Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a
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6 – The Impact of Technology on <strong>Education</strong><br />
Learning outcomes<br />
After completing this chapter, you should be able to:<br />
• Trace the history of instructional technologies in education.<br />
• Select the best emerging technologies in e-learning.<br />
• Develop design guidelines <strong>for</strong> learning materials to be<br />
delivered via emerging technologies.<br />
• Provide support <strong>for</strong> learners taking courses at a distance<br />
using emerging technologies.<br />
• Identify trends in e-learning <strong>and</strong> emerging technologies.<br />
Introduction<br />
Learners. educators, <strong>and</strong> workers in all sectors are increasingly<br />
using emerging technologies such as cell<br />
phones, tablet PC, personal digital assistants (PDAs), web<br />
pads, <strong>and</strong> palmtop computers. As a result, these tools<br />
make learning <strong>and</strong> training materials accessible anywhere,<br />
anytime.<br />
Today, the trend is towards learning <strong>and</strong> working “on<br />
the go”, rather than having to be at a specific location at<br />
a specific time. As learners become more mobile, they<br />
are dem<strong>and</strong>ing access to learning materials wherever<br />
they are <strong>and</strong> whenever they need them. This trend will<br />
increase because of ubiquitous computing, where computing<br />
devices, wireless connectivity, <strong>and</strong> transparent<br />
user interfaces are everywhere.<br />
Educators must be prepared to design <strong>and</strong> deliver<br />
instruction using these emerging technologies. In addition<br />
to delivering learning materials, emerging technologies<br />
can be used to interact with learners, especially<br />
those who live in remote locations. At the same time,<br />
learners can use the technologies to connect with each<br />
other to collaborate on projects <strong>and</strong> to debate <strong>and</strong> discuss<br />
ideas.<br />
This chapter provides a brief history of technology in<br />
education, outlines the benefits of using emerging technologies<br />
in e-learning, provides design guidelines <strong>for</strong><br />
developing learning materials, describes the support<br />
required <strong>for</strong> these technologies, <strong>and</strong> discusses future<br />
trends in e-learning.<br />
The history of instructional<br />
technology in education<br />
In the early ages, be<strong>for</strong>e <strong>for</strong>mal schools, family members<br />
educated younger members with one-to-one coaching<br />
<strong>and</strong> mentoring. Early instructional technologies were<br />
sticks to draw on the ground <strong>and</strong> rocks to draw on walls.<br />
In<strong>for</strong>mation was not recorded permanently. With the<br />
invention of paper <strong>and</strong> the printing press, in<strong>for</strong>mation<br />
was recorded, <strong>and</strong> learners could refer to documents as<br />
needed <strong>for</strong> learning. The paper revolution was followed<br />
much later by the invention of computer hardware <strong>and</strong><br />
the software that makes computers do what we want,<br />
including developing electronic learning materials.<br />
In the early 1960s, these learning materials were designed<br />
<strong>and</strong> developed on mainframe computers. In the<br />
1970s, computer-based training systems used minicomputers<br />
to teach. With the invention of the microcomputer<br />
in the late 1970s <strong>and</strong> early 1980s educators<br />
<strong>and</strong> learners had more control over the design <strong>and</strong> delivery<br />
of learning materials. As learners determined <strong>for</strong><br />
themselves what they wanted to learn, the instructor’s<br />
role changed <strong>from</strong> that of a presenter of in<strong>for</strong>mation to<br />
that of a facilitator. The microcomputer revolutionized<br />
the way educational materials were developed <strong>and</strong> delivered.<br />
The instructor was able to design learning materials<br />
using authoring systems, <strong>and</strong> learners were able to<br />
learn when <strong>and</strong> where they wanted.<br />
Rumble (2003) identified four generations of distance<br />
education systems: correspondence systems; educational<br />
broadcasting systems; multimedia distance education<br />
systems; <strong>and</strong> online distance education systems. In early<br />
distance education learning materials were mailed to<br />
learners <strong>and</strong> the learners mailed assignments back to the<br />
instructor. The first attempt to use computers <strong>for</strong> instruction<br />
was by the military, who designed instruction<br />
to train military staff. About the same time, educational<br />
institutions started to use broadcast television to deliver<br />
instruction to learners. With the invention of the microcomputer<br />
in the 1970s, there was a shift to microcomputer-based<br />
learning systems. Because the different<br />
microcomputer systems then in use did not communicate<br />
with each other, there was limited flexibility in developing<br />
<strong>and</strong> sharing learning materials. Also, the early<br />
microcomputer systems did not provide features such as<br />
audio, video, <strong>and</strong> special effects. As instructional technology<br />
improved, educators developed learning materials<br />
in less time <strong>and</strong> with more control over the product.<br />
Until the late 1970s, educational institutions used<br />
face-to-face classroom instruction. This was followed by<br />
a shift to a more individualized <strong>for</strong>mat using self-study<br />
workbooks, videotapes, <strong>and</strong> computer software. As technology<br />
advanced, the group-based classroom mode shifted<br />
to the one-to-one mode of delivery. The combination of<br />
the Internet <strong>and</strong> mobile technology has moved e-<br />
learning to the next generation, allowing educators to<br />
design <strong>and</strong> deliver learning materials <strong>for</strong> learners living<br />
58 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>