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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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21 – Media Selection<br />

With respect to learning, you can use animations to:<br />

• enhance per<strong>for</strong>mance <strong>and</strong> retention<br />

– Note that learning generally requires cues <strong>and</strong><br />

guidance to specifically direct a student’s attention<br />

to the pertinent point. This is particularly important<br />

<strong>for</strong> younger <strong>and</strong> immature students.<br />

– Ensure that students are not presented with more<br />

in<strong>for</strong>mation than they can h<strong>and</strong>le.<br />

– In general, animations with text are more effective<br />

than visuals with text. This is especially true when<br />

the concept involves directional characteristics or<br />

changes over time. In these situations, animations<br />

can help simplify an abstract idea into a concrete idea.<br />

• reduce the time needed <strong>for</strong> learning<br />

• gain attention <strong>and</strong> improve student attitudes<br />

– This is partly due to animations simply adding variety<br />

to the presented content.<br />

KEEPING THE MESSAGE OF YOUR ANIMATION<br />

CLEAR<br />

To keep the message clear, your animations:<br />

• should be self-explanatory, as a guideline<br />

– Students do not necessarily know how to interpret<br />

animations. The ease of interpretation can depend<br />

on their age <strong>and</strong> maturity. Evaluate your animations<br />

with target audience students.<br />

– You can help make the animation clear by providing<br />

supporting text <strong>and</strong>/or labels. Alternatively, focus<br />

the student’s thoughts on the pertinent in<strong>for</strong>mation.<br />

– If it is not self-explanatory, consider redesigning<br />

the animation.<br />

• must match the learning outcomes<br />

– Some animations have been used to impress rather<br />

than teach.<br />

• should be set up to allow learners to control when<br />

they see the animation<br />

– Students should be able to repeat animations since<br />

it is easy to miss significant points during minor<br />

distractions.<br />

the animation, provide guidance to ensure that the students<br />

will focus on the important point!<br />

Practical Guideline<br />

Animations should only begin when the learner is<br />

ready to view them.<br />

Your animation will appear more realistic if the object’s<br />

speed, size, <strong>and</strong> relative motion are accurate. Base<br />

the animation’s speed on real time rather than the computer’s<br />

speed. Otherwise, due to a wide variation in<br />

computer speeds, animations may run at different<br />

speeds on different hardware configurations.<br />

You can make animations appear three-dimensional.<br />

• Use 3D <strong>for</strong> realistic effects.<br />

• 3D animations can be more powerful than 2D animations,<br />

especially if the learner can view the animation<br />

<strong>from</strong> different perspectives such as front, side,<br />

<strong>and</strong> top views. For example, this can be useful <strong>for</strong><br />

training students to repair equipment.<br />

Real objects<br />

Imagine learning how to create an online course without<br />

ever using a computer or seeing real examples or learning<br />

how to juggle without touching any real objects.<br />

Real objects are excellent when teaching psychomotor<br />

skills <strong>and</strong> when the skill must be practised <strong>and</strong> mastered.<br />

There is no guarantee that the skill learned on a simulator<br />

or other <strong>for</strong>mat will be transferred to the work<br />

place. So, remember the old saying, “<strong>Practice</strong> makes<br />

perfect”.<br />

For some training needs, such as those taught<br />

through simulations, you will also need to provide <strong>for</strong><br />

real experience. A truism illustrates this: “There is only<br />

so much you can learn about skydiving while st<strong>and</strong>ing<br />

on the ground.” At certain points within or after the<br />

online learning activities, simply direct the student to<br />

real objects (or models) or exercises.<br />

Practical Guideline<br />

Self-explanatory animations illustrate the message.<br />

DISPLAYING ANIMATIONS<br />

You should only display animations when the learner is<br />

ready to view them. Students can do this by clicking an<br />

“Animate” button when they are ready. Be<strong>for</strong>e showing<br />

Practical Guideline<br />

Consider including real objects as a part of the entire<br />

online instructional package.<br />

334 <strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong>

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