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Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

Education for a Digital World Advice, Guidelines and Effective Practice from Around Globe, 2008a

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20 – Instructional Strategies<br />

if students discuss issues or explain concepts to each<br />

other. As Giambattista Vico said, “One only knows<br />

something if one can explain it”. Also through computers,<br />

it is possible to tap into real data or tools such as<br />

those used by scientists. Wouldn’t students enjoy learning<br />

about climate, <strong>for</strong> example, if they could use real<br />

data <strong>and</strong> models to predict the weather?<br />

Table 20.1<br />

Objective<br />

Frequency<br />

Importance<br />

Difficulty<br />

Total<br />

Percent<br />

Number 1<br />

Number 2<br />

Number 3<br />

Number 4<br />

Number 5<br />

2<br />

4<br />

2<br />

3<br />

1<br />

1<br />

3<br />

3<br />

1<br />

5<br />

1<br />

5<br />

3<br />

2<br />

4<br />

4<br />

12<br />

8<br />

6<br />

10<br />

10%<br />

30%<br />

20%<br />

15%<br />

25%<br />

Total 40 100%<br />

Depending on the learning outcome, you may need<br />

to teach some of them or support them through computer-based<br />

resources when the more common online<br />

strategies will not suffice. Computer-based resources<br />

include drill <strong>and</strong> practice, tutorials, simulations, online<br />

labs, educational games, intelligent tutoring systems,<br />

<strong>and</strong> virtual reality. These are described in Chapter 22,<br />

Computer-Based Resources <strong>for</strong> Learning. Some drill <strong>and</strong><br />

practice activities can be effectively provided within<br />

Learning Management Systems. However, depending on<br />

the learning domain, thinking level required, complexity<br />

of the problem presentation, <strong>and</strong> feedback that needs to<br />

be provided, some drill <strong>and</strong> practice activities will need<br />

to be created with specialized tools such as Macromedia<br />

Flash.<br />

PROVIDING LEARNING GUIDANCE<br />

In helping students to learn the material, you can provide<br />

ways to categorize materials, provide memory devices,<br />

<strong>and</strong> link new knowledge to previously learned<br />

knowledge. You can also emphasize differences between<br />

related skills. As an example, you might explain that<br />

adding two digit numbers is similar to adding single<br />

digit numbers, except that a value may have to be “carried”.<br />

You can also provide students with strategies <strong>for</strong><br />

recalling in<strong>for</strong>mation <strong>and</strong> encourage them to create<br />

their own memory recall techniques. Providing guidance<br />

is particularly important because many students<br />

have not learned how to learn effectively.<br />

Remember that learning is minimal if you simply<br />

provide in<strong>for</strong>mation. As Paulo Freire said, “To teach is<br />

not to transfer knowledge but to create the possibilities<br />

<strong>for</strong> the production or construction of knowledge”.<br />

This event is usually integrated with “presenting the<br />

material”.<br />

ELICITING THE PERFORMANCE<br />

Learners must know how well they are progressing. You<br />

can do this by asking questions or providing opportunities<br />

to practise the skill being taught <strong>and</strong> then giving<br />

feedback. This event is also usually integrated with “presenting<br />

the material”.<br />

It is better to provide a little bit of practice often as<br />

compared to a lot of practice given seldom. Allow <strong>for</strong><br />

practice as learners logically need it after each concept of<br />

a lesson has been presented, rather than at a fixed interval<br />

such as at the end of each lesson after many concepts<br />

have been presented. This is even more important when<br />

learners need to practise sub-skills be<strong>for</strong>e proceeding to<br />

higher-level skills. In other words, help learners learn<br />

the material as the content is taught. Learning effectiveness<br />

can be compromised if you wait too long.<br />

Make the difficulty level of the practice proportional<br />

to the difficulty of the task. <strong>Practice</strong> should not be so<br />

easy that it is trivial nor so difficult that it is frustrating.<br />

Remember to also check whether the learner makes expected<br />

mistakes.<br />

Metacognition is an important step in eliciting the<br />

per<strong>for</strong>mance. Metacognition can be defined as your<br />

knowledge <strong>and</strong> underst<strong>and</strong>ing about your own mental<br />

processes, as well as how you actively control <strong>and</strong><br />

monitor your memory, comprehension, <strong>and</strong> other<br />

thinking processes involved in planning to learn, learning,<br />

<strong>and</strong> assessing your learning. In simple terms, metacognition<br />

is a self-questioning strategy that entails<br />

“thinking about thinking”.<br />

To address metacognition, learners can be prompted<br />

to answer questions such as:<br />

• “How do I learn best?”<br />

– Answers to this question relate to the individual’s<br />

learning style. For example, the learner may study<br />

best in a quiet area.<br />

• “How does the nature of the task affect my decisions<br />

regarding learning the material?”<br />

– The learner needs to think about issues such as the<br />

difficulty of the task. This can impact the time<br />

needed <strong>for</strong> learning the material.<br />

<strong>Education</strong> <strong>for</strong> a <strong>Digital</strong> <strong>World</strong> 315

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