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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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6 – The Impact of Technology on <strong>Education</strong><br />

Learning outcomes<br />

After completing this chapter, you should be able to:<br />

• Trace the history of instructional technologies in education.<br />

• Select the best emerging technologies in e-learning.<br />

• Develop design guidelines <strong>for</strong> learning materials to be<br />

delivered via emerging technologies.<br />

• Provide support <strong>for</strong> learners taking courses at a distance<br />

using emerging technologies.<br />

• Identify trends in e-learning <strong>and</strong> emerging technologies.<br />

Introduction<br />

Learners. educators, <strong>and</strong> workers in all sectors are increasingly<br />

using emerging technologies such as cell<br />

phones, tablet PC, personal digital assistants (PDAs), web<br />

pads, <strong>and</strong> palmtop computers. As a result, these tools<br />

make learning <strong>and</strong> training materials accessible anywhere,<br />

anytime.<br />

Today, the trend is towards learning <strong>and</strong> working “on<br />

the go”, rather than having to be at a specific location at<br />

a specific time. As learners become more mobile, they<br />

are dem<strong>and</strong>ing access to learning materials wherever<br />

they are <strong>and</strong> whenever they need them. This trend will<br />

increase because of ubiquitous computing, where computing<br />

devices, wireless connectivity, <strong>and</strong> transparent<br />

user interfaces are everywhere.<br />

Educators must be prepared to design <strong>and</strong> deliver<br />

instruction using these emerging technologies. In addition<br />

to delivering learning materials, emerging technologies<br />

can be used to interact with learners, especially<br />

those who live in remote locations. At the same time,<br />

learners can use the technologies to connect with each<br />

other to collaborate on projects <strong>and</strong> to debate <strong>and</strong> discuss<br />

ideas.<br />

This chapter provides a brief history of technology in<br />

education, outlines the benefits of using emerging technologies<br />

in e-learning, provides design guidelines <strong>for</strong><br />

developing learning materials, describes the support<br />

required <strong>for</strong> these technologies, <strong>and</strong> discusses future<br />

trends in e-learning.<br />

The history of instructional<br />

technology in education<br />

In the early ages, be<strong>for</strong>e <strong>for</strong>mal schools, family members<br />

educated younger members with one-to-one coaching<br />

<strong>and</strong> mentoring. Early instructional technologies were<br />

sticks to draw on the ground <strong>and</strong> rocks to draw on walls.<br />

In<strong>for</strong>mation was not recorded permanently. With the<br />

invention of paper <strong>and</strong> the printing press, in<strong>for</strong>mation<br />

was recorded, <strong>and</strong> learners could refer to documents as<br />

needed <strong>for</strong> learning. The paper revolution was followed<br />

much later by the invention of computer hardware <strong>and</strong><br />

the software that makes computers do what we want,<br />

including developing electronic learning materials.<br />

In the early 1960s, these learning materials were designed<br />

<strong>and</strong> developed on mainframe computers. In the<br />

1970s, computer-based training systems used minicomputers<br />

to teach. With the invention of the microcomputer<br />

in the late 1970s <strong>and</strong> early 1980s educators<br />

<strong>and</strong> learners had more control over the design <strong>and</strong> delivery<br />

of learning materials. As learners determined <strong>for</strong><br />

themselves what they wanted to learn, the instructor’s<br />

role changed <strong>from</strong> that of a presenter of in<strong>for</strong>mation to<br />

that of a facilitator. The microcomputer revolutionized<br />

the way educational materials were developed <strong>and</strong> delivered.<br />

The instructor was able to design learning materials<br />

using authoring systems, <strong>and</strong> learners were able to<br />

learn when <strong>and</strong> where they wanted.<br />

Rumble (2003) identified four generations of distance<br />

education systems: correspondence systems; educational<br />

broadcasting systems; multimedia distance education<br />

systems; <strong>and</strong> online distance education systems. In early<br />

distance education learning materials were mailed to<br />

learners <strong>and</strong> the learners mailed assignments back to the<br />

instructor. The first attempt to use computers <strong>for</strong> instruction<br />

was by the military, who designed instruction<br />

to train military staff. About the same time, educational<br />

institutions started to use broadcast television to deliver<br />

instruction to learners. With the invention of the microcomputer<br />

in the 1970s, there was a shift to microcomputer-based<br />

learning systems. Because the different<br />

microcomputer systems then in use did not communicate<br />

with each other, there was limited flexibility in developing<br />

<strong>and</strong> sharing learning materials. Also, the early<br />

microcomputer systems did not provide features such as<br />

audio, video, <strong>and</strong> special effects. As instructional technology<br />

improved, educators developed learning materials<br />

in less time <strong>and</strong> with more control over the product.<br />

Until the late 1970s, educational institutions used<br />

face-to-face classroom instruction. This was followed by<br />

a shift to a more individualized <strong>for</strong>mat using self-study<br />

workbooks, videotapes, <strong>and</strong> computer software. As technology<br />

advanced, the group-based classroom mode shifted<br />

to the one-to-one mode of delivery. The combination of<br />

the Internet <strong>and</strong> mobile technology has moved e-<br />

learning to the next generation, allowing educators to<br />

design <strong>and</strong> deliver learning materials <strong>for</strong> learners living<br />

58 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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