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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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11 – Accessibility <strong>and</strong> Universal Design<br />

linear path through course-specific material. If you do<br />

not have time or know how to make these yourself, then<br />

you can search a variety of online clearinghouses <strong>and</strong><br />

repositories <strong>for</strong> appropriate learning resources. The<br />

Multimedia <strong>Education</strong>al Resource <strong>for</strong> Learning <strong>and</strong><br />

Online Teaching, or MERLOT (http://www.merlot.org),<br />

is a free website containing thous<strong>and</strong>s of learning resources<br />

in the fields of Art, Business, <strong>Education</strong>, Humanities,<br />

Math <strong>and</strong> Statistics, Science <strong>and</strong> Technology,<br />

<strong>and</strong> Social Sciences. MERLOT is primarily <strong>for</strong> higher<br />

education instructors, but some materials would be appropriate<br />

<strong>for</strong> secondary school students as well.<br />

Next, you can ask the students to create the resource.<br />

In the online environment, this can be as simple as requiring<br />

all students to build a glossary of terms <strong>for</strong> a<br />

chapter or topic. You can ask them to send their terms<br />

by email, to post them to a threaded discussion, or to<br />

post them using a glossary tool that comes with a<br />

Learning Management System like Moodle. Other types<br />

of student-created resources include databases or<br />

spreadsheets containing results of experiments, student<br />

or class websites, <strong>and</strong> student videos.<br />

Finally, more advanced resources act as a framework<br />

<strong>for</strong> student activity, described below. For example, a<br />

WebQuest (see http://www.webquest.org) is a web-based<br />

research activity that you can find or create <strong>for</strong> student<br />

group work. While most WebQuests are <strong>for</strong> K–12 students,<br />

it is not difficult to create one appropriate <strong>for</strong><br />

college or university students. The WebQuest is highly<br />

interactive <strong>and</strong> collaborative, making it an ideal online<br />

resource <strong>for</strong> tactile/kinesthetic learners.<br />

Keep in mind that not every resource <strong>for</strong> students<br />

must be stored in the online environment. Some of the<br />

most interesting <strong>and</strong> meaningful lessons require students<br />

to interact with the world <strong>and</strong> then to come back<br />

<strong>and</strong> reflect or report on what they learned. For all types<br />

of learners, this increases the number of possible resources<br />

to global proportions … literally! Structured<br />

activities might involve students per<strong>for</strong>ming lab experiments<br />

<strong>and</strong> then completing online lab notebooks; collecting<br />

scientific data <strong>and</strong> then entering it into a<br />

communal online database; observing master teachers at<br />

a school <strong>and</strong> then writing a reflective weblog entry; or<br />

interviewing an expert <strong>and</strong> then posting the text, audio,<br />

or video file.<br />

Combining strategies means that you can accommodate<br />

greater numbers of learning preferences with one<br />

resource or activity. For instance, if you use an Excel<br />

spreadsheet to demonstrate how increasing <strong>and</strong> decreasing<br />

budgets affected the North <strong>and</strong> the South in the<br />

US Civil War, you can require the students to fill in the<br />

annual budget numbers themselves <strong>and</strong> then to create a<br />

graph. This strategy accommodates visual-verbal (textbased)<br />

learners, visual-nonverbal (graphic-based) learners<br />

<strong>and</strong> tactile/kinesthetic learners.<br />

Perception<br />

Sensory learners prefer fact-based activities <strong>and</strong> resources.<br />

These resources are easier to provide, as most<br />

disciplines <strong>from</strong> the humanities to the sciences have<br />

some facts or details related to the topics within. The easiest<br />

resources to provide might be references to the textbook,<br />

or links to related websites. More in-depth resources<br />

could include optional readings, such as advanced<br />

articles that apply the concepts discussed in class.<br />

Intuitive learners like reflective activities <strong>and</strong> resources<br />

that require imagination. If you have a topic that<br />

requires students to memorize facts to lay a foundation<br />

<strong>for</strong> later application, provide additional, optional resources<br />

that introduce the theories related to the facts.<br />

You can also encourage students to seek their own connections<br />

between theory <strong>and</strong> facts using an optional<br />

activity, such as a discussion <strong>for</strong>um devoted to a discovery<br />

learning approach.<br />

Organization<br />

Inductive learners prefer beginning with meaningful<br />

examples be<strong>for</strong>e extrapolating the main concepts or<br />

theories. In the online environment, you can accommodate<br />

inductive learners in both passive <strong>and</strong> active ways.<br />

You can provide a number of examples in a recorded<br />

lecturette be<strong>for</strong>e describing the concept that they exemplify.<br />

In a more active learning activity, you can provide<br />

a number of examples <strong>and</strong> require the students to create<br />

a generalization <strong>from</strong> them by defining patterns. The<br />

Biology Success! Project (see the Final Resources section<br />

<strong>for</strong> details) encourages instructors to consider that while<br />

inductive activities have been proven to help students<br />

with learning disabilities, “it is essential that the instructor<br />

create clear guidelines <strong>for</strong> behavior, provide<br />

explicit directions <strong>from</strong> the outset of the activity, <strong>and</strong> be<br />

prepared to offer extra guidance as necessary.”<br />

Deductive learners prefer starting with more structure,<br />

deriving consequences <strong>and</strong> applications <strong>from</strong> the<br />

concepts <strong>and</strong> theories. These learners benefit <strong>from</strong> demonstrations<br />

<strong>and</strong> opportunities to practise what they have<br />

learned. Online “lab” experiences can further strengthen<br />

or confirm the learning by deductive learners.<br />

To accommodate both inductive <strong>and</strong> deductive<br />

learners, you can provide case studies, results <strong>from</strong> previous<br />

experiments, <strong>and</strong> other inductive examples alongside<br />

descriptions of the general concepts <strong>and</strong> theories <strong>for</strong><br />

the deductive learners. You can assign both in whichever<br />

order the students prefer, or alternate the order <strong>for</strong><br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 149

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