02.09.2013 Views

Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

that kind of puts me, game minus five, graphics, you know, like two, music, like, A. “Ok, so<br />

that’s what I’m gonna do!” [-11:05] So, I started sending demos out and eventually somebody<br />

“give us a brake” and I started doing tunes. The earliest things that I did was for Mastertronics<br />

that were the Actionbiker [1985] and the Thing on a Spring [1985] for Gremlin Graphics.<br />

I wanna talk a little bit about how it all happened, how that all evolved into a culture.<br />

What happened was, [11:45-] in the early days when I started doing that stuff, it was very<br />

much like “I’m gonna do something which I think is very the middle of the road”, and very<br />

toylike. So those early games where very simple kind of games, and [had] very simple little<br />

tunes. Then something strange happened. After somewhere around about, what was that game<br />

called, oh god, it was after One Man and His Droid [1985], which was one of the early<br />

games, the game after The Last V8 [1985], and another game called Phantoms of the Asteroid<br />

[1985], where basically they would let me write whatever I wanted to write. And everybody<br />

thought, well, everything was just fantastic! And at that time it turned into just a dream of a<br />

job, because, you were getting paid money for writing exactly what ever you wanted to write.<br />

And not only that, it got ever more bizarre, because it developed into, a culture, a cultural<br />

thing. One of the things that happened was a demo-scene that started to evolve, because of<br />

that.[-13:25] [13:26-] There was a huge pirate scene in Germany at that time of hackers and<br />

crackers, and people like that. I was telling one of the guys yesterday about it. They used to<br />

call me up and say “What are you working on? What game are you working on?” and I’d say<br />

“I’m doing this thing for Software Projects called Dragons Lair” [Dragons Lair II: Escape<br />

from Singe’s Castle, 1987] or something. And they say “Have you finished it?”, and I says<br />

“Yeah, I just sent all my stuff off. The game is supposed to be released in a couple of weeks”.<br />

And they had like great pride in cracking the game. They would send me a disc of a cracked<br />

game before it was released! [skratt i publiken] And they’d put their own message on there,<br />

scrolling message, and stuff. There was a period that I went through, where every morning, I<br />

would get up and the postman would come (in those days the postman would come twice a<br />

day), the postman would come and knock on the door and there’d be a bloody big pile of<br />

discs. Later on, there would be another bloody big pile of discs, and they’re all from these<br />

different kinds of crackgroups. They had such pride in [it]. They wanted to be the first, not<br />

only to send me a copy of the game before it was released, but with their own messages on<br />

there. [-14:50]<br />

[14:53-] One of the other things that was around, probably, I don’t know, 1986, 1987,<br />

there was this thing called the CompuNet. I don’t know if anybody’s ever has heard of<br />

CompuNet, but this was in the early days of the modem. They used to have this ugly looking<br />

device that would go onto your telephone and there was a box that you would hook up to a<br />

C 64. It used to run at 72 Board, so, if anybody knows anything about modems, the telephone<br />

modems that fits on a PC runs at 156 k Board, and this used to run at 72 Board. That’s<br />

literally one character a second, 8 by 8 pixels. Anyway, a lot of people subscribed to this<br />

CompuNet-thing, that was also, basically, a way to send text messages. I was like a real<br />

primitive type of chat room back then. The only problem was that this used to create<br />

horrendous phone bills. But, that also helped to develop this whole culture. [-16:12]<br />

Then, I would say round about 1986, the whole kind of C 64 game scene had really<br />

changed a lot and developed into this kind of European culture thing, where not only did the<br />

games reflect a certain culture, but the music also reflected the culture as well. [-16:50] The<br />

music at that time was really heavily influenced by a lot of the other things that was going on<br />

around the 1980’s, like for instance, in the 1980’s there was a new romantic movement going<br />

on, a lot of synthbands were playing. A lot of the people who were involved on the early days<br />

of the C 64 were all listening to people like Jean Michel Jarre and Kraftwerk, all these kinds<br />

of bands, and so that influenced what people did. [-17:25-] And also, because of the fact that<br />

there were only three voices to play with, that also limited what you could do musically. So<br />

99

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!