06.09.2021 Views

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

20 – Instructional Strategies<br />

general, concrete to abstract, <strong>and</strong>/or the known to the<br />

unknown.<br />

It is important <strong>for</strong> your lessons to motivate learners<br />

because without motivation learning is unlikely to occur.<br />

Motivation can be enhanced through addressing<br />

these attributes: Attention, Relevance, Confidence, <strong>and</strong><br />

Satisfaction (ARCS). Try to include all of the attributes<br />

since each alone may not maintain student motivation.<br />

You should build motivational strategies into the materials<br />

throughout the instructional design process.<br />

The instructional events represent what should be<br />

done to ensure that learning occurs:<br />

• To gain attention, involve <strong>and</strong> motivate the students.<br />

Do this throughout the lesson.<br />

• In<strong>for</strong>m the student of the learning outcome, be<strong>for</strong>e<br />

major learning occurs, to help them focus their ef<strong>for</strong>ts.<br />

• Stimulate recall of prerequisites by stating the needed<br />

prerequisite skills or giving a pre-test.<br />

• When presenting the material, sequence the material<br />

in increasing difficulty <strong>and</strong> in small incremental<br />

steps. Use a variety of methods to maintain interest.<br />

Provide examples that are meaningful, relevant, <strong>and</strong><br />

realistic. Base some of the content on the potential <strong>for</strong><br />

making mistakes. The proportional amount of ef<strong>for</strong>t<br />

needed to cover a learning outcome should be based<br />

on the learning outcome’s frequency, importance,<br />

<strong>and</strong> difficulty.<br />

• While presenting the material, provide learning guidance<br />

to help students learn the material.<br />

• While presenting the material, elicit the per<strong>for</strong>mance<br />

so that learners can find out how well they are doing.<br />

Do this by asking questions or providing opportunities<br />

to practise the skill. Remember to address metacognition<br />

within this activity.<br />

• When eliciting the per<strong>for</strong>mance, provide detailed<br />

feedback. Your feedback should be positive, constructive,<br />

<strong>and</strong> immediate. Your feedback should provide<br />

complete in<strong>for</strong>mation as to why the answer <strong>and</strong><br />

other answers are right or wrong or guide students in<br />

how to attain the stated learning outcome.<br />

• Formally assess the students’ per<strong>for</strong>mance. Tests<br />

should approximate real situations. Test all learning<br />

outcomes <strong>and</strong> only the learning outcomes. Tests<br />

should be criterion-referenced.<br />

• Enhance retention <strong>and</strong> transfer so that students retain<br />

the in<strong>for</strong>mation <strong>and</strong> can transfer the in<strong>for</strong>mation beyond<br />

the specific ideas presented in the lesson.<br />

Each type of instructional activity has strengths <strong>and</strong><br />

weaknesses depending on the problem being solved.<br />

Incorporating a variety of creative instructional approaches<br />

can help maintain student interest <strong>and</strong> motivation<br />

as well as ensure that each student occasionally<br />

has a match between their learning style <strong>and</strong> the teaching<br />

style. Many effective lessons include more than one<br />

type of instructional activity, some fun ways to learn,<br />

<strong>and</strong> social activities like collaboration <strong>and</strong> discussions.<br />

Based on the instructional activities <strong>for</strong> each learning<br />

outcome, <strong>and</strong> in<strong>for</strong>mation <strong>from</strong> the other steps of the<br />

instructional design process, you need to determine<br />

whether materials should be gathered or developed. The<br />

main reason <strong>for</strong> using existing materials (those owned by<br />

your institution or purchased) is to save time <strong>and</strong> money.<br />

The instructional strategy of the materials you develop<br />

should consider the learning domain, motivational<br />

techniques, each event of instruction, <strong>and</strong> all of<br />

the in<strong>for</strong>mation gained through the systematic instructional<br />

design process. It is wise to create a paper-based<br />

version (storyboard) of what will appear on each screen<br />

that a student will see. Storyboards are easier to review<br />

<strong>and</strong> edit than content within a learning management<br />

system. Based on the storyboard, make final decisions<br />

about the media needed to effectively teach the material.<br />

After you develop the media, individual pieces can be<br />

incorporated into the learning management system.<br />

After this, you can begin the final <strong>for</strong>mative evaluation.<br />

Glossary<br />

ARCS. Refers to the attributes Attention, Relevance,<br />

Confidence, <strong>and</strong> Satisfaction. The ARCS model promotes<br />

student motivation.<br />

Attitudes. Tendencies people have to making particular<br />

decisions or choices under specific circumstances.<br />

Cluster analysis. Used to organize verbal in<strong>for</strong>mation<br />

into logical groupings that are small enough to be<br />

learned successfully.<br />

Discovery learning. A method of teaching where<br />

learners learn in<strong>for</strong>mation, such as a concept, that has<br />

not been directly stated. For example, by allowing learners<br />

to change one of two related variables <strong>and</strong> see the<br />

consequence on the other, learners can discover the<br />

relationship on their own.<br />

Feedback. Any message or display that you give to a<br />

learner based on his or her input.<br />

Hierarchical analysis. Used to determine the subordinate<br />

skills required to learn each intellectual skill.<br />

Instructional events. Events that ensure that learning<br />

occurs. These events include gaining attention, in<strong>for</strong>ming<br />

the learner of the learning outcome, stimulating<br />

recall of prerequisites, presenting the material, providing<br />

learning guidance, eliciting the per<strong>for</strong>mance, providing<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 319

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!