<br />

autonomy<br />

recognized,<br />

while recognizing<br />

that teacher<br />

help <strong>and</strong> support<br />

is essential<br />

Mixed—it is the<br />

use that is made<br />

of the computer<br />

that matters. In<br />

some instances<br />

it enhances<br />

enjoyment; in<br />

others it has a<br />

negative impact.<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 123

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!