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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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10 – General Principles of Instructional Design<br />

Learning outcomes<br />

After completing this chapter, you should be able to:<br />

• Describe each step of the instructional design process.<br />

• Assess needs.<br />

• Analyze goals.<br />

• Identify subordinate skills.<br />

• Conduct a learner analysis.<br />

• Write complete learning outcomes at the highest<br />

appropriate level.<br />

• Create courseware using the instructional design<br />

process.<br />

Introduction<br />

Instructional design is a systematic, repetitive process<br />

of activities aimed at creating a solution <strong>for</strong> an instructional<br />

problem.<br />

In this chapter we describe the instructional design<br />

process, <strong>and</strong> provide details <strong>and</strong> practical guidelines <strong>for</strong><br />

completing the process. You will also learn how to conduct<br />

a needs assessment <strong>and</strong> a learner analysis. This chapter<br />

also introduces a revised Bloom’s taxonomy (Anderson<br />

& Krathwohl, 2001).<br />

The steps in the instructional design process are<br />

shown in Figure 10.1. These steps, which are similar to<br />

other models, are adapted <strong>from</strong> Dick <strong>and</strong> Carey’s (1990)<br />

model. Note that this chapter only covers the steps<br />

through to “Write learning outcomes”. The subsequent<br />

steps, shown in Figure 10.1, are covered in other chapters<br />

of this book.<br />

One danger in the instructional design process is that<br />

it can go on <strong>for</strong>ever. Each step is a checkpoint, <strong>and</strong> must<br />

be signed off with the general knowledge that the results<br />

are acceptable enough to continue in the project. However,<br />

subsequent evaluation feedback may indicate a<br />

need to make changes in previously signed-off steps.<br />

These changes are sometimes the result of not putting<br />

the necessary time <strong>and</strong> resources into each step the first<br />

time.<br />

This model represents an ideal situation. However,<br />

cost <strong>and</strong> time constraints will sometimes <strong>for</strong>ce you to<br />

make modifications. How safe such modifications as<br />

omitting or minimizing steps are will depend on the<br />

actual problem being solved, the in<strong>for</strong>mation that is<br />

available, <strong>and</strong> your intuition or experience.<br />

Figure 10.1 Steps in the instructional design process<br />

For some courses, the systematic instructional design<br />

process can take hundreds of hours of development<br />

time. Factors such as the course’s complexity, the course<br />

management system used, the availability of resources<br />

such as instructor notes, the team members’ experience,<br />

team dynamics, <strong>and</strong> whether suitable design specifications<br />

exist, can all affect how much time is required.<br />

Identify the instructional<br />

goal(s)<br />

Instructional goals are general learning outcomes that<br />

break down into specific measurable skills, <strong>for</strong> instance,<br />

learning to speak conversational French. Be<strong>for</strong>e identifying<br />

the instructional goal, you must first define the<br />

actual problem. You can gather the in<strong>for</strong>mation <strong>for</strong> defining<br />

the problem <strong>and</strong> identifying the instructional goal<br />

through a needs assessment.<br />

A needs assessment is a method <strong>for</strong> determining the<br />

actual problem, rather than the symptoms of a problem.<br />

For example, an individual may refuse to use the computer<br />

system because the “program doesn’t work”. In<br />

this case, the symptom (refusing to use the computer)<br />

132 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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