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Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

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Här har Hubbard själv framhållit hur ingamemusiken skapats med en minimalistisk<br />

kompositionsteknik inspirerat av Philip Glass, men också inspirerat av Pink Floyds musik. 263<br />

Inspiration från minimalismen kan för övrigt även spåras hos Martin Galway i<br />

ingamemusiken till Miami Vice (1986) 264 <strong>och</strong> i titelmusiken till Parallax (1986) 265 .<br />

Enligt Rob Hubbard kom tidig musik på C 64 att starkt influeras av vad som i övrigt<br />

hände på musikfronten under 1980-talet:<br />

The music at that time [1986] was really heavily influenced by a lot of the other things<br />

that was happening around the 1980’s like for instance, in the 1980’s there was a new<br />

romantic movement going on, a lot of synthbands were playing. A lot of the people who<br />

were involved on the early days of the C 64 were all listening to people like Jean Michel<br />

Jarre and Kraftwerk, all these kinds of bands, and so that influenced what people did. 266<br />

Detta påstående får genklang även i intervjuer med flera andra kompositörer, t ex Martin<br />

Galway 267 <strong>och</strong> Ben Daglish. 268 Oceans pionjärskap med att köpa upp licenser från filmer för<br />

att använda som bas för datorspel kan sägas ha bidragit till den utveckling vi ser idag med en<br />

stark koppling mellan film <strong>och</strong> datorspelsmediet, som också inkluderar musiken i mediet. 269<br />

För många av datorspelskompositörerna innebar deras arbete på C 64 att de fick arbeta<br />

med det senaste inom den tekniska utvecklingen, sin tids stora tekniska innovation på<br />

datorspelsområdet vad gäller musik. Både i musiken själv <strong>och</strong> i uttalanden syns en uppenbar<br />

strävan efter att upptäcka nya ljudklanger eller sound, som kunde ta komponerandet till nya<br />

musikaliska nejder. Martin Galway placerar sig i en intervju för Lemon64 under rubriken<br />

263<br />

Intervju av Andreas Wallström med Rob Hubbard under BIT Live den 16 maj 2001 i Birmingham:<br />

http://www.c64.com/ [2008-02-13].<br />

264<br />

Miami Vice, Ocean/ Canvas 1986 (C 64) musik <strong>och</strong> ljud Martin Galway; se bilaga 2, bild 6.<br />

265<br />

Parallax, Ocean/ Sensible Software 1986 (C 64) musik <strong>och</strong> ljud Martin Galway; se bilaga 2, bild 7. Galway<br />

kommenterar skämtsamt hur han fastnat i minimalismen p g a att han lärt sig komponera på C 64:an: ”I can't get<br />

that ’orchestral sound’. All my music is minimalist, I think it's because I learned my trade on the SID!!!”,<br />

intervju med Martin Galway av Andreas Wallström under Back In Time Live den 16 maj 2001 i Birmingham:<br />

http://www.c64.com [2008-02-13].<br />

266<br />

Hubbard: “The Golden Days” [16:50-17:26].<br />

267<br />

[MG]: “Music taste: Hmm.... pretty diverse after all these years. I ‘don't say no to’ jazz, classical ( movie<br />

soundtracks), acoustic guitar, Floyd-style rock, some techno as long as it has a melody and is danceable... plus<br />

the usual - Jarre, Thomas Dolby, Cocteau Twins, anything by Trevor Horn, etc.” [---] [AW]: “Looking back on<br />

the tunes you did in the old days, do you feel total satisfactory yourself?” [MG]: “Can't change history, but if I<br />

were to change one thing, I would take out all the versions of other people's music that I often did, primarily Mr.<br />

Jarre, and replace them with more original tunes.”, intervju med Martin Galway av Andreas Wallström under<br />

Back In Time Live den 16 maj 2001 i Birmingham: http://www.c64.com [2008-02-13].<br />

268<br />

Intervju med Ben Daglish för Lemon64 av Ali Pouladi, genomförd 2004-02-06: [AP]: Were you a Jean<br />

Michelle Jarre fan? [BD]: Not a fan as such - I liked the man's music, but not as much as others.” Tidigare i<br />

intervjun framhåller Daglish att hans musikaliska inspiration springer ur ”5000 years of Western music, mixed<br />

up with a smattering of the same from the Eastern tradition.” http://www.lemon64.com [2008-02-12].<br />

269<br />

Martin Galway kommenterar denna trends begynnelse på 1980-talet i en intervju av Andreas Wallström under<br />

BIT Live 16 maj 2001 i Birmingham: [Andreas Wallström]: “Do you agree with me that Ocean somewhat<br />

played it safe by releasing a game of a popular movie or tv-serie, like Top Gun and Miami Vice? And do you<br />

think that some of those games sold on their name without being that great?” [Martin Galway]: “Yes, although<br />

Ocean were the leaders in working in that side of the business. Look at any kid's videogame store and you'll find<br />

tons of licenses. Ocean were the first to explore that. You can say that it was bound to happen, but still, being at<br />

the company that was doing it first gave us a great buzz. We were still allowed to create original games,<br />

basically.”, http://www.c64.com/ [2008-02-13].<br />

44

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