Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
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9 – Quality Assurance by Design<br />
data collected in A <strong>and</strong> B provides the summative evaluation.<br />
The success or failure of the e-learning community<br />
is apparent where the initial organization’s targets are<br />
met. Most times there are differences between what the<br />
different stakeholders want or seem to need. (See<br />
Cohen’s PhD thesis, Appendix I, 2000.) Formative<br />
evaluation can shed light on the individual stages of e-<br />
learning <strong>and</strong> in underst<strong>and</strong>ing key variances as they<br />
occur. This provides feedback <strong>and</strong> control <strong>for</strong> all<br />
stakeholders.<br />
To date, most evaluation <strong>and</strong> research is designed to<br />
support summative evaluation. The existing tools <strong>and</strong><br />
evaluation methods are not designed to aid dynamic<br />
evaluation. If new tools can be designed <strong>for</strong> e-learning<br />
engineering, then, quality assurance, assessment, <strong>and</strong><br />
improvement will control arising problems, <strong>and</strong> enhance<br />
best practices. Current ef<strong>for</strong>ts to meet these targets <strong>for</strong><br />
quality are connected to the dissolution of traditional<br />
educational hierarchies <strong>and</strong> other systems (Pond, 2002).<br />
Summary<br />
The intention of this chapter on quality assurance by<br />
design is to raise awareness of the importance of quality,<br />
<strong>and</strong> attempts to propose frameworks in order to ensure<br />
quality by design. E-learning quality derives <strong>from</strong> interdisciplinary<br />
approaches on learner-centred <strong>and</strong> social<br />
frameworks, <strong>and</strong> depends on organizations’ infrastructure,<br />
strategy, <strong>and</strong> vision. Web 2.0 signifies the current<br />
transition <strong>from</strong> the Industrial to the In<strong>for</strong>mation <strong>and</strong><br />
Collaboration Age. Changes in the new ways that people<br />
work, learn, <strong>and</strong> entertain themselves are being established.<br />
It is there<strong>for</strong>e necessary to agree on specific quality<br />
st<strong>and</strong>ards in this transitional period. In general,<br />
quality refers to a fitness of purpose <strong>and</strong> excellence in<br />
per<strong>for</strong>mance defined on pedagogical <strong>and</strong> operational<br />
levels. In e-learning quality assurance is a planned <strong>and</strong><br />
systematic review process to determine that equally acceptable<br />
st<strong>and</strong>ards are being maintained <strong>and</strong> enhanced.<br />
A summary of this chapter would include the following:<br />
• awareness of the importance of quality in e-learning<br />
• inclusion of all stakeholders in e-learning engineering<br />
• support <strong>for</strong> e-learning communities<br />
• dynamic evaluation<br />
In this time of change, participation of all stakeholders<br />
in quality assurance processes will help the e-learning<br />
evolution in the 21st century.<br />
Acknowledgments<br />
Part of this chapter comes <strong>from</strong> Niki Lambropoulos’<br />
PhD research, currently conducted at the Centre <strong>for</strong><br />
Interactive Systems Engineering, London South Bank<br />
University. Thanks to my supervisors, Dr. Xristine<br />
Faulkner, Professor Fintan Culwin, <strong>and</strong> David Harper,<br />
editor, <strong>for</strong> their valuable time, support, <strong>and</strong> expert advice.<br />
Special thanks are acknowledged to Betty Shane <strong>for</strong><br />
her advice <strong>and</strong> dedicated editing of the final draft.<br />
Glossary<br />
Affective learning. The “why” in learning. Plays a<br />
part in the development of persistence <strong>and</strong> deep interest<br />
in a subject by incorporating affective elements in the<br />
learning goals.<br />
Computer-supported collaborative learning (CSCL).<br />
CSCL focuses on how collaborative learning supported<br />
by technology can enhance peer interaction <strong>and</strong> work in<br />
groups, <strong>and</strong> how collaboration <strong>and</strong> technology facilitate<br />
sharing <strong>and</strong> distributing of knowledge <strong>and</strong> expertise<br />
among community members.<br />
Dynamic evaluation. Real-time evaluation in<br />
e-learning environments that covers interdisciplinary assessment<br />
<strong>for</strong> decision-making, control, <strong>and</strong> improvement.<br />
Ethnography. From the Greek ἔθνος ethnos = people<br />
<strong>and</strong> γράφειν graphein = writing. Refers to the sociological<br />
approach that aims to describe varying degrees of<br />
qualitative <strong>and</strong> quantitative descriptions of human social<br />
phenomena, based on fieldwork. Ethnography presents<br />
the results of a holistic research method founded on the<br />
idea that a system’s properties cannot necessarily be<br />
accurately understood independently of each other.<br />
Hawthorn effect. Asserts as fact the idea that the<br />
mere act of observing/studying something can alter it,<br />
<strong>and</strong> also asserts that this effect explains some of research<br />
results.<br />
Human-computer interaction (HCI). Concerned<br />
with the design, evaluation <strong>and</strong> implementation of interactive<br />
computing systems <strong>for</strong> human use, <strong>and</strong> with<br />
the study of major phenomena surrounding them.<br />
Instructional design (ID). A process of resolving instructional<br />
problems through systematic analysis of<br />
learning conditions. This process is often referred as<br />
ADDIE to describe the ID phases of analysis, design,<br />
development, implementation <strong>and</strong> evaluation.<br />
Instructional engineering (IE). An instructional design<br />
process with integrated phases via dynamic, realtime<br />
evaluation <strong>and</strong> focus on one pedagogical approach<br />
as the added value.<br />
122 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>