Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com
Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com
Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com
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TC: Yeah.<br />
BD: Yeah, right. OK, games you can look at and you can say 'This is very bad graphics, this<br />
is very good graphics, the gameplay is very slow' - you can't really take any piece of music,<br />
no matter how bad it is - even Barry Leitch's - and say this is A bad piece of music.<br />
RH: A lot of things are to do with games as well though. I mean, you can make some<br />
educated guesses as to how things have been done and you realise some things are tecnhically<br />
very difficult to do. Some things that you do go over people's heads. What do you do? Do<br />
you do a game which is going to appeal to the bog standard kid who goes with his bloody<br />
mother into Smiths and buys a game once a month, or should you try and stretch out and do<br />
something more creative and risk going miles over peoples' heads. I've done somethin' I<br />
thought was really bloody good, musically, y'know, and you haaven't [sic] liked it, and other<br />
people haven't liked it.<br />
GP: And then you do a piece that you're not too keen on and we like it.<br />
BD: Yeah. If you do something that sounds the same as everything else, something nice and<br />
funky and trendy, and everybody likes it.<br />
GP: It's a subjective thing.<br />
RH: I get a bit pissed off, 'cos the new ZZAP! always comes out miles before it does in<br />
bloody Newcastle, the back of beyond. And I get all these f'kin' kids ringing us up: 'Do you<br />
know what ZZAP! have just said about you?' - 'No?' (laughter)<br />
RH: I'm used to it now. It doesn't bother us if ZZAP! havae [sic] just said 'Oh aye'. People<br />
stilll get in touch with me and say 'Have you heard the bloody Demon demos? Have you<br />
heard what David Whittaker's doin'?', and I say 'I think its great'. 'Have you heard the WE<br />
MUSIC stuff?' y'know, and I'll say 'I think it's great'. As far as I'm concerned, as long as<br />
there are some other people doing some decent music it's better for the punters - it's better for<br />
everybody. 'One thing that is really frustrating for us music programmers, is like, you spend<br />
maybe two or three weeks doin' somethin' which is really involved for a game, and the actual<br />
shelf life of a game in the shop is like, two months. After that it's more or less forgotten.<br />
BD: But that's the industry.<br />
GL: How do you program your music then?<br />
RH: Ev'rybody thinks I get a DX7 and plug it in the back and I play on a DX7 and then it's in<br />
there and that's it. I don't use any utilities at all.<br />
TC (sardonically): Do you use a 64? (laughter)<br />
RH: Oh aye, I do use a 64. I use an assembler and a disk drive and that's it. I've got a<br />
keyboard which I work out musical ideas on, and I sort of, like, bung it in and fiddle around<br />
for two hours, and then see what it's like. ¨<br />
GP: Kenny, er, Benjamin - BENN...?<br />
BD: Exactly the same way. I've just got this little Technic's keyboard which I just sort of, you<br />
know - right, this chord sequence sounds nice, right, OK, so I'll stick this bass line in and play<br />
the bass line on the computer while I'm going 'dubaduba dum, dubaduba dum, dum dum, dum<br />
dum, dubaguba dum dum dum...' - right, that sounds OK, stick that one in. Right, what do<br />
you do with the middle voice - right, just play it a fifth and a third below the first voice. No<br />
fancy equipment.<br />
DW: Well this is it...<br />
BD: I mean, the classic thing they always say when they're trying to teach you composing in a<br />
music college, and all this, is 'Oh, no, you shouldn't compose on a piano, you should hear it in<br />
your head'. I mean it is right, you CAN work out ideas on a keyboard - it's easier to hear. But<br />
it all comes down to whether you can hear it and whether you know in advance that it's going<br />
to sound alright. Obviously you are going to play around with it a hell of a lot once you've<br />
got it in there, but you've got to know it first.<br />
DW: Well I take the radical view. I use an assembler and a disk drive. (laughter)<br />
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