02.09.2013 Views

Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

TC: Yeah.<br />

BD: Yeah, right. OK, games you can look at and you can say 'This is very bad graphics, this<br />

is very good graphics, the gameplay is very slow' - you can't really take any piece of music,<br />

no matter how bad it is - even Barry Leitch's - and say this is A bad piece of music.<br />

RH: A lot of things are to do with games as well though. I mean, you can make some<br />

educated guesses as to how things have been done and you realise some things are tecnhically<br />

very difficult to do. Some things that you do go over people's heads. What do you do? Do<br />

you do a game which is going to appeal to the bog standard kid who goes with his bloody<br />

mother into Smiths and buys a game once a month, or should you try and stretch out and do<br />

something more creative and risk going miles over peoples' heads. I've done somethin' I<br />

thought was really bloody good, musically, y'know, and you haaven't [sic] liked it, and other<br />

people haven't liked it.<br />

GP: And then you do a piece that you're not too keen on and we like it.<br />

BD: Yeah. If you do something that sounds the same as everything else, something nice and<br />

funky and trendy, and everybody likes it.<br />

GP: It's a subjective thing.<br />

RH: I get a bit pissed off, 'cos the new ZZAP! always comes out miles before it does in<br />

bloody Newcastle, the back of beyond. And I get all these f'kin' kids ringing us up: 'Do you<br />

know what ZZAP! have just said about you?' - 'No?' (laughter)<br />

RH: I'm used to it now. It doesn't bother us if ZZAP! havae [sic] just said 'Oh aye'. People<br />

stilll get in touch with me and say 'Have you heard the bloody Demon demos? Have you<br />

heard what David Whittaker's doin'?', and I say 'I think its great'. 'Have you heard the WE<br />

MUSIC stuff?' y'know, and I'll say 'I think it's great'. As far as I'm concerned, as long as<br />

there are some other people doing some decent music it's better for the punters - it's better for<br />

everybody. 'One thing that is really frustrating for us music programmers, is like, you spend<br />

maybe two or three weeks doin' somethin' which is really involved for a game, and the actual<br />

shelf life of a game in the shop is like, two months. After that it's more or less forgotten.<br />

BD: But that's the industry.<br />

GL: How do you program your music then?<br />

RH: Ev'rybody thinks I get a DX7 and plug it in the back and I play on a DX7 and then it's in<br />

there and that's it. I don't use any utilities at all.<br />

TC (sardonically): Do you use a 64? (laughter)<br />

RH: Oh aye, I do use a 64. I use an assembler and a disk drive and that's it. I've got a<br />

keyboard which I work out musical ideas on, and I sort of, like, bung it in and fiddle around<br />

for two hours, and then see what it's like. ¨<br />

GP: Kenny, er, Benjamin - BENN...?<br />

BD: Exactly the same way. I've just got this little Technic's keyboard which I just sort of, you<br />

know - right, this chord sequence sounds nice, right, OK, so I'll stick this bass line in and play<br />

the bass line on the computer while I'm going 'dubaduba dum, dubaduba dum, dum dum, dum<br />

dum, dubaguba dum dum dum...' - right, that sounds OK, stick that one in. Right, what do<br />

you do with the middle voice - right, just play it a fifth and a third below the first voice. No<br />

fancy equipment.<br />

DW: Well this is it...<br />

BD: I mean, the classic thing they always say when they're trying to teach you composing in a<br />

music college, and all this, is 'Oh, no, you shouldn't compose on a piano, you should hear it in<br />

your head'. I mean it is right, you CAN work out ideas on a keyboard - it's easier to hear. But<br />

it all comes down to whether you can hear it and whether you know in advance that it's going<br />

to sound alright. Obviously you are going to play around with it a hell of a lot once you've<br />

got it in there, but you've got to know it first.<br />

DW: Well I take the radical view. I use an assembler and a disk drive. (laughter)<br />

109

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!