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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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1 – Emerging Technologies in E-learning<br />

the final product really knows what pieces were required<br />

to make it work. Even people who make APIs to enable<br />

others to use their tools do not know how they will be<br />

used. The makers of Google Maps probably did not predict<br />

WeatherBonk (http://weatherbonk.com), a popular<br />

mashup that lets people view real-time weather on top<br />

of a detailed satellite map. Similarly, wikis require contributions<br />

<strong>from</strong> several parties to be successful. The<br />

strength of Wikipedia is in the number of people who<br />

contribute ideas <strong>and</strong> who police the site. For evidence of<br />

the power of collaboration, note the number of Wikipedia<br />

references in this collaboratively written book!<br />

The future of collaboration involves repurposing the<br />

emerging technologies to meet educational goals. Instead<br />

of weather map mashups with live webcams, we<br />

will see underground railroad map mashups with links<br />

to writings <strong>from</strong> <strong>for</strong>mer slaves <strong>and</strong> re-enactments. Students<br />

in certain cities can see if their neighbourhood had<br />

any homes that participated in aiding slaves get to the<br />

Northern states.<br />

Collaboration poses its own challenges. If not facilitated<br />

well, it can devolve into anarchy or, at the very<br />

least, into the specter of unmet potential. While constructivist<br />

theory has become more popular, completely<br />

unguided group learning can lead to large groups of<br />

people who collaboratively teach each other with misin<strong>for</strong>mation<br />

<strong>and</strong> groupthink. Facilitating educational<br />

collaboration requires both structure <strong>and</strong> flexibility. You<br />

can provide structure by defining expectations, writing<br />

clear instructions, setting deadlines <strong>for</strong> each assignment<br />

or project component, <strong>and</strong> being consistent in how you<br />

facilitate online collaboration. You can provide flexibility<br />

by allowing students to take turns moderating online<br />

discussions, giving students choices about which project<br />

they pick or which group they join <strong>and</strong> being willing to<br />

move in new directions that emerge during the collaborative<br />

exchanges.<br />

Teaching <strong>and</strong> learning still relies on people—expert<br />

learners <strong>and</strong> beginning learners—more than technology.<br />

Other notable emerging<br />

technology sites<br />

• The publisher O’Reilly holds an annual Emerging<br />

Technology Conference:<br />

http://conferences.oreillynet.com/etech.<br />

• EDUCAUSE: Emerging Technologies <strong>and</strong> <strong>Practice</strong>s:<br />

http://www.educause.edu/Emerging<strong>Practice</strong>s<strong>and</strong>Learn<br />

ingTechnologies/5673<br />

• EDUCAUSE: The 7 Things You Should Know About<br />

series provides concise in<strong>for</strong>mation about using<br />

emerging technologies in education:<br />

http://www.educause.edu/7ThingsYouShouldKnowA<br />

boutSeries/7495<br />

• NMC Horizon Report <strong>and</strong> Project Wiki:<br />

http://www.nmc.org/horizon/index.shtml<br />

• Gartner’s 2006 Emerging Technologies Hype Cycle<br />

Highlights Key Technology Themes:<br />

http://www.gartner.com/it/page.jsp?id=495475<br />

Glossary<br />

API. Application programming interface. A small<br />

software program that enables one computer program or<br />

application to exchange data with another.<br />

Asynchronous. Literally, asynchronous is the opposite<br />

of synchronous, <strong>and</strong> means “at different times”. In a<br />

learning context, this refers to communication that happens<br />

when people are not together at the same time as<br />

they are in a traditional classroom. Examples include<br />

self-directed learning modules, email, <strong>and</strong> discussion<br />

groups. Asynchronicity has the advantage of offering<br />

communication at the convenience at the learner, the<br />

opportunity to consider responses carefully be<strong>for</strong>e sending<br />

<strong>and</strong> the ability to track <strong>and</strong> revisit discussions.<br />

Augmented reality. A combination of a real environment<br />

experienced by the user with virtual elements<br />

added by computer input that augment the scene with<br />

additional in<strong>for</strong>mation.<br />

Blog. An abbreviation of web log, a blog is an online<br />

journal/commentary with simple automated contentcreating<br />

facilities, links, <strong>and</strong> response mechanisms.<br />

Blogs often use RSS feeds (see RSS) so that readers can<br />

subscribe <strong>and</strong> receive new content as it is published.<br />

CoIP. Communication over Internet protocol that<br />

enables enhanced streaming capability <strong>for</strong> voice (VoIP)<br />

<strong>and</strong> video.<br />

Communities of practice. Groups of people (within<br />

organizations or around the world) with similar interests<br />

<strong>and</strong> goals who get together (physically or electronically)<br />

to share in<strong>for</strong>mation about their common interest.<br />

Context-aware environments <strong>and</strong> devices. Environments<br />

<strong>and</strong> devices that are tuned into the needs <strong>and</strong><br />

environments of those using them <strong>and</strong> automatically<br />

adjust to the situation are considered to be contextaware.<br />

Creative Commons. A licensing system developed by<br />

Lawrence Lessig <strong>and</strong> others at Stan<strong>for</strong>d University.<br />

Creative Commons (CC) licences allow a content crea-<br />

18 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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