06.09.2021 Views

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

20 – Instructional Strategies<br />

DEVELOP THE NEEDED MATERIAL<br />

The instructional strategy of the materials you develop<br />

should consider the learning domain, motivational<br />

techniques, each event of instruction, <strong>and</strong> all of the in<strong>for</strong>mation<br />

gained through the systematic instructional<br />

design process. It is wise to create a paper-based version<br />

(storyboard) of what will appear on each screen that a<br />

student will see. The screen sample is shown in Figure<br />

20.2. Storyboards are easier to review <strong>and</strong> edit than<br />

content within a learning management system.<br />

Tip<br />

Thoroughly evaluating a storyboard can help prevent<br />

the team <strong>from</strong> wasting a significant amount<br />

of time making revisions.<br />

The following storyboard example shows that two video clips need to be<br />

created <strong>for</strong> the question. The first video clip needs to be seen to answer<br />

the question. The second video clip is presented as part of the feedback.<br />

The text stating “Answer: False” is in<strong>for</strong>mation needed <strong>for</strong> answer, judging<br />

when the storyboard is transferred to the computer-managed learning<br />

system. The feedback is presented after the learner answers the question.<br />

Video <strong>for</strong> the question:<br />

A teacher being animated <strong>and</strong> talking energetically while st<strong>and</strong>ing still<br />

<strong>and</strong> saying:<br />

“Lao Tzu stated, ‘You can no more teach without the learner than a merchant<br />

can sell without a willing buyer.’”<br />

Video <strong>for</strong> the feedback:<br />

The same teacher being animated <strong>and</strong> talking energetically while moving<br />

around <strong>and</strong> saying:<br />

“Lao Tzu stated, ‘You can no more teach without the learner than a merchant<br />

can sell without a willing buyer.’”<br />

Review Question 8<br />

True or false? The teacher effectively presented the quote.<br />

Click on “Play” to watch the video to answer the question.<br />

Answer: False<br />

Feedback:<br />

This example does NOT show the most effective way to present the quote<br />

because the teacher was st<strong>and</strong>ing still. You should create energy by moving<br />

around as you speak, being animated, <strong>and</strong> showing your enthusiasm.<br />

Click on “Play” to see how the quote should have been presented.<br />

Figure 20.2—Storyboard <strong>for</strong> a sample screen<br />

The storyboard must be written <strong>and</strong> designed <strong>for</strong> the<br />

computer screen. If this is not done well, time must be<br />

spent adapting the material. If possible, follow st<strong>and</strong>ardized<br />

specifications to help with consistency. Consistency<br />

is important as it makes it easier <strong>for</strong> learners to<br />

learn. A lack of consistency can lead to learner frustration.<br />

Attain consistency by using design templates but<br />

ensure that the templates do not inhibit creativity or<br />

compromise learning.<br />

Leave room <strong>for</strong> visuals on the screen or insert digitized<br />

images <strong>and</strong> try to estimate the amount of text that is<br />

reasonable <strong>for</strong> each screen. A problem with trying to<br />

exactly match storyboards to computer screens is that<br />

the video images, visuals, <strong>and</strong> text can take more or less<br />

space than expected. It is not necessary to have the media<br />

at this point. For example, text <strong>and</strong> dialogue scripts<br />

can describe what video <strong>and</strong> audio will contain while<br />

text can be used to describe photographs.<br />

Initially work with one typical learning outcome <strong>and</strong><br />

evaluate the storyboard be<strong>for</strong>e continuing with other<br />

learning outcomes. This helps prevent problems <strong>from</strong><br />

being perpetuated throughout a course. After the entire<br />

storyboard is written, distribute the storyboard or pin it<br />

up <strong>and</strong> ask <strong>for</strong> feedback <strong>from</strong> other subject-matter experts,<br />

especially others who will use the product, <strong>and</strong><br />

<strong>from</strong> potential learners. Thoroughly evaluate the material<br />

<strong>for</strong> flow, clarity, accuracy, completeness, pace, interaction,<br />

<strong>and</strong> length. As a general rule, if the storyboard<br />

has problems, then the material will have problems<br />

when it is transferred to the learning management system.<br />

Remember that the final version will be inherently<br />

better when the media is added.<br />

Tip<br />

If you develop, review, <strong>and</strong> revise one learning<br />

outcome at a time, you can prevent problems <strong>from</strong><br />

being copied throughout the course.<br />

Expect to make revisions. After the first learning outcome<br />

has been transferred to the computer, thoroughly<br />

evaluate it. After revisions have been made, continue<br />

developing subsequent learning outcomes <strong>and</strong> lessons.<br />

Repeat the revision <strong>and</strong> evaluation process as often as is<br />

needed <strong>for</strong> each learning outcome, group of learning<br />

outcomes, <strong>and</strong> lesson.<br />

Based on the storyboard, make final decisions about<br />

the media needed to effectively teach the material. These<br />

decisions are based on what will most effectively teach<br />

the material as well as practical considerations such as<br />

cost <strong>and</strong> available expertise. Once you make the decisions,<br />

start creating the media. You must consider the<br />

file <strong>for</strong>mats that will be used <strong>and</strong> where the media will<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 317

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!