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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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31 – Looking Forward: Stories of <strong>Practice</strong><br />

Learning outcomes<br />

After completing this chapter, you should be able to:<br />

• Connect content dem<strong>and</strong>s, student needs, <strong>and</strong> instructional<br />

strategies.<br />

• Select instructional strategies along a continuum of<br />

potential practice.<br />

• Envision a way in which the continuum of practice<br />

can in<strong>for</strong>m your work.<br />

Introduction<br />

In this chapter, we distinguish between online <strong>and</strong><br />

blended learning. The term “online” refers to teaching<br />

<strong>and</strong> learning done totally at a distance, mediated via<br />

electronic means (email, discussion boards, electronic<br />

conferencing, etc.), while blended learning includes a<br />

face-to-face component as well as distance learning,<br />

usually with one component supporting the other, depending<br />

on the emphasis.<br />

In the K–12 or post-secondary educational environment,<br />

these learning options enable students to complete<br />

work that they would not otherwise be able to do.<br />

Initially, this audience included students with extended<br />

illnesses or disabilities who could complete course work<br />

that they were otherwise unable to do, or rural students<br />

who lacked access to courses required <strong>for</strong> postsecondary<br />

schooling. Increasingly, this audience has<br />

exp<strong>and</strong>ed to include students who are working towards<br />

their personal learning goals, <strong>and</strong> need access to courses<br />

content at their own pace.<br />

In a corporate environment, training is often considered<br />

an incentive, something that is available only to the<br />

people who are already recognized as high per<strong>for</strong>mers.<br />

This view tends to deny underper<strong>for</strong>mers the opportunity<br />

to reach their potential, although a commonly cited<br />

benefit to training in general is that it tends to lead to<br />

improved per<strong>for</strong>mance <strong>and</strong> satisfaction <strong>and</strong> a reduction<br />

of staff turnover. Corporate online/blended learning<br />

initiatives can make training available to everyone at<br />

anytime <strong>and</strong> in any location.<br />

Historically, online <strong>and</strong> blended learning is rooted in<br />

distance <strong>and</strong> correspondence education <strong>from</strong> the mid-<br />

1800s (Smith & Crichton, 2003)—much of it pioneered<br />

in Canada <strong>and</strong> Australia. Given this long history, <strong>and</strong><br />

the variety of settings in which blended <strong>and</strong> online<br />

learning are being used today, this chapter focuses on<br />

the realities of creating educational environments in the<br />

digital age, <strong>and</strong> the continuum upon which they can be<br />

achieved.<br />

This chapter suggests that online <strong>and</strong> blended learning,<br />

as currently practised, fall along a continuum that ranges<br />

<strong>from</strong> easily recognized teacher-directed instruction (passive,<br />

correspondence-type materials) to learner-centred,<br />

constructivist strategies (active, student-negotiated, experiential<br />

projects). Educators, as never be<strong>for</strong>e, have a full<br />

toolbox of instructional strategies, methods, <strong>and</strong> media at<br />

their disposal. They only need awareness <strong>and</strong> opportunity<br />

to make rich <strong>and</strong> meaningful choices <strong>for</strong> their students.<br />

The definitions below set the context <strong>for</strong> this chapter<br />

<strong>and</strong> serve as a starting point <strong>for</strong> building a common<br />

underst<strong>and</strong>ing of the components that create learning<br />

events <strong>and</strong> environments along the continuum.<br />

Face-to-face learning<br />

Face-to-face learning refers to traditional learning environments<br />

whereby the learners <strong>and</strong> facilitators are colocated<br />

<strong>for</strong> the same purpose <strong>and</strong> <strong>for</strong> a pre-determined<br />

period of time. Workshops, seminars, courses <strong>and</strong> conferences<br />

that have facilitators or instructors physically<br />

present in the same room at the same time with participants<br />

or students are examples of face-to-face delivery<br />

models.<br />

Online learning<br />

The term online refers to teaching <strong>and</strong> learning done totally<br />

at a distance, mediated through a range of electronic means<br />

(email, discussion boards, electronic conferencing, etc.).<br />

The Advisory Committee <strong>for</strong> Online Learning (2001) defines<br />

online learning as “what occurs when education <strong>and</strong><br />

training are delivered <strong>and</strong> supported by networks such as<br />

the Internet or intranets” (p. 1). This definition of online<br />

learning highlights the flexible <strong>and</strong> dynamic nature of the<br />

online environment, a characteristic that makes it possible<br />

to engage in learning at anytime <strong>and</strong> <strong>from</strong> anyplace. Online<br />

learning can take a variety of <strong>for</strong>ms. Each of these <strong>for</strong>ms<br />

involves a combination of synchronous (real-time) <strong>and</strong><br />

asynchronous components <strong>and</strong> includes the following:<br />

• Blended learning—Blended learning includes a faceto-face<br />

component as well as an online component.<br />

In blended learning, the face-to-face can support the<br />

online or visa versa, depending on the emphasis<br />

placed on the two options.<br />

• Webcasts—These refer to the transmission of live<br />

audio or video over the Internet. They are the Internet<br />

equivalent to traditional radio <strong>and</strong> TV broadcasting<br />

<strong>and</strong> can be used as st<strong>and</strong>-alone events that<br />

participants register <strong>for</strong> or as a component of an online<br />

course, conference, or session.<br />

• Podcasting—This refers to the capture <strong>and</strong> storage of<br />

digital audio files that can then be played back over<br />

490 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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