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Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

Musikaliska uttryck och funktioner i interaktiva v rldar - C64.com

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Microsoft back in 1990. At the time I looked at what they thought of the IBM PC, and I<br />

thought, “Hang on”, you have like a pietzo speaker, and one interrupt. The Amiga has<br />

like…How many interrupts does an Amiga have? [frågan riktas till publiken] It’s at least four,<br />

right? Plus it had four channelled sampled sound…[moderatorn kommenterar även saken]<br />

Yeah, exactly. So, I was looking at what kind of standard Microsoft were in those days and I<br />

thought “Man, I wouldn’t want to work for these people if they were the last people on earth!<br />

They don’t know what they’re doing!” [-39:20] How wrong I was. I wish I had gone to<br />

Microsoft back in 1990, because then I’d be almost as rich as Bill Gates. [-39:32]<br />

[39:36-] The other thing that then happened was [that] the consoles started to appear.<br />

There was an 8-bit Nintendo machine [that] came out, there was this thing called an Apple<br />

IIGS, if anybody remembers that, which was 65C816 machine. Then there was the<br />

development of the 16-bit consoles, which was the Sega Genesis, which had an FM chip plus<br />

a very primitive sampling capability. The Sega Genesis had a 68 000 processor and a C80<br />

processor and they had a mutually exclusive communications bus between the two processors,<br />

so I used to tell everybody this, whenever I was involved with Sega Genesis stuff, I kept<br />

telling people “Look, you have to be aware of this. You can’t use the C80 or otherwise we<br />

can’t get any audio.” [-40:51] I remember this guy did a helicopter simulation on the Sega<br />

Genesis and I said “How are you doing this?” and he said “I’m using the 68 000 and then I’m<br />

using the C80 to do some decompression of some graphics stuff” and I said “Well, that’s<br />

really wonderful, because that means you’re not going to get any audio out of this thing.”<br />

[-41:19] People have to really listen to the audio people when they talk about some of these<br />

issues.<br />

[41:39-] After the Sega Genesis there was this thing called the Super Nintendo which also<br />

had a primitive sampling capability. And then the 32-bit machines came out, the PS1. There<br />

was this thing called the Atari Jaguar. There was a thing called the handheld Lynx [Atari<br />

Lynx] which was developed by the same guys as, Dave Needle and R G Michael (I have a<br />

really funny story about Dave Needle, but I couldn’t tell it here, you know, I anybody wants<br />

to they can come and see me afterwards). Because those guys were also involved with the<br />

development of the 3DO machine, which was…Trip Hawkins left Electronic Arts to form<br />

3DO. His vision was this whole kind of…originally he wanted to call the box Medio, because<br />

his vision was, there was audio, there was video, and then he wanted this thing for media,<br />

interactive media, so he wanted to call the box Medio. You have this thing about audio, video,<br />

and then something to replace it. He wanted the 3DO box to become this open standard like a<br />

video machine. [-42:57] Dave Needle and R G Michael were involved in the development of<br />

the 3DO box and they were also consulting me at that time about what kind of hardware to<br />

put into the 3DO box. We were going to use the FM-chip because that was state of the art at<br />

that time. But, as fate would have it, they ran over budget with the design of the hardware, so<br />

the ended up with virtually nothing left for the audio on the 3DO box. And then they got the<br />

business model wrong on 3DO, so that’s why it died. [-43:34]<br />

[43:36-] The other thing that then happened was that the N64 came out. Then we had the<br />

64-bit machines, the PS2, the Xbox, GameCube and that’s were we are with the business<br />

today. So, we have about 10 minutes left [moderatorn kommenterar detta]…okey, we have 5<br />

minutes left. So, if anybody wants to ask any questions or is curious about any stuff, I have an<br />

example of a print-out and a couple of things here, a little bit of source code and some music<br />

data from the C 64. I have some examples of some C80 code, are there any C80 programmers<br />

here? The C80 was just an absolute dog to program, so if you didn’t program it, you didn’t<br />

miss anything. But, I have some other stuff here, which is a lot of real nostalgic stuff from the<br />

early days, this portfolio that I’ve kept and that I never ever threw away, which is…I got loads<br />

of stuff from all the old, early games like Monty [on the Run] and I have some reviews from<br />

some of the magazines, and some of the interviews that I did. This is a picture of me with<br />

103

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