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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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9 – Quality Assurance by Design<br />

all stakeholders’ benefits. There are identification of key<br />

variances <strong>and</strong> dynamic evaluation.<br />

Identification of key variances: All organizations<br />

need to function well without problems. The weakest<br />

links should be identified, eliminated, or at least controlled.<br />

Working on socio-technical design, Mum<strong>for</strong>d<br />

(1983) believed that design needs to identify problems<br />

that are endemic to the objectives <strong>and</strong> tasks of organizations.<br />

Intentional variances stem <strong>from</strong> the organizational<br />

purposes <strong>and</strong> targets. Operational variances predate<br />

design, <strong>and</strong> are the areas the organization has to<br />

target. They stem <strong>from</strong> the operational inadequacies of<br />

the old system, <strong>and</strong> the technical <strong>and</strong> procedural problems<br />

have been built into it inadvertently. “Key variances<br />

refer to the same variance in both intentional <strong>and</strong><br />

operational levels”.<br />

Design <strong>and</strong> engineering are connected to both intentional<br />

(pedagogical) <strong>and</strong> operational (engineering) approaches.<br />

Sometimes there are problems, called variances<br />

in socio-technical design. From an educational perspective,<br />

Schwier <strong>and</strong> his colleagues (2006) emphasized the<br />

need of intentional (principles or values) <strong>and</strong> operational<br />

approaches (practical implications), <strong>and</strong> provided<br />

an analytical framework of the gaps <strong>and</strong> discrepancies<br />

that instructional designers need to deal with. The identification<br />

of a key variance helps the organization to<br />

provide added-value outcomes. This is achieved by the<br />

use of dynamic evaluation.<br />

Dynamic evaluation: According to Lambropoulos<br />

(2006), e-learning evaluation aims to control <strong>and</strong> provide<br />

feedback <strong>for</strong> decision-making <strong>and</strong> improvement. It<br />

has four characteristics: real-time measurements, <strong>for</strong>mative<br />

<strong>and</strong> summative evaluation, <strong>and</strong> interdisciplinary<br />

research. Dynamic evaluation links <strong>and</strong> in<strong>for</strong>ms design.<br />

It also provides immediate evaluation to user interface<br />

designers. In addition, it identifies signposts <strong>for</strong> benchmarking,<br />

which makes comparisons between past <strong>and</strong><br />

present quality indicators feasible (Oliver, 2005). Such<br />

dynamic evaluations will enable the evolution of design<br />

methods <strong>and</strong> conceptual developments. The use of several<br />

combined methodologies are necessary in online<br />

environments. Andrews <strong>and</strong> colleagues (2003), De Souza<br />

<strong>and</strong> Preece (2004), <strong>and</strong> Laghos <strong>and</strong> Zaphiris (2005) are<br />

advocates of multilevel research in online, <strong>and</strong> e-learning<br />

environments. Widrick, cited by Parker, claimed that:<br />

“[it] … has long been understood in organizations that<br />

when you want to improve something, you first must<br />

measure it” (2002 p. 130). Parker (2003 p. 388), does not<br />

see that engineering <strong>for</strong> unified learning environments is<br />

feasible:<br />

“The engineering (or re-engineering) of systems<br />

designed to guarantee that manufacturing processes<br />

would meet technical specification might<br />

seem to imply a uni<strong>for</strong>mity that may not be possible,<br />

or even desirable, in the dynamic <strong>and</strong> heterogeneous<br />

environment of higher education.”<br />

According to Parker, a unified systems design is not<br />

possible, or even desirable. The interdisciplinary nature<br />

of e-learning, the large number of stakeholders involved,<br />

<strong>and</strong> the uniqueness of the context make e-learning engineering<br />

extremely difficult. Nichol <strong>and</strong> Watson (2003, p.<br />

2) have made a similar observation: “Rarely in the history<br />

of education has so much been spent by so many<br />

<strong>for</strong> so long, with so little to show <strong>for</strong> the blood, sweat<br />

<strong>and</strong> tears expended”. 14 It is contended that e-learning<br />

engineering, including dynamic evaluation, may well<br />

minimize the cost. User interface designers should recognise<br />

the need to limit this process to a period of days<br />

or even hours, <strong>and</strong> still obtain the relevant data needed<br />

to influence a re-design (Shneiderman & Plaisant, 2005).<br />

At present, the design process is still vulnerable to the<br />

Hawthorn effect (Faulkner, 2000). Laboratory research<br />

ignores the distractions of e-learner behaviour in the<br />

real world. On the other h<strong>and</strong>, dynamic evaluation enables<br />

the evolution of design methods <strong>and</strong> conceptual<br />

developments (Silius & Tervakari, 2003; Rogers, 2004).<br />

Ethnography captures events as they occur in real life,<br />

<strong>and</strong> then uses them <strong>for</strong> design. It can be a time-based<br />

methodology aiming <strong>for</strong> a description of a process in<br />

order to underst<strong>and</strong> the situation <strong>and</strong> its context, <strong>and</strong> to<br />

provide descriptions of individuals <strong>and</strong> their tasks (Anderson,<br />

1996). This type of research could be said to be<br />

part of dynamic evaluation in e-learning engineering<br />

(Figure 9.3):<br />

Figure 9.3 Formative <strong>and</strong> summative evaluation in e-learning communities<br />

The line <strong>from</strong> A to B in Figure 9.3 represents the lifespan<br />

of an e-learning community. A short or long term<br />

e-learning community may have a beginning (A) that is<br />

the baseline, <strong>and</strong> an end (B). Usually, the comparison of<br />

14<br />

Editorial “Rhetoric <strong>and</strong> Reality—The Present <strong>and</strong> Future<br />

of ICT in <strong>Education</strong>” <strong>for</strong> the British Journal of <strong>Education</strong>al<br />

Technology, by Nichol <strong>and</strong> Watson (2003:2).<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 121

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