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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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1 – Emerging Technologies in E-learning<br />

learning tools. Users will be challenged to find ways to<br />

use them so that they facilitate learning. For more in<strong>for</strong>mation<br />

on learning management systems, see Chapter<br />

7, Learning Management Systems.<br />

Eventually, we will be able to find almost anything<br />

online. Ten years ago, a colleague said that everything<br />

current <strong>and</strong> worthwhile was already online. This is more<br />

true now with Project Gutenberg <strong>and</strong> Google Books<br />

putting libraries of books online, universities making<br />

their course materials available (e.g., MIT’s Open<br />

CourseWare), communities creating knowledge repositories<br />

with wikis, <strong>and</strong> blogs making almost everyone’s<br />

opinions available whether we want them or not.<br />

The challenge will be <strong>for</strong> learners (all of us) to manage<br />

in<strong>for</strong>mation overload. Much of this will happen<br />

beyond the scope of any locally installed learning management<br />

system. Google <strong>and</strong> other search engines will<br />

evolve to provide tools <strong>for</strong> people to manage it all.<br />

Content will be organized as reusable learning objects,<br />

much as they are in learning content management<br />

systems but on a much broader scale. Wikis <strong>and</strong> folksonomies<br />

may help solve this. Simply put, a folksonomy is<br />

a collaborative method of categorizing online in<strong>for</strong>mation<br />

so that it can be easily searched <strong>and</strong> retrieved. More<br />

commonly, it is called tagging. This term is often used in<br />

websites where people share content in an open community<br />

setting. The categories are created by the people<br />

who use the site. To see how tagging operates, go to sites<br />

such as Flickr or Del.icio.us. Learning object repositories<br />

such as ARIADNE <strong>and</strong> learning object referratories<br />

such as MERLOT facilitate the exchange of peerreviewed<br />

learning materials in a more structured way.<br />

Personalization <strong>and</strong> context-aware devices such as<br />

GPS (global positioning system) units will also help.<br />

Personalization is the ability of a website to adapt to its<br />

users, like Amazon.com does when it suggests other<br />

books you may like, or <strong>for</strong> the user to adapt the website<br />

<strong>for</strong> his or her own purposes like Google does when it<br />

allows you to customize what you see on its website. RSS<br />

feeds are a way of personalizing in<strong>for</strong>mation you receive<br />

<strong>from</strong> the Internet. GPS units can locate the user so that<br />

in<strong>for</strong>mation can be customized <strong>for</strong> that location. For<br />

example, a user who lives in Chicago but is visiting New<br />

York would receive weather in<strong>for</strong>mation <strong>for</strong> New York.<br />

WEBSITES MENTIONED IN THIS SECTION<br />

• Wifi Cafés: http://wifi.earthcode.com<br />

• Current TV: http://www.current.tv<br />

• Discovery School: http://school.discovery.com<br />

• Exploratorium: http://exploratorium.com<br />

• ClearTXT: http://www.cleartxt.com/index.html<br />

• Project Gutenberg:<br />

http://www.gutenberg.org/wiki/Main_Page<br />

• Google Books: http://books.google.com<br />

• MIT’s Open CourseWare:<br />

http://ocw.mit.edu/index.html<br />

• Flickr: http://www.flickr.com<br />

• Del.icio.us: http://del.icio.us<br />

• ARIADNE: http://www.ariadne-eu.org<br />

• MERLOT: http://www.merlot.org<br />

Challenges<br />

There are, however, some barriers to the adoption of<br />

these emerging technologies. While learners may embrace<br />

them, it may take longer <strong>for</strong> institutions <strong>and</strong> corporations<br />

to adopt <strong>and</strong> implement them. Administrative<br />

policies as well as an organization’s culture can slow<br />

down or halt their adoption. Some policy makers may<br />

misunderst<strong>and</strong> the usefulness of these technologies in<br />

teaching <strong>and</strong> learning. As learners adopt new technologies,<br />

they will take more control over their own learning,<br />

which may challenge the status quo. This may gradually<br />

influence corporations <strong>and</strong> institutions to accept this<br />

new paradigm of learning. The consequences of not<br />

serving the needs of learners to keep up-to-date with<br />

these new ways of learning challenge the relevance of<br />

<strong>for</strong>mal training <strong>and</strong> learning in our organizations.<br />

Perceptions about the quality of certain technologymediated<br />

instructional activities or environments provide<br />

additional challenges. As a prime example, the USbased<br />

College Board questions “whether Internet-based<br />

laboratories are an acceptable substitute <strong>for</strong> the h<strong>and</strong>son<br />

culturing of gels <strong>and</strong> peering through microscopes<br />

that have long been essential ingredients of American laboratory<br />

science” (Dillon, 2006, para. 3). While emerging<br />

technologies allow us to extend nearly unlimited possibilities<br />

to those who previously did not have access to<br />

them, there may always be a group of people who feel<br />

online instruction cannot replace direct experience. Who<br />

would not want to see lions <strong>and</strong> zebras in their natural<br />

habitat in Africa instead of going to a zoo or watching a<br />

video clip online? Similarly, if it were possible to set up<br />

expensive chemistry labs in every school or college, then<br />

the virtual environments would not be necessary. They<br />

would only serve as a way to refresh knowledge, rather<br />

than to obtain it. An alternate solution may be to allow<br />

students to learn virtually, but to require them to demonstrate<br />

proficiencies in person as appropriate (e.g., be<strong>for</strong>e<br />

moving to a certain level of difficulty).<br />

Intellectual property (IP) rights <strong>and</strong> digital rights<br />

management will be major challenges. Short-sighted,<br />

16 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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