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Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

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you tended to….the limitations of the machine forced you to write in a certain kind of stylistic<br />

way, which helped to develop that culture. [-17:54]<br />

The other thing about being involved in the early days of what was going on, was that<br />

there was a real sense of, this, you didn’t know it at the time, but you were riding this whole<br />

tidal wave of development. But at the time, there was a lot of pioneering going on with<br />

everything to do with games, and music and computers and the sense of freedom that people<br />

had at those days was just extraordinary, because you could branch out and do pretty much<br />

whatever you wanted to do. [-18:48] As long as it didn’t sound like this drunken monkey<br />

trying to play the Blue Danube, people would really be happy with what was going on.<br />

[-18:59] Looking back on those days, the sense of enjoyment was just unbelievable, because,<br />

like I said, watching everybody here reminds me of what I used to be like in the 1980’s. I had<br />

an absolute blast! I mean, I loved every minute of it! I just couldn’t wait to get out of bed, get<br />

up the next morning and switch on the machine. [-19:32] I would dream up some crazy thing<br />

that I could add to the assembly language routine, to do something, and I couldn’t wait to<br />

code it up and see if I could get this thing to do whatever I wanted it to do. It was just an<br />

absolute…probably for me I would say that, that was probably the most fun that I’ve ever had<br />

in the video game business over the last 15 to 20 years, because it was that sense of absolute<br />

freedom and that sense that you could just do whatever you want. [-20:17]<br />

The way that we did things in those days was purely…people often say to me: “Did you<br />

have a MIDI sequencer?” Well there were no MIDI-sequencers. “Did you have a tracker?”,<br />

No there were no trackers. “What did you use?” The answer to that question is that we all<br />

used purely an Assembler and we coded everything up in an Assembler. “Well how did you<br />

edit the music?” Well, what I used to do was load up a machine code monitor and I would<br />

literally display the bites in real-time. The music was all working on, triggered on the raster<br />

interrupt, so I would start changing the numbers in real-time to alter the synths to alter<br />

musical notes and things. I would tend to work on like four-bar chunks, that I would get to<br />

repeat, let these four bars play, and I would just sit on that hex editor, monitoring the numbers<br />

and changing things. [-21:36] 3C hex would be a C, 4 hex would be a C, 30 would be a C and<br />

I used to know these numbers backwards. If the high bit was sent that was an indication of a<br />

patched change. And I would sit and tweak all those numbers till I had my four bars pretty<br />

much the way I wanted them to sound, and that would let me then continue on and expand for<br />

another sixteen bars, or something like that. [-22:17]<br />

A few other strange things happened in the 80’s. I could tell you a few stories that<br />

happened. [22:38-] The Commando story is interesting because this guy calls me up at, like, 2<br />

o’clock in the afternoon, and says, the guy from Elite Systems calls me up and says, “I’ve<br />

booked you a train ticket to come down from Newcastle to Birmingham. Can you be on the<br />

train?”. I says: ”No, I’m dead busy, you know.” He says: “I’m desperate. I need some sound<br />

for this game, so I’ve booked you a ticket, can you be on?” And I says “How much are you<br />

gonna pay?”, you know, He says, “You say a figure”, and I said, “I’ll do it for that.” So, I get<br />

on that train in 3 o’clock in the afternoon. I get down in Birmingham in about half past 5 and<br />

he takes me to the pub! [skratt] Then, eventually, we goes back to the office in about 8<br />

o’clock and “This is for the Commando-game” and I start to work on the Commando-thing.<br />

Then everybody goes home and I’m left in the office on my own. I have like game music, and<br />

I have Highscore, and then I gotta do, look at the game and got to do a list of all the sound<br />

effects and do all this stuff. Anyway, I work through the night, and I got all the sound effects<br />

done, and I finished up at about 8 o’clock in the morning. There was these rows of these<br />

benches where the people had all their C 64s, so what I did was that I, [skratt] before<br />

everybody came in, I loaded the music up on every one of these C 64s and I turned it up as<br />

loud as I could. When everybody came in it was just this absolute cacophony of all these<br />

machines playing the Commando-music. And then I got on the train and went home [-24:32]<br />

100

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