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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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20 – Instructional Strategies<br />

– The type of task is also a factor. A common situation<br />

is that learning material needed <strong>for</strong> answering<br />

multiple-choice questions is different <strong>from</strong> studying<br />

<strong>for</strong> long-answer questions.<br />

• “Do I have the time needed to do the task?”<br />

• “For this type of task, what strategies work best <strong>for</strong> me?”<br />

• “Am I motivated to do the task? If not, what needs to<br />

change?”<br />

• “What related skills do I already know how to do or<br />

need to learn?”<br />

• “How do I know that I have learned the concept?”<br />

• “What did I learn <strong>from</strong> making that error?”<br />

• “How well am I progressing?”<br />

• “What do I still need to learn?”<br />

• “How well is my plan <strong>and</strong> learning strategy working?”<br />

• “Should I change my plan <strong>and</strong> learning strategy?”<br />

• “What could I have done differently?”<br />

• “What should I have done differently?”<br />

• “How can the mental processes I used work <strong>for</strong><br />

learning other content?”<br />

PROVIDING FEEDBACK<br />

Your feedback should be positive, constructive, <strong>and</strong><br />

immediate. It should provide complete in<strong>for</strong>mation as<br />

to why their answer <strong>and</strong> other possibilities are right or<br />

wrong, <strong>and</strong>/or guide students towards attaining the<br />

learning outcome. Detailed feedback is important to<br />

ensure underst<strong>and</strong>ing, especially if the learner’s answer<br />

was simply a guess or if the learner’s answer was correct<br />

but the reasoning was wrong. This event is coordinated<br />

with eliciting the per<strong>for</strong>mance.<br />

ASSESSING PERFORMANCE<br />

Students are tested in this event. This step is basically<br />

more <strong>for</strong>mal than the “elicit the per<strong>for</strong>mance” event. As<br />

much as possible, the tests you create should approximate<br />

real situations. Test all learning outcomes <strong>and</strong> only<br />

the learning outcomes. Tests should be criterionreferenced<br />

(that is, per<strong>for</strong>mance based on achieving the<br />

specified learning outcomes).<br />

You should provide the students with their test results<br />

as soon as possible. The feedback you provide should<br />

pinpoint areas in which the student had difficulties.<br />

ENHANCING RETENTION AND TRANSFER<br />

In this event, ensure students retain the in<strong>for</strong>mation <strong>and</strong><br />

that the in<strong>for</strong>mation can be transferred beyond the specific<br />

ideas presented in the lesson. More exposure leads<br />

to more retention. You can increase retention through<br />

questioning, giving reviews, paraphrasing, <strong>and</strong> providing<br />

summaries. Retention activities should occur at<br />

spaced intervals <strong>and</strong> occur be<strong>for</strong>e more complex skills<br />

are learned.<br />

Tip<br />

Increase retention by exposing the learner to the<br />

material in a variety of ways.<br />

You can facilitate transfer by providing links to related<br />

situations, related in<strong>for</strong>mation, or novel problems<br />

<strong>and</strong> solutions. If possible, transfer should focus on realworld<br />

situations.<br />

Develop <strong>and</strong> select instructional<br />

materials<br />

Based on the instructional strategy <strong>for</strong> each learning<br />

outcome, <strong>and</strong> in<strong>for</strong>mation <strong>from</strong> the other steps of the<br />

instructional design process, you need to determine<br />

whether materials should be gathered or developed. The<br />

main reason <strong>for</strong> using existing materials (those owned by<br />

your institution or purchased) is to save time <strong>and</strong> money.<br />

GATHER EXISTING MATERIAL<br />

Some but likely not all of the needed material may exist.<br />

Potential resources can be found in learning-object repositories,<br />

other Internet resources such as Wikipedia,<br />

<strong>and</strong> on DVD-ROMs. Learning-object repositories may<br />

be found within your institution or at provincial/state,<br />

national, <strong>and</strong> international sites. Compare any existing<br />

material to the instructional strategy. Determine<br />

whether it is suitable <strong>and</strong> cost-effective. You may prefer<br />

existing materials if the content you would develop will<br />

be obsolete be<strong>for</strong>e or soon after you complete it. You<br />

may have to deal with the “if we didn’t make it, it can’t<br />

be any good” syndrome.<br />

Determine whether the existing material can be<br />

adapted or supplemented. One alternative is to get permission<br />

to repurpose existing materials <strong>for</strong> your own<br />

needs. Remember, if you include work done by others,<br />

you may not have permission to earn money <strong>from</strong> your<br />

product. However, you may be able to work out a revenue-sharing<br />

agreement.<br />

Note that not all copyrights will be cleared, <strong>and</strong> some<br />

promised materials might not be provided.<br />

Remember to check all digital materials <strong>for</strong> viruses.<br />

316 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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